* [PATCH 1/2] ALSA: seq: Improve data consistency at polling
@ 2025-03-07 8:42 Takashi Iwai
2025-03-07 8:42 ` [PATCH 2/2] ALSA: seq: Avoid client data changes during proc reads Takashi Iwai
0 siblings, 1 reply; 2+ messages in thread
From: Takashi Iwai @ 2025-03-07 8:42 UTC (permalink / raw)
To: linux-sound
snd_seq_poll() calls snd_seq_write_pool_allocated() that reads out a
field in client->pool object, while it can be updated concurrently via
ioctls, as reported by syzbot. The data race itself is harmless, as
it's merely a poll() call, and the state is volatile. OTOH, the read
out of poll object info from the caller side is fragile, and we can
leave it better in snd_seq_pool_poll_wait() alone.
A similar pattern is seen in snd_seq_kernel_client_write_poll(), too,
which is called from the OSS sequencer.
This patch drops the pool checks from the caller side and add the
pool->lock in snd_seq_pool_poll_wait() for better data consistency.
Reported-by: syzbot+2d373c9936c00d7e120c@syzkaller.appspotmail.com
Closes: https://lore.kernel.org/67c88903.050a0220.15b4b9.0028.GAE@google.com
Signed-off-by: Takashi Iwai <tiwai@suse.de>
---
sound/core/seq/seq_clientmgr.c | 5 +----
sound/core/seq/seq_memory.c | 1 +
2 files changed, 2 insertions(+), 4 deletions(-)
diff --git a/sound/core/seq/seq_clientmgr.c b/sound/core/seq/seq_clientmgr.c
index 073b56dc2225..659494e00c51 100644
--- a/sound/core/seq/seq_clientmgr.c
+++ b/sound/core/seq/seq_clientmgr.c
@@ -1130,8 +1130,7 @@ static __poll_t snd_seq_poll(struct file *file, poll_table * wait)
if (snd_seq_file_flags(file) & SNDRV_SEQ_LFLG_OUTPUT) {
/* check if data is available in the pool */
- if (!snd_seq_write_pool_allocated(client) ||
- snd_seq_pool_poll_wait(client->pool, file, wait))
+ if (snd_seq_pool_poll_wait(client->pool, file, wait))
mask |= EPOLLOUT | EPOLLWRNORM;
}
@@ -2566,8 +2565,6 @@ int snd_seq_kernel_client_write_poll(int clientid, struct file *file, poll_table
if (client == NULL)
return -ENXIO;
- if (! snd_seq_write_pool_allocated(client))
- return 1;
if (snd_seq_pool_poll_wait(client->pool, file, wait))
return 1;
return 0;
diff --git a/sound/core/seq/seq_memory.c b/sound/core/seq/seq_memory.c
index 20155e3e87c6..ccde0ca3d208 100644
--- a/sound/core/seq/seq_memory.c
+++ b/sound/core/seq/seq_memory.c
@@ -427,6 +427,7 @@ int snd_seq_pool_poll_wait(struct snd_seq_pool *pool, struct file *file,
poll_table *wait)
{
poll_wait(file, &pool->output_sleep, wait);
+ guard(spinlock_irq)(&pool->lock);
return snd_seq_output_ok(pool);
}
--
2.43.0
^ permalink raw reply related [flat|nested] 2+ messages in thread* [PATCH 2/2] ALSA: seq: Avoid client data changes during proc reads
2025-03-07 8:42 [PATCH 1/2] ALSA: seq: Improve data consistency at polling Takashi Iwai
@ 2025-03-07 8:42 ` Takashi Iwai
0 siblings, 0 replies; 2+ messages in thread
From: Takashi Iwai @ 2025-03-07 8:42 UTC (permalink / raw)
To: linux-sound
The proc read of each client should protect against the concurrent
data changes to keep the data consistent; although they are supposed
to be safe and won't crash things, it doesn't guarantee the
consistency between the read values. Take client->ioctl_mutex for
protecting against the concurrent changes.
Signed-off-by: Takashi Iwai <tiwai@suse.de>
---
sound/core/seq/seq_clientmgr.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/sound/core/seq/seq_clientmgr.c b/sound/core/seq/seq_clientmgr.c
index 659494e00c51..fe7cd0649c98 100644
--- a/sound/core/seq/seq_clientmgr.c
+++ b/sound/core/seq/seq_clientmgr.c
@@ -2706,6 +2706,7 @@ void snd_seq_info_clients_read(struct snd_info_entry *entry,
continue;
}
+ mutex_lock(&client->ioctl_mutex);
snd_iprintf(buffer, "Client %3d : \"%s\" [%s %s]\n",
c, client->name,
client->type == USER_CLIENT ? "User" : "Kernel",
@@ -2723,6 +2724,7 @@ void snd_seq_info_clients_read(struct snd_info_entry *entry,
snd_iprintf(buffer, " Input pool :\n");
snd_seq_info_pool(buffer, client->data.user.fifo->pool, " ");
}
+ mutex_unlock(&client->ioctl_mutex);
snd_seq_client_unlock(client);
}
}
--
2.43.0
^ permalink raw reply related [flat|nested] 2+ messages in thread
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