* [PATCH] PCI/VGA: Fix lost wakeup when waiting for a VGA resource
@ 2026-08-21 16:40 FAN YE via B4 Relay
2026-08-21 16:55 ` sashiko-bot
0 siblings, 1 reply; 2+ messages in thread
From: FAN YE via B4 Relay @ 2026-08-21 16:40 UTC (permalink / raw)
To: linux-pci, Bjorn Helgaas; +Cc: linux-kernel
From: FAN YE <fy15309206903@gmail.com>
A task waiting in vga_get() can sleep forever even though the conflicting
device has already released the resource. Once __vga_tryget() reports a
conflict, vga_get() drops vga_lock and only then puts itself on
vga_wait_queue, while __vga_put() wakes that queue while holding vga_lock.
A wakeup landing in between finds the queue empty and is discarded, and as
the conflict is already gone no further wakeup is coming. Callers passing
interruptible=0, such as the "lock" command of /dev/vga_arbiter, are then
unkillable and keep their lock counts forever.
Queue up before dropping vga_lock, the way prepare_to_wait() publishes a
waiter before the condition is re-tested. The releasing side needs
vga_lock to reach the wakeup, so it can no longer pass an unqueued waiter.
Fixes: deb2d2ecd43d ("PCI/GPU: implement VGA arbitration on Linux")
Cc: stable@vger.kernel.org
Assisted-by: Claude:claude-opus-5
Signed-off-by: FAN YE <fy15309206903@gmail.com>
---
Reproduced under QEMU on 818bebeb63dd with two VGA devices, the second one
behind a bridge that does not forward VGA so that it owns no legacy resources.
Two /dev/vga_arbiter clients each locking one device wedged the second client
in vga_get(), D state and unkillable, after 8538 rounds, while the conflicting
device already read back locks=none(0:0). 40000 rounds with this patch, none.
---
drivers/pci/vgaarb.c | 29 +++++++++++++++++------------
1 file changed, 17 insertions(+), 12 deletions(-)
diff --git a/drivers/pci/vgaarb.c b/drivers/pci/vgaarb.c
index 3de05aee78599..51c7d171c9558 100644
--- a/drivers/pci/vgaarb.c
+++ b/drivers/pci/vgaarb.c
@@ -459,6 +459,23 @@ int vga_get(struct pci_dev *pdev, unsigned int rsrc, int interruptible)
break;
}
conflict = __vga_tryget(vgadev, rsrc);
+ /*
+ * We have a conflict; we wait until somebody kicks the
+ * work queue. Currently we have one work queue that we
+ * kick each time some resources are released, but it would
+ * be fairly easy to have a per-device one so that we only
+ * need to attach to the conflicting device.
+ *
+ * Queue up before dropping vga_lock: __vga_put() wakes the
+ * queue while holding it, so a wakeup cannot slip past.
+ */
+ if (!IS_ERR_OR_NULL(conflict)) {
+ init_waitqueue_entry(&wait, current);
+ add_wait_queue(&vga_wait_queue, &wait);
+ set_current_state(interruptible ?
+ TASK_INTERRUPTIBLE :
+ TASK_UNINTERRUPTIBLE);
+ }
spin_unlock_irqrestore(&vga_lock, flags);
if (IS_ERR(conflict)) {
rc = PTR_ERR(conflict);
@@ -467,18 +484,6 @@ int vga_get(struct pci_dev *pdev, unsigned int rsrc, int interruptible)
if (conflict == NULL)
break;
- /*
- * We have a conflict; we wait until somebody kicks the
- * work queue. Currently we have one work queue that we
- * kick each time some resources are released, but it would
- * be fairly easy to have a per-device one so that we only
- * need to attach to the conflicting device.
- */
- init_waitqueue_entry(&wait, current);
- add_wait_queue(&vga_wait_queue, &wait);
- set_current_state(interruptible ?
- TASK_INTERRUPTIBLE :
- TASK_UNINTERRUPTIBLE);
if (interruptible && signal_pending(current)) {
__set_current_state(TASK_RUNNING);
remove_wait_queue(&vga_wait_queue, &wait);
---
base-commit: 818bebeb63dd6bf5f4e07e145f6cdbace520a34c
change-id: 20260821-pci-vga-lost-wakeup-3b70658424e1
Best regards,
--
FAN YE <fy15309206903@gmail.com>
^ permalink raw reply related [flat|nested] 2+ messages in thread
* Re: [PATCH] PCI/VGA: Fix lost wakeup when waiting for a VGA resource
2026-08-21 16:40 [PATCH] PCI/VGA: Fix lost wakeup when waiting for a VGA resource FAN YE via B4 Relay
@ 2026-08-21 16:55 ` sashiko-bot
0 siblings, 0 replies; 2+ messages in thread
From: sashiko-bot @ 2026-08-21 16:55 UTC (permalink / raw)
To: FAN YE; +Cc: linux-pci
Thank you for your contribution! Sashiko AI review found 2 potential issue(s) to consider:
Pre-existing issues:
- [High] vga_tryget() incorrectly masks actual error codes from __vga_tryget() into -EBUSY, and its caller vgaarb_write() has inverted logic that treats this error as success.
- [High] Missing rollback in __vga_tryget() leaves conflicting devices permanently disabled on error.
--
--- Patch [1]: [PATCH] PCI/VGA: Fix lost wakeup when waiting for a VGA resource ---
commit 14621d6221b003eab582f677ca7cbfeb78dd54ba
Author: FAN YE <fy15309206903@gmail.com>
PCI/VGA: Fix lost wakeup when waiting for a VGA resource
This commit addresses a lost wakeup issue in vga_get() when waiting for a
conflicting device to release its resource. It ensures the task is added to
the wait queue before dropping the vga_lock so that a concurrent wakeup
doesn't slip past.
Cc: stable@vger.kernel.org
> diff --git a/drivers/pci/vgaarb.c b/drivers/pci/vgaarb.c
> index 3de05aee78599..51c7d171c9558 100644
> --- a/drivers/pci/vgaarb.c
> +++ b/drivers/pci/vgaarb.c
> @@ -459,6 +459,23 @@ int vga_get(struct pci_dev *pdev, unsigned int rsrc, int interruptible)
> break;
> }
> conflict = __vga_tryget(vgadev, rsrc);
[Severity: High]
This is a pre-existing issue, but does __vga_tryget() fail to roll back the
state of already-disabled conflicting devices if a subsequent operation
fails?
In drivers/pci/vgaarb.c:__vga_tryget():
err = pci_set_vga_state(conflict->pdev, false, pci_bits, flags);
if (err)
return ERR_PTR(err);
If this fails midway through disabling multiple devices, or fails when
enabling the target device later in the function, it returns ERR_PTR(err)
without reverting the disabled devices. Could this leave those GPUs
permanently disabled with corrupted arbiter state?
> + /*
> + * We have a conflict; we wait until somebody kicks the
> + * work queue. Currently we have one work queue that we
> + * kick each time some resources are released, but it would
> + * be fairly easy to have a per-device one so that we only
> + * need to attach to the conflicting device.
> + *
> + * Queue up before dropping vga_lock: __vga_put() wakes the
> + * queue while holding it, so a wakeup cannot slip past.
> + */
> + if (!IS_ERR_OR_NULL(conflict)) {
> + init_waitqueue_entry(&wait, current);
> + add_wait_queue(&vga_wait_queue, &wait);
> + set_current_state(interruptible ?
> + TASK_INTERRUPTIBLE :
> + TASK_UNINTERRUPTIBLE);
> + }
> spin_unlock_irqrestore(&vga_lock, flags);
> if (IS_ERR(conflict)) {
[Severity: High]
This isn't a bug introduced by this patch, but since we are handling
__vga_tryget() errors here, does vga_tryget() incorrectly mask actual error
returns from __vga_tryget() into -EBUSY?
In drivers/pci/vgaarb.c:vga_tryget():
if (__vga_tryget(vgadev, rsrc))
rc = -EBUSY;
And does the caller vgaarb_write() then treat this error as a success?
In drivers/pci/vgaarb.c:vgaarb_write():
if (vga_tryget(pdev, io_state)) {
/* Update the client's locks lists... */
Since vga_tryget() returns -EBUSY on failure, the non-zero return causes
vgaarb_write() to evaluate the condition as true. Can this false success
lead to userspace incorrectly acting as if the lock was acquired, causing
dangerous concurrent VGA access?
> rc = PTR_ERR(conflict);
> break;
> }
--
Sashiko AI review · https://sashiko.dev/#/patchset/20260821-pci-vga-lost-wakeup-v1-1-39dc6a2333c6@gmail.com?part=1
^ permalink raw reply [flat|nested] 2+ messages in thread
end of thread, other threads:[~2026-08-21 16:55 UTC | newest]
Thread overview: 2+ messages (download: mbox.gz follow: Atom feed
-- links below jump to the message on this page --
2026-08-21 16:40 [PATCH] PCI/VGA: Fix lost wakeup when waiting for a VGA resource FAN YE via B4 Relay
2026-08-21 16:55 ` sashiko-bot
This is a public inbox, see mirroring instructions
for how to clone and mirror all data and code used for this inbox