Linux Input/HID development
 help / color / mirror / Atom feed
From: Vicki Pfau <vi@endrift.com>
To: Jiri Kosina <jikos@kernel.org>,
	Benjamin Tissoires <bentiss@kernel.org>,
	linux-input@vger.kernel.org
Cc: Vicki Pfau <vi@endrift.com>,
	Yousef Alhouseen <alhouseenyousef@gmail.com>
Subject: [PATCH 05/10] HID: steam: Coalesce rumble packets
Date: Thu,  2 Jul 2026 15:21:38 -0700	[thread overview]
Message-ID: <20260702222145.1863104-5-vi@endrift.com> (raw)
In-Reply-To: <20260702222145.1863104-1-vi@endrift.com>

The Steam Deck resets the haptic pattern every time it receives a rumble
packet, leading to weird discontinuities or sometimes cutting out entirely.
Instead of overloading the interface, Steam interally rate-limits sending
these packets, so we should too.

Signed-off-by: Vicki Pfau <vi@endrift.com>
---
 drivers/hid/hid-steam.c | 28 ++++++++++++++++++++++++++++
 1 file changed, 28 insertions(+)

diff --git a/drivers/hid/hid-steam.c b/drivers/hid/hid-steam.c
index 34653ad383ac..01b64194ec97 100644
--- a/drivers/hid/hid-steam.c
+++ b/drivers/hid/hid-steam.c
@@ -343,6 +343,7 @@ struct steam_device {
 	bool did_mode_switch;
 	bool gamepad_mode;
 	struct work_struct rumble_work;
+	struct delayed_work coalesce_rumble_work;
 	u16 rumble_left;
 	u16 rumble_right;
 	unsigned int sensor_timestamp_us;
@@ -603,10 +604,26 @@ static void steam_haptic_rumble_cb(struct work_struct *work)
 {
 	struct steam_device *steam = container_of(work, struct steam_device,
 							rumble_work);
+
+	guard(mutex)(&steam->report_mutex);
 	steam_haptic_rumble(steam, 0, steam->rumble_left,
 		steam->rumble_right, 2, 0);
 }
 
+static void steam_coalesce_rumble_cb(struct work_struct *work)
+{
+	struct steam_device *steam = container_of(to_delayed_work(work),
+							struct steam_device,
+							coalesce_rumble_work);
+
+	guard(mutex)(&steam->report_mutex);
+	steam_haptic_rumble(steam, 0, steam->rumble_left,
+		steam->rumble_right, 2, 0);
+
+	if (steam->rumble_left || steam->rumble_right)
+		schedule_delayed_work(&steam->coalesce_rumble_work, HZ / 20);
+}
+
 #ifdef CONFIG_STEAM_FF
 static int steam_play_effect(struct input_dev *dev, void *data,
 				struct ff_effect *effect)
@@ -616,6 +633,14 @@ static int steam_play_effect(struct input_dev *dev, void *data,
 	steam->rumble_left = effect->u.rumble.strong_magnitude;
 	steam->rumble_right = effect->u.rumble.weak_magnitude;
 
+	/*
+	 * The interface gets somewhat overloaded when too many rumble
+	 * packets are sent in a row, so Steam throttles it to 20 Hz
+	 */
+	if (delayed_work_pending(&steam->coalesce_rumble_work))
+		return 0;
+
+	schedule_delayed_work(&steam->coalesce_rumble_work, HZ / 20);
 	return schedule_work(&steam->rumble_work);
 }
 #endif
@@ -1360,6 +1385,7 @@ static int steam_probe(struct hid_device *hdev,
 	INIT_DELAYED_WORK(&steam->mode_switch, steam_mode_switch_cb);
 	INIT_LIST_HEAD(&steam->list);
 	INIT_WORK(&steam->rumble_work, steam_haptic_rumble_cb);
+	INIT_DELAYED_WORK(&steam->coalesce_rumble_work, steam_coalesce_rumble_cb);
 	steam->sensor_timestamp_us = 0;
 	if (steam->quirks & STEAM_QUIRK_DECK)
 		steam->sensor_update_rate_us = 4000;
@@ -1426,6 +1452,7 @@ static int steam_probe(struct hid_device *hdev,
 	cancel_work_sync(&steam->work_connect);
 	cancel_delayed_work_sync(&steam->mode_switch);
 	cancel_work_sync(&steam->rumble_work);
+	cancel_delayed_work_sync(&steam->coalesce_rumble_work);
 	cancel_work_sync(&steam->unregister_work);
 
 	return ret;
@@ -1444,6 +1471,7 @@ static void steam_remove(struct hid_device *hdev)
 	cancel_delayed_work_sync(&steam->mode_switch);
 	cancel_work_sync(&steam->work_connect);
 	cancel_work_sync(&steam->rumble_work);
+	cancel_delayed_work_sync(&steam->coalesce_rumble_work);
 	cancel_work_sync(&steam->unregister_work);
 	steam->client_hdev = NULL;
 	steam->client_opened = 0;
-- 
2.54.0


  parent reply	other threads:[~2026-07-02 22:23 UTC|newest]

Thread overview: 18+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2026-07-02 22:21 [PATCH 01/10] HID: steam: Update documentation Vicki Pfau
2026-07-02 22:21 ` [PATCH 02/10] HID: steam: Refactor and clean up report parsing Vicki Pfau
2026-07-02 22:21 ` [PATCH 03/10] HID: steam: Rename some constants that got renamed upstream Vicki Pfau
2026-07-02 22:21 ` [PATCH 04/10] HID: steam: Add support for sensor events on the Steam Controller (2015) Vicki Pfau
2026-07-02 22:36   ` sashiko-bot
2026-07-02 22:21 ` Vicki Pfau [this message]
2026-07-02 22:34   ` [PATCH 05/10] HID: steam: Coalesce rumble packets sashiko-bot
2026-07-02 22:21 ` [PATCH 06/10] HID: steam: Fully unregister controller when hidraw is opened Vicki Pfau
2026-07-02 22:34   ` sashiko-bot
2026-07-02 22:21 ` [PATCH 07/10] HID: steam: Rearrange deinitialization sequence Vicki Pfau
2026-07-02 22:35   ` sashiko-bot
2026-07-02 22:21 ` [PATCH 08/10] HID: steam: Improve logging and other cleanup Vicki Pfau
2026-07-02 22:36   ` sashiko-bot
2026-07-02 22:21 ` [PATCH 09/10] HID: steam: Reject short reads Vicki Pfau
2026-07-02 22:36   ` sashiko-bot
2026-07-03 11:26   ` Yousef Alhouseen
2026-07-02 22:21 ` [PATCH 10/10] HID: steam: Retry send/recv reports if stale Vicki Pfau
2026-07-02 22:36   ` sashiko-bot

Reply instructions:

You may reply publicly to this message via plain-text email
using any one of the following methods:

* Save the following mbox file, import it into your mail client,
  and reply-to-all from there: mbox

  Avoid top-posting and favor interleaved quoting:
  https://en.wikipedia.org/wiki/Posting_style#Interleaved_style

* Reply using the --to, --cc, and --in-reply-to
  switches of git-send-email(1):

  git send-email \
    --in-reply-to=20260702222145.1863104-5-vi@endrift.com \
    --to=vi@endrift.com \
    --cc=alhouseenyousef@gmail.com \
    --cc=bentiss@kernel.org \
    --cc=jikos@kernel.org \
    --cc=linux-input@vger.kernel.org \
    /path/to/YOUR_REPLY

  https://kernel.org/pub/software/scm/git/docs/git-send-email.html

* If your mail client supports setting the In-Reply-To header
  via mailto: links, try the mailto: link
Be sure your reply has a Subject: header at the top and a blank line before the message body.
This is a public inbox, see mirroring instructions
for how to clone and mirror all data and code used for this inbox