From: sashiko-bot@kernel.org
To: "Denis Benato" <denis.benato@linux.dev>
Cc: linux-input@vger.kernel.org, dmitry.torokhov@gmail.com
Subject: Re: [PATCH 10/12] HID: asus: add support for gamepad mode
Date: Thu, 13 Aug 2026 15:10:22 +0000 [thread overview]
Message-ID: <20260813151022.B7F7A1F000E9@smtp.kernel.org> (raw)
In-Reply-To: <20260813144736.2477941-11-denis.benato@linux.dev>
Thank you for your contribution! Sashiko AI review found 5 potential issue(s) to consider:
- [Critical] Missing `hid_asus_ally_remove()` in `asus_probe()` error path leads to Use-After-Free.
- [High] The dynamically allocated `cfg->config_mutex` is never initialized.
- [Medium] User-configured gamepad mode is unconditionally overwritten and lost during device reset/resume.
- [Medium] Hardware state desynchronization due to missing lock coverage over hardware I/O in `gamepad_mode_store`.
- [Medium] Lockless modification of shared state `cfg->gamepad_mode` in `ally_set_default_gamepad_mode()`.
--
--- Patch [10]: [PATCH 10/12] HID: asus: add support for gamepad mode ---
commit cfd28807a39c51dcfa8825ce30540ae3214394d4
Author: Denis Benato <denis.benato@linux.dev>
HID: asus: add support for gamepad mode
ROG Ally devices can emulate either a mouse+keyboard (desktop mode)
or an gamepad device (xbox360 controller in ROG ally and a custom
DInput device on newer models): add support for switching the current
controller mode.
> diff --git a/drivers/hid/hid-asus.c b/drivers/hid/hid-asus.c
> index 301fe33f66b1f..8930a246e7255 100644
> --- a/drivers/hid/hid-asus.c
> +++ b/drivers/hid/hid-asus.c
[ ... ]
> @@ -793,6 +807,136 @@ static ssize_t xbox_controller_store(struct device *dev,
>
> static DEVICE_ATTR_RW(xbox_controller);
>
> +/**
> + * ally_set_gamepad_mode - Set the gamepad operating mode
[ ... ]
> +static ssize_t gamepad_mode_store(struct device *dev, struct device_attribute *attr,
> + const char *buf, size_t count)
> +{
[ ... ]
> + /* Convert the index of the text mode array to the byte
> + * that will be accepted by the ally MCU.
> + */
> + mode_byte = ally_gamepad_mode[mode];
> +
> + ret = ally_set_gamepad_mode(ally, hdev, mode_byte);
> + if (ret < 0)
> + return ret;
> +
> + scoped_guard(mutex, &cfg->config_mutex)
> + cfg->gamepad_mode = mode_byte;
[Severity: Medium]
Can the hardware state become desynchronized from the software state here?
The hardware request ally_set_gamepad_mode() executes before acquiring
cfg->config_mutex, while the internal software state cfg->gamepad_mode
is updated only after the lock is acquired.
If two threads write to the sysfs attribute concurrently, might their
hardware I/O requests interleave with the mutex-protected state updates,
resulting in the hardware being set to one mode while the driver records
the other?
[Severity: High]
Is cfg->config_mutex properly initialized before it is used here?
Looking at ally_config_create(), the structure is allocated and
zero-initialized:
drivers/hid/hid-asus.c:ally_config_create() {
...
cfg = devm_kzalloc(&hdev->dev, sizeof(*cfg), GFP_KERNEL);
if (!cfg)
return ERR_PTR(-ENOMEM);
...
}
However, mutex_init() is never called for cfg->config_mutex.
A zero-initialized mutex lacks proper lockdep linkage and wait_list
initialization.
Could this trigger lockdep warnings or kernel crashes when scoped_guard()
is called?
> +
> + hid_dbg(hdev, "Set gamepad mode to %s\n", ally_gamepad_mode_text[mode]);
> +
> + return count;
> +}
> +
[ ... ]
> +static DEVICE_ATTR_RW(gamepad_mode);
> +static DEVICE_ATTR_RO(gamepad_mode_index);
> +
> +static int ally_set_default_gamepad_mode(struct hid_device *hdev,
> + struct ally_handheld *ally,
> + struct ally_config *cfg)
> +{
> + cfg->gamepad_mode = ALLY_GAMEPAD_MODE_GAMEPAD;
> +
> + return ally_set_gamepad_mode(ally, hdev, cfg->gamepad_mode);
[Severity: Medium]
Is it safe to modify cfg->gamepad_mode directly without holding
cfg->config_mutex?
This function is called from hid_asus_ally_init() after ally_config_create()
has already successfully registered the sysfs group.
Since the sysfs attributes are active and exposed, could a concurrent write
from userspace interleave with this initialization?
> +}
> +
> /**
> * ally_set_vibration_intensity() - Set vibration intensity values
[ ... ]
> @@ -2422,6 +2568,13 @@ static int hid_asus_ally_init(struct hid_device *hdev, struct ally_handheld *all
> if (ret < 0)
> hid_err(hdev, "Ally failed to init force-feedback off: %d\n", ret);
>
> + /* Set the default gamepad mode now that the MCU is confirmed ready */
> + if (ally->config) {
> + ret = ally_set_default_gamepad_mode(hdev, ally, ally->config);
> + if (ret < 0)
> + hid_warn(hdev, "Failed to set default gamepad mode: %d\n", ret);
> + }
> +
[Severity: Medium]
Will this unconditionally overwrite the user-configured gamepad mode?
During a USB reset resume, hid_asus_ally_init() is called and invokes
ally_set_default_gamepad_mode(), which sets the state to
ALLY_GAMEPAD_MODE_GAMEPAD and writes it to the hardware.
Does this actively destroy the user's previously selected mode across
suspend/resume or device reset cycles?
> return 0;
> }
[Severity: Critical]
Does the error path in asus_probe() leave a dangling pointer to freed memory?
If asus_probe() fails after hid_asus_ally_probe() succeeds, the driver
jumps to the err_stop_hw error path:
drivers/hid/hid-asus.c:asus_probe() {
...
err_stop_hw:
if (drvdata->listener.brightness_set)
asus_hid_unregister_listener(&drvdata->listener);
asus_worker_stop(drvdata->worker);
hid_hw_stop(hdev);
return ret;
}
This path cleans up core resources but fails to tear down the ally
sub-driver state.
The driver core's devres mechanism automatically frees ally_cfg, but the
static global ally_drvdata.config retains a dangling pointer to this freed
memory.
Could this lead to a use-after-free if accessed by a subsequent interface
probe or a delayed work?
--
Sashiko AI review · https://sashiko.dev/#/patchset/20260813144736.2477941-1-denis.benato@linux.dev?part=10
next prev parent reply other threads:[~2026-08-13 15:10 UTC|newest]
Thread overview: 25+ messages / expand[flat|nested] mbox.gz Atom feed top
2026-08-13 14:47 [PATCH 00/12] HID: asus: add support for ROG Ally handhelds Denis Benato
2026-08-13 14:47 ` [PATCH 01/12] HID: asus: reinitialize the device after exiting a sleep state Denis Benato
2026-08-13 14:55 ` sashiko-bot
2026-08-13 14:47 ` [PATCH 02/12] HID: asus: add support for ROG Ally handhelds Denis Benato
2026-08-13 15:00 ` sashiko-bot
2026-08-13 14:47 ` [PATCH 03/12] HID: asus: add gamepad configuration Denis Benato
2026-08-13 14:59 ` sashiko-bot
2026-08-13 14:47 ` [PATCH 04/12] HID: asus: add vibration strength configuration Denis Benato
2026-08-13 14:56 ` sashiko-bot
2026-08-13 14:47 ` [PATCH 05/12] HID: asus: add joysticks inner and outer range configuration Denis Benato
2026-08-13 15:02 ` sashiko-bot
2026-08-13 14:47 ` [PATCH 06/12] HID: asus: add triggers " Denis Benato
2026-08-13 14:58 ` sashiko-bot
2026-08-13 14:47 ` [PATCH 07/12] HID: asus: add joysticks anti-deadzone configuration Denis Benato
2026-08-13 15:02 ` sashiko-bot
2026-08-13 14:47 ` [PATCH 08/12] HID: asus: add support for response curve Denis Benato
2026-08-13 14:59 ` sashiko-bot
2026-08-13 14:47 ` [PATCH 09/12] HID: asus: add support to force feedback Denis Benato
2026-08-13 15:10 ` sashiko-bot
2026-08-13 14:47 ` [PATCH 10/12] HID: asus: add support for gamepad mode Denis Benato
2026-08-13 15:10 ` sashiko-bot [this message]
2026-08-13 14:47 ` [PATCH 11/12] HID: asus: add support for turbo buttons Denis Benato
2026-08-13 15:10 ` sashiko-bot
2026-08-13 14:47 ` [PATCH 12/12] HID: asus: add support for btn remapping Denis Benato
2026-08-13 15:12 ` sashiko-bot
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