* Re: [REGRESSION] drm/sched: FAIR policy causes serious performance degradation at max GPU load on 9070XT
2026-08-08 23:33 [REGRESSION] drm/sched: FAIR policy causes serious performance degradation at max GPU load on 9070XT Luke.Wildhardt
@ 2026-08-10 8:28 ` Philipp Stanner
2026-08-10 12:45 ` Danilo Krummrich
2026-08-10 11:36 ` Tvrtko Ursulin
1 sibling, 1 reply; 6+ messages in thread
From: Philipp Stanner @ 2026-08-10 8:28 UTC (permalink / raw)
To: Luke.Wildhardt, matthew.brost@intel.com, dakr@kernel.org,
phasta@kernel.org, ckoenig.leichtzumerken@gmail.com,
dri-devel@lists.freedesktop.org
Cc: regressions@lists.linux.dev, amd-gfx@lists.freedesktop.org,
linux-kernel@vger.kernel.org, Tvrtko Ursulin
+Cc Tvrtko
On Sat, 2026-08-08 at 23:33 +0000, Luke.Wildhardt@proton.me wrote:
> Since the DRM scheduler default policy was switched to FAIR in 7.2, sustained 100% GPU load in-game on my RX 9070 XT causes severe performance degradation. In the example title running through Proton, Project Silverfish, the foreground application degrades to roughly 10 fps or freezes outright while audio continues, and the KDE Plasma Wayland session can lock up entirely, requiring a reboot or killing the compositor to recover. The problem is not limited to games. Running the game in the background + alt tabbing, then playing a YouTube video can also cause the entire desktop to freeze.
>
> Then, if the game starts to stutter, either alt-tabbing, or opening up a menu in game (which reduced the load on the GPU) immediately stops the stuttering.
>
> The issue is reliably reproducible under sustained GPU saturation, although the time-to-failure varies. Increasing shadow load (which decreases in-game frame rate) substantially shortens the time-to-failure.
>
> In game, MangoHud does not reveal any frametime discrepancy.
>
> Bisection / test matrix
>
> Reproducer: Project Silverfish (Proton) at settings that saturate the GPU, with a second GPU client active (browser video). Other titles show the same symptom under sustained load; I have not yet re-tested those specific titles against the fix.
>
> Kernel Result
> torvalds/master stock FAIR (default) FAIL
> same as above + reverts below gpu_sched.sched_policy=2 (FAIR) FAIL
> same as above + reverts below gpu_sched.sched_policy=1 (FIFO) PASS
> 7.1.5 release PASS
> drm-next FAIR (default) FAIL
>
> Reverted Commits:
>
> d09339388b77 drm/sched: Remove drm_sched_init_args->num_rqs
> 2833a0512b4c drm/sched: Remove drm_sched_init_args->num_rqs usage
> 16e7698bc04d drm/sched: Embed run queue singleton into the scheduler
> 77a6809f1dc3 drm/sched: Remove FIFO and RR and simplify to a single run queue
> 45c211ddf92a drm/sched: Switch default policy to fair
> 2462a0ce23b0 drm/amdgpu: Remove drm_sched_init_args->num_rqs usage
>
>
>
> Kernel (failing): 7.2.0-rc6 (stock), also current drm-next
> Kernel (working): 7.2.0-rc6-default-revert-00006-g7e5de9b07e3d with sched_policy=1
> 7.1 release
> Distro: Arch Linux
> Session: KDE Plasma 6.7.4 / Wayland (KWin), Qt 6.11.1, KF 6.28.0
> CPU: AMD Ryzen 9 9950X3D
> RAM: 64 GiB
> GPU: Sapphire Pulse Radeon RX 9070 XT
> 03:00.0 [1002:7550] rev c0, subsys Sapphire 1478
> Motherboard: ASUS (AM5 / 800-series chipset)
> Mesa: 26.1.6-arch1.1 (RADV, driverVersion 26.1.6)
> Vulkan: instance 1.4.357 / device 1.4.354
>
>
>
>
> On the same reverted kernel build, changing only gpu_sched.sched_policy from 2 (FAIR) to 1 (FIFO) changes the result from reliably failing to passing extended stress testing.
>
>
>
> Possible mitigation options
>
> Given that 7.2 is late in the release cycle and 77a6809f1dc3 removes FIFO/RR as selectable policies, there is currently no runtime workaround for affected systems.
>
>
> Revert 45c211ddf92a so FIFO remains the default while FAIR remains available for further testing.
That might be the wisest thing to do; but let's hear if Tvrtko has an
idea for a hotfix first.
>
> If necessary, also revert 77a6809f1dc3 and dependent changes to restore runtime policy selection.
>
> Alternatively, fix the underlying FAIR regression if a suitable fix can be identified in time for 7.2.
>
>
> I mention the revert options because the justification for removing FIFO/RR included the absence of known regressions relative to those policies. This report appears to provide at least one counterexample.
>
>
> I am willing to test patches responsively and collect data if necessary.
Thanks for your effort and help. I had dared to hope that we could get
this one through without a regression, but reality always catches up..
P.
^ permalink raw reply [flat|nested] 6+ messages in thread
* Re: [REGRESSION] drm/sched: FAIR policy causes serious performance degradation at max GPU load on 9070XT
2026-08-08 23:33 [REGRESSION] drm/sched: FAIR policy causes serious performance degradation at max GPU load on 9070XT Luke.Wildhardt
2026-08-10 8:28 ` Philipp Stanner
@ 2026-08-10 11:36 ` Tvrtko Ursulin
1 sibling, 0 replies; 6+ messages in thread
From: Tvrtko Ursulin @ 2026-08-10 11:36 UTC (permalink / raw)
To: Luke.Wildhardt, matthew.brost@intel.com, dakr@kernel.org,
phasta@kernel.org, ckoenig.leichtzumerken@gmail.com,
dri-devel@lists.freedesktop.org
Cc: regressions@lists.linux.dev, amd-gfx@lists.freedesktop.org,
linux-kernel@vger.kernel.org
Hi,
On 09/08/2026 00:33, Luke.Wildhardt@proton.me wrote:
> Since the DRM scheduler default policy was switched to FAIR in 7.2, sustained 100% GPU load in-game on my RX 9070 XT causes severe performance degradation. In the example title running through Proton, Project Silverfish, the foreground application degrades to roughly 10 fps or freezes outright while audio continues, and the KDE Plasma Wayland session can lock up entirely, requiring a reboot or killing the compositor to recover. The problem is not limited to games. Running the game in the background + alt tabbing, then playing a YouTube video can also cause the entire desktop to freeze.
>
> Then, if the game starts to stutter, either alt-tabbing, or opening up a menu in game (which reduced the load on the GPU) immediately stops the stuttering.
>
> The issue is reliably reproducible under sustained GPU saturation, although the time-to-failure varies. Increasing shadow load (which decreases in-game frame rate) substantially shortens the time-to-failure.
>
> In game, MangoHud does not reveal any frametime discrepancy.
>
> Bisection / test matrix
>
> Reproducer: Project Silverfish (Proton) at settings that saturate the GPU, with a second GPU client active (browser video). Other titles show the same symptom under sustained load; I have not yet re-tested those specific titles against the fix.
>
> Kernel Result
> torvalds/master stock FAIR (default) FAIL
> same as above + reverts below gpu_sched.sched_policy=2 (FAIR) FAIL
> same as above + reverts below gpu_sched.sched_policy=1 (FIFO) PASS
> 7.1.5 release PASS
> drm-next FAIR (default) FAIL
>
> Reverted Commits:
>
> d09339388b77 drm/sched: Remove drm_sched_init_args->num_rqs
> 2833a0512b4c drm/sched: Remove drm_sched_init_args->num_rqs usage
> 16e7698bc04d drm/sched: Embed run queue singleton into the scheduler
> 77a6809f1dc3 drm/sched: Remove FIFO and RR and simplify to a single run queue
> 45c211ddf92a drm/sched: Switch default policy to fair
> 2462a0ce23b0 drm/amdgpu: Remove drm_sched_init_args->num_rqs usage
>
>
>
> Kernel (failing): 7.2.0-rc6 (stock), also current drm-next
> Kernel (working): 7.2.0-rc6-default-revert-00006-g7e5de9b07e3d with sched_policy=1
> 7.1 release
> Distro: Arch Linux
> Session: KDE Plasma 6.7.4 / Wayland (KWin), Qt 6.11.1, KF 6.28.0
> CPU: AMD Ryzen 9 9950X3D
> RAM: 64 GiB
> GPU: Sapphire Pulse Radeon RX 9070 XT
> 03:00.0 [1002:7550] rev c0, subsys Sapphire 1478
> Motherboard: ASUS (AM5 / 800-series chipset)
> Mesa: 26.1.6-arch1.1 (RADV, driverVersion 26.1.6)
> Vulkan: instance 1.4.357 / device 1.4.354
>
>
>
>
> On the same reverted kernel build, changing only gpu_sched.sched_policy from 2 (FAIR) to 1 (FIFO) changes the result from reliably failing to passing extended stress testing.
>
>
>
> Possible mitigation options
>
> Given that 7.2 is late in the release cycle and 77a6809f1dc3 removes FIFO/RR as selectable policies, there is currently no runtime workaround for affected systems.
>
>
> Revert 45c211ddf92a so FIFO remains the default while FAIR remains available for further testing.
>
> If necessary, also revert 77a6809f1dc3 and dependent changes to restore runtime policy selection.
>
> Alternatively, fix the underlying FAIR regression if a suitable fix can be identified in time for 7.2.
>
>
> I mention the revert options because the justification for removing FIFO/RR included the absence of known regressions relative to those policies. This report appears to provide at least one counterexample.
>
>
> I am willing to test patches responsively and collect data if necessary.
Initially I thought it could be a missing wakeup but I couldn't spot
any. Then I thought about the clue that the regressed/stuck state
happens after some runtime, and is accelerated by the competing clients.
So I thought could there be an accumulating error in vruntime handling
somehow. The only problem I found so far is that I think the
min_vruntime handling has a bug where if an entity never exists the
run-queue it can get penalised by its' vruntime only growing, while the
re-joining ones get the pull ahead of it. I think the fix is to make
sure min_vruntime is strictly monotonic and strictly follows the last
popped entity. On a re-read I also think that aligns with how the CPU
scheduler does it.
Could you please test the below diff against the tip (no reverts):
diff --git a/drivers/gpu/drm/scheduler/sched_rq.c
b/drivers/gpu/drm/scheduler/sched_rq.c
index 044546bcb5f8..6b40f0c44fe5 100644
--- a/drivers/gpu/drm/scheduler/sched_rq.c
+++ b/drivers/gpu/drm/scheduler/sched_rq.c
@@ -95,6 +95,7 @@ void drm_sched_rq_init(struct drm_sched_rq *rq)
INIT_LIST_HEAD(&rq->entities);
rq->rb_tree_root = RB_ROOT_CACHED;
rq->head_prio = DRM_SCHED_PRIORITY_INVALID;
+ rq->min_vruntime = 0;
}
/*
@@ -117,28 +118,6 @@ static const unsigned int vruntime_shift[] = {
[DRM_SCHED_PRIORITY_LOW] = 7,
};
-static ktime_t
-drm_sched_rq_get_min_vruntime(struct drm_sched_rq *rq)
-{
- ktime_t vruntime = 0;
- struct rb_node *rb;
-
- lockdep_assert_held(&rq->lock);
-
- rb = rb_first_cached(&rq->rb_tree_root);
- if (rb) {
- struct drm_sched_entity *entity =
- rb_entry(rb, typeof(*entity), rb_tree_node);
- struct drm_sched_entity_stats *stats = entity->stats;
-
- spin_lock(&stats->lock);
- vruntime = stats->vruntime;
- spin_unlock(&stats->lock);
- }
-
- return vruntime;
-}
-
static void
drm_sched_entity_save_vruntime(struct drm_sched_entity *entity,
ktime_t min_vruntime)
@@ -148,7 +127,7 @@ drm_sched_entity_save_vruntime(struct
drm_sched_entity *entity,
spin_lock(&stats->lock);
vruntime = stats->vruntime;
- if (min_vruntime && vruntime > min_vruntime)
+ if (ktime_after(vruntime, min_vruntime))
vruntime = ktime_sub(vruntime, min_vruntime);
else
vruntime = 0;
@@ -271,8 +250,8 @@ drm_sched_rq_add_entity(struct drm_sched_entity *entity)
list_add_tail(&entity->list, &rq->entities);
}
- ts = drm_sched_rq_get_min_vruntime(rq);
- ts = drm_sched_entity_restore_vruntime(entity, ts, rq->head_prio);
+ ts = drm_sched_entity_restore_vruntime(entity, rq->min_vruntime,
+ rq->head_prio);
drm_sched_rq_update_tree_locked(entity, rq, ts);
spin_unlock(&rq->lock);
@@ -318,6 +297,7 @@ void drm_sched_rq_pop_entity(struct drm_sched_entity
*entity)
{
struct drm_sched_job *next_job;
struct drm_sched_rq *rq;
+ ktime_t ts;
/*
* Update the entity's location in the min heap according to
@@ -326,18 +306,17 @@ void drm_sched_rq_pop_entity(struct
drm_sched_entity *entity)
spin_lock(&entity->lock);
rq = entity->rq;
spin_lock(&rq->lock);
+
+ ts = drm_sched_entity_update_vruntime(entity);
+ if (ktime_after(ts, rq->min_vruntime))
+ rq->min_vruntime = ts;
+
next_job = drm_sched_entity_queue_peek(entity);
if (next_job) {
- ktime_t ts;
-
- ts = drm_sched_entity_update_vruntime(entity);
drm_sched_rq_update_tree_locked(entity, rq, ts);
} else {
- ktime_t min_vruntime;
-
drm_sched_rq_remove_tree_locked(entity, rq);
- min_vruntime = drm_sched_rq_get_min_vruntime(rq);
- drm_sched_entity_save_vruntime(entity, min_vruntime);
+ drm_sched_entity_save_vruntime(entity, rq->min_vruntime);
}
spin_unlock(&rq->lock);
spin_unlock(&entity->lock);
diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
index 363d13fc929f..892ef474c5c1 100644
--- a/include/drm/gpu_scheduler.h
+++ b/include/drm/gpu_scheduler.h
@@ -252,6 +252,7 @@ struct drm_sched_entity {
* @entities: list of the entities to be scheduled.
* @rb_tree_root: root of time based priority queue of entities for
FIFO scheduling
* @head_prio: priority of the top tree element.
+ * @min_vruntime: Minimum virtual runtime for the run-queue.
*
* Run queue is a set of entities scheduling command submissions for
* one specific ring. It implements the scheduling policy that selects
@@ -263,6 +264,7 @@ struct drm_sched_rq {
struct list_head entities;
struct rb_root_cached rb_tree_root;
enum drm_sched_priority head_prio;
+ ktime_t min_vruntime;
};
/**
Regards,
Tvrtko
^ permalink raw reply related [flat|nested] 6+ messages in thread