From: sashiko-bot@kernel.org
To: "Vicki Pfau" <vi@endrift.com>
Cc: linux-input@vger.kernel.org, dmitry.torokhov@gmail.com
Subject: Re: [PATCH v5 05/11] HID: steam: Coalesce rumble packets
Date: Thu, 30 Jul 2026 04:33:46 +0000 [thread overview]
Message-ID: <20260730043346.84BD01F000E9@smtp.kernel.org> (raw)
In-Reply-To: <20260730041251.1659029-6-vi@endrift.com>
Thank you for your contribution! Sashiko AI review found 3 potential issue(s) to consider:
New issues:
- [High] Dynamic device unregistration fails to cancel `coalesce_rumble_work`, causing an infinite loop and resource leak.
- [Medium] Lockless `delayed_work_pending()` check bypasses rate limiting, causing haptic reset bugs.
Pre-existing issues:
- [High] Teardown order in `steam_remove()` causes Use-After-Free by cancelling work items before unregistering the input device.
--
--- Patch [5]: [PATCH v5 05/11] HID: steam: Coalesce rumble packets ---
commit d8418fccc5859b59417d02482c0b768383aa61ef
Author: Vicki Pfau <vi@endrift.com>
HID: steam: Coalesce rumble packets
This commit introduces a 20Hz rate limit for rumble packets sent to the Steam
Deck to prevent the hardware from resetting haptic patterns on every packet.
It implements this rate limiting by using a delayed work queue to coalesce
rumble updates.
> diff --git a/drivers/hid/hid-steam.c b/drivers/hid/hid-steam.c
> --- a/drivers/hid/hid-steam.c
> +++ b/drivers/hid/hid-steam.c
[ ... ]
> @@ -603,10 +604,24 @@ static void steam_haptic_rumble_cb(struct work_struct *work)
> {
> struct steam_device *steam = container_of(work, struct steam_device,
> rumble_work);
> +
> steam_haptic_rumble(steam, 0, steam->rumble_left,
> steam->rumble_right, 2, 0);
> }
>
> +static void steam_coalesce_rumble_cb(struct work_struct *work)
> +{
> + struct steam_device *steam = container_of(to_delayed_work(work),
> + struct steam_device,
> + coalesce_rumble_work);
> +
> + steam_haptic_rumble(steam, 0, steam->rumble_left,
> + steam->rumble_right, 2, 0);
> +
> + if (steam->rumble_left || steam->rumble_right)
> + schedule_delayed_work(&steam->coalesce_rumble_work, HZ / 20);
> +}
[Severity: High]
Will this work item reschedule itself indefinitely if the device is dynamically
unregistered while a haptic effect is playing?
When the device is dynamically unregistered, such as during a wireless
disconnect or a mode switch, steam_unregister() destroys the input device
via steam_input_unregister().
However, steam_unregister() does not cancel coalesce_rumble_work, and the
input core does not proactively clear the rumble_left and rumble_right
magnitudes when an input device is destroyed. Because the input device is
gone, userspace can never send a 0-magnitude effect to stop the rumble,
leaving this worker to loop indefinitely every 50ms and leak CPU cycles
and USB bandwidth.
> +
> #ifdef CONFIG_STEAM_FF
> static int steam_play_effect(struct input_dev *dev, void *data,
> struct ff_effect *effect)
> @@ -616,6 +631,14 @@ static int steam_play_effect(struct input_dev *dev, void *data,
> steam->rumble_left = effect->u.rumble.strong_magnitude;
> steam->rumble_right = effect->u.rumble.weak_magnitude;
>
> + /*
> + * The interface gets somewhat overloaded when too many rumble
> + * packets are sent in a row, so Steam throttles it to 20 Hz
> + */
> + if (delayed_work_pending(&steam->coalesce_rumble_work))
> + return 0;
> +
> + schedule_delayed_work(&steam->coalesce_rumble_work, HZ / 20);
> + return schedule_work(&steam->rumble_work);
> }
[Severity: Medium]
Could this lockless check of delayed_work_pending() defeat the intended
rate limiting?
The workqueue core clears the pending bit immediately before executing the
worker callback. Because steam_coalesce_rumble_cb() acquires a mutex and
performs synchronous USB I/O, its execution time can be relatively large.
If a userspace process updates force feedback effects while the callback is
actively executing, delayed_work_pending() will evaluate to false. This
causes steam_play_effect() to immediately queue another rumble_work, which
then executes right after the callback finishes, sending two packets
back-to-back and bypassing the 50ms throttle.
[ ... ]
> @@ -1444,6 +1469,7 @@ static void steam_remove(struct hid_device *hdev)
> cancel_delayed_work_sync(&steam->mode_switch);
> cancel_work_sync(&steam->work_connect);
> cancel_work_sync(&steam->rumble_work);
> + cancel_delayed_work_sync(&steam->coalesce_rumble_work);
> cancel_work_sync(&steam->unregister_work);
> steam->client_hdev = NULL;
> steam->client_opened = 0;
[Severity: High]
This is a pre-existing issue, but does the teardown order in steam_remove()
allow a use-after-free?
The works are cancelled before the input device is unregistered:
steam_remove() {
...
cancel_work_sync(&steam->rumble_work);
cancel_delayed_work_sync(&steam->coalesce_rumble_work);
...
steam_unregister(steam);
}
If a userspace process continuously calls the EVIOCSFF ioctl to play
force-feedback effects while the device is being removed, the ioctl
path in steam_play_effect() can queue new rumble_work and
coalesce_rumble_work items after they have been cancelled.
Once steam_remove() completes, the devm-managed steam structure is freed,
but the newly queued work items will eventually execute and dereference
the freed memory.
--
Sashiko AI review · https://sashiko.dev/#/patchset/20260730041251.1659029-1-vi@endrift.com?part=5
next prev parent reply other threads:[~2026-07-30 4:33 UTC|newest]
Thread overview: 18+ messages / expand[flat|nested] mbox.gz Atom feed top
2026-07-30 4:12 [PATCH v5 00/10] HID: steam: General cleanup and improvements Vicki Pfau
2026-07-30 4:12 ` [PATCH v5 01/11] HID: steam: Update documentation Vicki Pfau
2026-07-30 4:12 ` [PATCH v5 02/11] HID: steam: Refactor and clean up report parsing Vicki Pfau
2026-07-30 4:52 ` sashiko-bot
2026-07-30 4:12 ` [PATCH v5 03/11] HID: steam: Rename some constants that got renamed upstream Vicki Pfau
2026-07-30 4:12 ` [PATCH v5 04/11] HID: steam: Add support for sensor events on the Steam Controller (2015) Vicki Pfau
2026-07-30 4:37 ` sashiko-bot
2026-07-30 4:12 ` [PATCH v5 05/11] HID: steam: Coalesce rumble packets Vicki Pfau
2026-07-30 4:33 ` sashiko-bot [this message]
2026-07-30 4:12 ` [PATCH v5 06/11] HID: steam: Fully unregister controller when hidraw is opened Vicki Pfau
2026-07-30 4:34 ` sashiko-bot
2026-07-30 4:12 ` [PATCH v5 07/11] HID: steam: Rearrange teardown sequence Vicki Pfau
2026-07-30 4:39 ` sashiko-bot
2026-07-30 4:12 ` [PATCH v5 08/11] HID: steam: Improve logging and other cleanup Vicki Pfau
2026-07-30 4:34 ` sashiko-bot
2026-07-30 4:12 ` [PATCH v5 09/11] HID: steam: Zero-initialize reply in serial lookup Vicki Pfau
2026-07-30 4:12 ` [PATCH v5 10/11] HID: steam: Reject short reads Vicki Pfau
2026-07-30 4:12 ` [PATCH v5 11/11] HID: steam: Retry send/recv reports if stale Vicki Pfau
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