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From: sashiko-bot@kernel.org
To: "Rafael Passos" <rafael@rcpassos.me>
Cc: dmitry.torokhov@gmail.com, linux-input@vger.kernel.org
Subject: Re: [PATCH v3 4/4] HID: wiimote: fix uaf when hid events are handled during destroy
Date: Wed, 29 Jul 2026 17:14:36 +0000	[thread overview]
Message-ID: <20260729171436.7E3571F000E9@smtp.kernel.org> (raw)
In-Reply-To: <20260729164928.1138468-5-rafael@rcpassos.me>

Thank you for your contribution! Sashiko AI review found 2 potential issue(s) to consider:
- [High] The patch prevents essential hardware cleanup commands (such as turning off the rumble motor) from being sent to the controller during driver unbind.
- [Medium] Skipping `wiimote_cmd_abort()` when the controller is exiting causes concurrent synchronous callers to block for a 1-second timeout, needlessly delaying device teardown.
--

--- Patch [4]: [PATCH v3 4/4] HID: wiimote: fix uaf when hid events are handled during destroy ---
commit f6099e564144794e28eb9ef912f3b349802b5cd8
Author: Rafael Passos <rafael@rcpassos.me>

HID: wiimote: fix uaf when hid events are handled during destroy

This patch aims to prevent use-after-free races during device teardown by
dropping new outgoing events in wiimote_queue() if the controller is in the
exiting state.

> diff --git a/drivers/hid/hid-wiimote-core.c b/drivers/hid/hid-wiimote-core.c
> index 31ee86affc553..067db8b8a56d1 100644
> --- a/drivers/hid/hid-wiimote-core.c
> +++ b/drivers/hid/hid-wiimote-core.c
> @@ -92,6 +92,9 @@ static void wiimote_queue(struct wiimote_data *wdata, const __u8 *buffer,
>  	 */
>  
>  	spin_lock_irqsave(&wdata->queue.lock, flags);
> +	/* Do not schedule work if controller is exiting */
> +	if ((wdata->state.flags & WIIPROTO_FLAG_EXITING))
> +		goto out_unlock;

[Severity: High]
Will this unconditionally drop all hardware cleanup commands during driver
unbind?

When wiimote_destroy() runs, it sets WIIPROTO_FLAG_EXITING before calling
wiimote_modules_unload(). The module remove handlers, such as
wiimod_rumble_remove(), attempt to gracefully shut down hardware features
like turning off the rumble motor via wiiproto_req_rumble().

Because this check now drops all packets when EXITING is set, doesn't this
prevent those cleanup commands from reaching the hardware, potentially leaving
the rumble motor running indefinitely?

[Severity: Medium]
Does skipping the out_error label here introduce a teardown delay?

If a concurrent synchronous caller like wdata->init_worker is running when
wiimote_destroy() sets the EXITING flag, its packets will be dropped here.
By jumping directly to out_unlock, this bypasses wiimote_cmd_abort() at
the out_error label.

Without the abort to wake up waiters, won't wiimote_cmd_wait_noint() block
for its full 1-second timeout (HZ) while wiimote_destroy() waits in
cancel_work_sync(&wdata->init_worker)?

>  
>  	memcpy(wdata->queue.outq[wdata->queue.head].data, buffer, count);
>  	wdata->queue.outq[wdata->queue.head].size = count;

-- 
Sashiko AI review · https://sashiko.dev/#/patchset/20260729164928.1138468-1-rafael@rcpassos.me?part=4

      reply	other threads:[~2026-07-29 17:14 UTC|newest]

Thread overview: 9+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2026-07-29 16:49 [PATCH v3 0/4] HID: wiimote: new LED behavior on connect, scoped guards, uaf Rafael Passos
2026-07-29 16:49 ` [PATCH v3 1/4] HID: wiimote: turn on the LEDs indicating the controller id Rafael Passos
2026-07-29 17:07   ` sashiko-bot
2026-07-29 16:49 ` [PATCH v3 2/4] HID: wiimote: replace spinlock pairs with scoped_guard Rafael Passos
2026-07-29 17:07   ` sashiko-bot
2026-07-29 16:49 ` [PATCH v3 3/4] HID: wiimote: use scoped cleanup in wiimote and led probes Rafael Passos
2026-07-29 17:14   ` sashiko-bot
2026-07-29 16:49 ` [PATCH v3 4/4] HID: wiimote: fix uaf when hid events are handled during destroy Rafael Passos
2026-07-29 17:14   ` sashiko-bot [this message]

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