From: sashiko-bot@kernel.org
To: "Rafael Passos" <rafael@rcpassos.me>
Cc: dmitry.torokhov@gmail.com, linux-input@vger.kernel.org
Subject: Re: [PATCH v2 4/4] HID: wiimote: fix uaf when hid events are handled during destroy
Date: Wed, 15 Jul 2026 21:57:37 +0000 [thread overview]
Message-ID: <20260715215737.D36DB1F000E9@smtp.kernel.org> (raw)
In-Reply-To: <20260715212501.3920033-5-rafael@rcpassos.me>
Thank you for your contribution! Sashiko AI review found 1 potential issue(s) to consider:
- [Medium] Module cleanup commands (e.g., rumble off, LEDs off) are dropped during driver unload, leaving the controller hardware in an incorrect or stuck state.
--
--- Patch [4]: [PATCH v2 4/4] HID: wiimote: fix uaf when hid events are handled during destroy ---
commit 62bea240ecf4b4da704b1580ca426a1f9c83501a
Author: Rafael Passos <rafael@rcpassos.me>
HID: wiimote: fix uaf when hid events are handled during destroy
This commit adds a flag check to wiimote_queue() to drop events
if the driver is in the process of unloading. This mitigates a
use-after-free issue when handling events during destroy.
> diff --git a/drivers/hid/hid-wiimote-core.c b/drivers/hid/hid-wiimote-core.c
> index b549a7d58d512..c9638ec352e44 100644
> --- a/drivers/hid/hid-wiimote-core.c
> +++ b/drivers/hid/hid-wiimote-core.c
> @@ -92,6 +92,9 @@ static void wiimote_queue(struct wiimote_data *wdata, const __u8 *buffer,
> */
>
> spin_lock_irqsave(&wdata->queue.lock, flags);
> + /* Do not schedule work if controller is exiting */
> + if ((wdata->state.flags & WIIPROTO_FLAG_EXITING))
> + goto out_unlock;
[Severity: Medium]
Will this aggressively drop hardware cleanup commands during driver unload?
Looking at wiimote_destroy(), the exiting flag is set before calling
wiimote_modules_unload():
drivers/hid/hid-wiimote-core.c:wiimote_destroy() {
...
/* prevent init_worker from being scheduled again */
scoped_guard(spinlock_irqsave, &wdata->state.lock)
wdata->state.flags |= WIIPROTO_FLAG_EXITING;
...
wiimote_modules_unload(wdata);
...
}
If a user unbinds the driver or disconnects the controller while rumble is
active, wiimote_modules_unload() invokes wiimod_rumble_remove() to send
a command to turn the rumble off.
Will this check in wiimote_queue() unexpectedly drop the rumble-off
packet, leaving the physical controller vibrating indefinitely?
>
> memcpy(wdata->queue.outq[wdata->queue.head].data, buffer, count);
> wdata->queue.outq[wdata->queue.head].size = count;
--
Sashiko AI review · https://sashiko.dev/#/patchset/20260715212501.3920033-1-rafael@rcpassos.me?part=4
prev parent reply other threads:[~2026-07-15 21:57 UTC|newest]
Thread overview: 10+ messages / expand[flat|nested] mbox.gz Atom feed top
2026-07-15 21:24 [PATCH v2 0/4] HID: wiimote: new LED behavior on connect, scoped guards, uaf Rafael Passos
2026-07-15 21:24 ` [PATCH v2 1/4] HID: wiimote: turn on the LEDs indicating the controller id Rafael Passos
2026-07-15 21:48 ` sashiko-bot
2026-07-15 21:24 ` [PATCH v2 2/4] HID: wiimote: replace spinlock pairs with scoped_guard Rafael Passos
2026-07-15 21:39 ` sashiko-bot
2026-07-15 21:24 ` [PATCH v2 3/4] HID: wiimote: use scoped cleanup in wiimote and led probes Rafael Passos
2026-07-15 21:35 ` [TEST] Patch used for testing the wiimote_probe_cleanup Rafael Passos
2026-07-15 21:42 ` [PATCH v2 3/4] HID: wiimote: use scoped cleanup in wiimote and led probes sashiko-bot
2026-07-15 21:24 ` [PATCH v2 4/4] HID: wiimote: fix uaf when hid events are handled during destroy Rafael Passos
2026-07-15 21:57 ` sashiko-bot [this message]
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