From: Vicki Pfau <vi@endrift.com>
To: Jiri Kosina <jikos@kernel.org>,
Benjamin Tissoires <bentiss@kernel.org>,
linux-input@vger.kernel.org
Cc: Vicki Pfau <vi@endrift.com>,
Yousef Alhouseen <alhouseenyousef@gmail.com>
Subject: [PATCH 05/10] HID: steam: Coalesce rumble packets
Date: Thu, 2 Jul 2026 15:21:38 -0700 [thread overview]
Message-ID: <20260702222145.1863104-5-vi@endrift.com> (raw)
In-Reply-To: <20260702222145.1863104-1-vi@endrift.com>
The Steam Deck resets the haptic pattern every time it receives a rumble
packet, leading to weird discontinuities or sometimes cutting out entirely.
Instead of overloading the interface, Steam interally rate-limits sending
these packets, so we should too.
Signed-off-by: Vicki Pfau <vi@endrift.com>
---
drivers/hid/hid-steam.c | 28 ++++++++++++++++++++++++++++
1 file changed, 28 insertions(+)
diff --git a/drivers/hid/hid-steam.c b/drivers/hid/hid-steam.c
index 34653ad383ac..01b64194ec97 100644
--- a/drivers/hid/hid-steam.c
+++ b/drivers/hid/hid-steam.c
@@ -343,6 +343,7 @@ struct steam_device {
bool did_mode_switch;
bool gamepad_mode;
struct work_struct rumble_work;
+ struct delayed_work coalesce_rumble_work;
u16 rumble_left;
u16 rumble_right;
unsigned int sensor_timestamp_us;
@@ -603,10 +604,26 @@ static void steam_haptic_rumble_cb(struct work_struct *work)
{
struct steam_device *steam = container_of(work, struct steam_device,
rumble_work);
+
+ guard(mutex)(&steam->report_mutex);
steam_haptic_rumble(steam, 0, steam->rumble_left,
steam->rumble_right, 2, 0);
}
+static void steam_coalesce_rumble_cb(struct work_struct *work)
+{
+ struct steam_device *steam = container_of(to_delayed_work(work),
+ struct steam_device,
+ coalesce_rumble_work);
+
+ guard(mutex)(&steam->report_mutex);
+ steam_haptic_rumble(steam, 0, steam->rumble_left,
+ steam->rumble_right, 2, 0);
+
+ if (steam->rumble_left || steam->rumble_right)
+ schedule_delayed_work(&steam->coalesce_rumble_work, HZ / 20);
+}
+
#ifdef CONFIG_STEAM_FF
static int steam_play_effect(struct input_dev *dev, void *data,
struct ff_effect *effect)
@@ -616,6 +633,14 @@ static int steam_play_effect(struct input_dev *dev, void *data,
steam->rumble_left = effect->u.rumble.strong_magnitude;
steam->rumble_right = effect->u.rumble.weak_magnitude;
+ /*
+ * The interface gets somewhat overloaded when too many rumble
+ * packets are sent in a row, so Steam throttles it to 20 Hz
+ */
+ if (delayed_work_pending(&steam->coalesce_rumble_work))
+ return 0;
+
+ schedule_delayed_work(&steam->coalesce_rumble_work, HZ / 20);
return schedule_work(&steam->rumble_work);
}
#endif
@@ -1360,6 +1385,7 @@ static int steam_probe(struct hid_device *hdev,
INIT_DELAYED_WORK(&steam->mode_switch, steam_mode_switch_cb);
INIT_LIST_HEAD(&steam->list);
INIT_WORK(&steam->rumble_work, steam_haptic_rumble_cb);
+ INIT_DELAYED_WORK(&steam->coalesce_rumble_work, steam_coalesce_rumble_cb);
steam->sensor_timestamp_us = 0;
if (steam->quirks & STEAM_QUIRK_DECK)
steam->sensor_update_rate_us = 4000;
@@ -1426,6 +1452,7 @@ static int steam_probe(struct hid_device *hdev,
cancel_work_sync(&steam->work_connect);
cancel_delayed_work_sync(&steam->mode_switch);
cancel_work_sync(&steam->rumble_work);
+ cancel_delayed_work_sync(&steam->coalesce_rumble_work);
cancel_work_sync(&steam->unregister_work);
return ret;
@@ -1444,6 +1471,7 @@ static void steam_remove(struct hid_device *hdev)
cancel_delayed_work_sync(&steam->mode_switch);
cancel_work_sync(&steam->work_connect);
cancel_work_sync(&steam->rumble_work);
+ cancel_delayed_work_sync(&steam->coalesce_rumble_work);
cancel_work_sync(&steam->unregister_work);
steam->client_hdev = NULL;
steam->client_opened = 0;
--
2.54.0
next prev parent reply other threads:[~2026-07-02 22:23 UTC|newest]
Thread overview: 18+ messages / expand[flat|nested] mbox.gz Atom feed top
2026-07-02 22:21 [PATCH 01/10] HID: steam: Update documentation Vicki Pfau
2026-07-02 22:21 ` [PATCH 02/10] HID: steam: Refactor and clean up report parsing Vicki Pfau
2026-07-02 22:21 ` [PATCH 03/10] HID: steam: Rename some constants that got renamed upstream Vicki Pfau
2026-07-02 22:21 ` [PATCH 04/10] HID: steam: Add support for sensor events on the Steam Controller (2015) Vicki Pfau
2026-07-02 22:36 ` sashiko-bot
2026-07-02 22:21 ` Vicki Pfau [this message]
2026-07-02 22:34 ` [PATCH 05/10] HID: steam: Coalesce rumble packets sashiko-bot
2026-07-02 22:21 ` [PATCH 06/10] HID: steam: Fully unregister controller when hidraw is opened Vicki Pfau
2026-07-02 22:34 ` sashiko-bot
2026-07-02 22:21 ` [PATCH 07/10] HID: steam: Rearrange deinitialization sequence Vicki Pfau
2026-07-02 22:35 ` sashiko-bot
2026-07-02 22:21 ` [PATCH 08/10] HID: steam: Improve logging and other cleanup Vicki Pfau
2026-07-02 22:36 ` sashiko-bot
2026-07-02 22:21 ` [PATCH 09/10] HID: steam: Reject short reads Vicki Pfau
2026-07-02 22:36 ` sashiko-bot
2026-07-03 11:26 ` Yousef Alhouseen
2026-07-02 22:21 ` [PATCH 10/10] HID: steam: Retry send/recv reports if stale Vicki Pfau
2026-07-02 22:36 ` sashiko-bot
Reply instructions:
You may reply publicly to this message via plain-text email
using any one of the following methods:
* Save the following mbox file, import it into your mail client,
and reply-to-all from there: mbox
Avoid top-posting and favor interleaved quoting:
https://en.wikipedia.org/wiki/Posting_style#Interleaved_style
* Reply using the --to, --cc, and --in-reply-to
switches of git-send-email(1):
git send-email \
--in-reply-to=20260702222145.1863104-5-vi@endrift.com \
--to=vi@endrift.com \
--cc=alhouseenyousef@gmail.com \
--cc=bentiss@kernel.org \
--cc=jikos@kernel.org \
--cc=linux-input@vger.kernel.org \
/path/to/YOUR_REPLY
https://kernel.org/pub/software/scm/git/docs/git-send-email.html
* If your mail client supports setting the In-Reply-To header
via mailto: links, try the mailto: link
Be sure your reply has a Subject: header at the top and a blank line
before the message body.
This is a public inbox, see mirroring instructions
for how to clone and mirror all data and code used for this inbox