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* Sound problem in dosemu 1.1.4
@ 2003-01-03 21:16 Thomas Pallmann
  0 siblings, 0 replies; 2+ messages in thread
From: Thomas Pallmann @ 2003-01-03 21:16 UTC (permalink / raw)
  To: linux-msdos

Hello,


I have a small problem with sound in Dosemu. 

The sound config seems to be ok since the setup program of my favorite game 
(the reason i run Dosemu) recognize the soundcard, although it recognize a 
soundblaster 16/awe card. If i disable sound in the dosemurc, then the 
setup is unable to find a soundcard. 

Now with sound enabled in dosemurc and using SB pro or plain SB in the 
sound setup program of the game, all i get is a static/crackle noise out of 
my speakers. Sound worked fine in Dosemu  1.1.3 with the same program and 
setup which confuses me a bit.

So my Question is, since i'm rather new to Dosemu, where i could start my 
troubleshooting? I'm using the sourceforge vortex driver for my Terratec 
Xlerate (aureal chipset). If you need more infos i will be glad to provide 
them.






^ permalink raw reply	[flat|nested] 2+ messages in thread

* Re: Sound problem in dosemu 1.1.4
@ 2003-01-04  9:15 Stas Sergeev
  0 siblings, 0 replies; 2+ messages in thread
From: Stas Sergeev @ 2003-01-04  9:15 UTC (permalink / raw)
  To: linux-msdos

[-- Attachment #1: Type: text/plain, Size: 302 bytes --]

Hello.

Thomas Pallmann wrote:
> I'm using the sourceforge vortex driver for my 
> Terratec Xlerate (aureal chipset).
Please fix your buggy aureal drivers.
The attached patch will help you to
start doing that.
Third-party drivers are not supported
by dosemu anymore (except the PCSP driver
of course:)

[-- Attachment #2: au_audio.diff --]
[-- Type: text/plain, Size: 1028 bytes --]

--- au_audio.c.old	Thu Jan 31 00:20:16 2002
+++ au_audio.c	Tue Mar  5 04:34:04 2002
@@ -361,14 +361,13 @@
 		if(!wdev->play_stream.wave)
 			return -EINVAL;
 		PSHOW("au_audio_ioctl() : DSP_POST\n");
-		drain_playback(dev, wdev, (file->f_flags & O_NONBLOCK));
-		stop_wave(dev, &(wdev->play_stream));
+		drain_playback(dev, wdev, 1);
 		return SUCCESS;
 
 	case SNDCTL_DSP_SYNC:
 		if (wdev->play_stream.wave) {
 			PSHOW("au_audio_ioctl() : DSP_SYNC\n");
-			drain_playback(dev, wdev, (file->f_flags & O_NONBLOCK));
+			drain_playback(dev, wdev, 0);
 			stop_wave(dev, &(wdev->play_stream));
 		}
 		if (wdev->record_stream.wave)
@@ -709,6 +708,9 @@
 		spin_lock_irqsave(&dev->irq_lock,flags);
 		AddWaveBuffer(wdev->play_stream.wave, mb->page, mb->count);
 		spin_unlock_irqrestore(&dev->irq_lock,flags);
+		wdev->play_stream.fill_index++;
+		if(wdev->play_stream.fill_index >= wdev->play_stream.num_frags)
+			wdev->play_stream.fill_index = 0;
 	}
 
  	while (wdev->play_stream.total_played < wdev->play_stream.total_sent) {

^ permalink raw reply	[flat|nested] 2+ messages in thread

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2003-01-04  9:15 Sound problem in dosemu 1.1.4 Stas Sergeev
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2003-01-03 21:16 Thomas Pallmann

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