From: Stas Sergeev <stssppnn@yahoo.com>
To: linux-msdos@vger.kernel.org
Subject: Re: success with redneck rampage and a few questions
Date: Mon, 16 Dec 2002 22:47:01 +0300 [thread overview]
Message-ID: <3DFE2DB5.1000407@yahoo.com> (raw)
Hello.
Peter Jay Salzman wrote:
> how fast it is. the sound is great. very cool. i see
> a lot of improvements in dosemu since last year.
Yes, great work indeed.
Lots of fundamental problems that
were ignored for years, were magically
resolved.
> 1. i already read in the mailing list archives that there
> is no full screen xdosemu. it sounds like there never
> will be a fullscreen xdosemu either.
Not obviously. At least I think Emmanuel
Jeandel wrote an SDL frontend, which can
be used for full-screen graphics. I wonder
if it is still being developed or dropped
(which would be a shame).
> however, the game runs but no graphics show up on a
> console. i enabled svga in the configure process and made
> sure that svgalib shows up in ldd dosemu.bin.
Yes, SVGA driver for console (direct VESA)
is not yet. I was working on it a lot, but
stucked due to a linux kernel limitation.
I expect to return to the problem and
resolve the limitation one day.
For now you can still use a direct VESA
with some old cards like S3 or SiS.
> i've attached my config file below. any advice?
For now - probably not:( Downgrade your
video card to S3 is only what comes in
a mind.
> 2. playing in an xdos box wouldn't be so bad if it would
> grab the any way to bind the mouse exclusively to the
> game?
Ctrl-Alt-Home works for me (not any
of the 2 Home buttons, but one works),
but it doesn't work for some people
for the so far unknown reasons.
next reply other threads:[~2002-12-16 19:47 UTC|newest]
Thread overview: 3+ messages / expand[flat|nested] mbox.gz Atom feed top
2002-12-16 19:47 Stas Sergeev [this message]
2002-12-16 20:25 ` success with redneck rampage and a few questions Emmanuel Jeandel
-- strict thread matches above, loose matches on Subject: below --
2002-12-16 7:55 Peter Jay Salzman
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