From: "Alexandre Courbot" <acourbot@nvidia.com>
To: "Burak Emir" <burak.emir@gmail.com>
Cc: "Yury Norov" <ynorov@nvidia.com>,
"Eliot Courtney" <ecourtney@nvidia.com>,
"Alice Ryhl" <aliceryhl@google.com>,
"Yury Norov" <yury.norov@gmail.com>,
"Miguel Ojeda" <ojeda@kernel.org>,
"Boqun Feng" <boqun@kernel.org>, "Gary Guo" <gary@garyguo.net>,
"Björn Roy Baron" <bjorn3_gh@protonmail.com>,
"Benno Lossin" <lossin@kernel.org>,
"Andreas Hindborg" <a.hindborg@kernel.org>,
"Trevor Gross" <tmgross@umich.edu>,
"Danilo Krummrich" <dakr@kernel.org>,
"Daniel Almeida" <daniel.almeida@collabora.com>,
"Tamir Duberstein" <tamird@kernel.org>,
"Onur Özkan" <work@onurozkan.dev>,
"David Airlie" <airlied@gmail.com>,
"Simona Vetter" <simona@ffwll.ch>,
"Greg Kroah-Hartman" <gregkh@linuxfoundation.org>,
"John Hubbard" <jhubbard@nvidia.com>,
"Alistair Popple" <apopple@nvidia.com>,
"Timur Tabi" <ttabi@nvidia.com>, "Zhi Wang" <zhiw@nvidia.com>,
rust-for-linux@vger.kernel.org, linux-kernel@vger.kernel.org,
nova-gpu@lists.linux.dev, dri-devel@lists.freedesktop.org
Subject: Re: [PATCH v9 8/9] rust: id_pool: do not round capacity up to BitmapVec::MAX_INLINE_LEN
Date: Wed, 14 Oct 2026 11:04:46 +0900 [thread overview]
Message-ID: <DM46Y905AJVV.1K0F8AK1ZP4IO@nvidia.com> (raw)
In-Reply-To: <CABwQupMVzUOsqP_fTZQdwUU+xEO1k2Q4=RQQuq2qd5HCYY0ZUg@mail.gmail.com>
Hi Burak,
On Sat Oct 10, 2026 at 3:48 AM JST, Burak Emir wrote:
> On Fri, Oct 9, 2026 at 4:07 PM Alexandre Courbot <acourbot@nvidia.com> wrote:
>>
>> On Fri Oct 9, 2026 at 12:47 AM JST, Yury Norov wrote:
>
>> > If you still think that you need 0-length bitmaps in Rust, can you please
>> > give the clear and thorough explanation why rust needs those 0-length
>> > bitmaps. Are there any in-kernel examples? Any language concepts requiring
>> > it? If not, it's still a NAK.
>>
>> I don't know of an in-kernel example, but please look at the
>> `bitmap_vec_new` test which has been here since the API was initially
>> merged last year: the first thing it does is create a zero-sized bitmap.
>
> Well, yeah: I wanted the behavior that the implementation rounds up
> documented so it can be recognized as intentional.
> Later, the `new_inline` method was added, which is a clearer way to
> get the largest non-allocating BitmapVec.
>
> I think the problem in this discussion is that we want to treat
> capacity like length, which is maybe suggested by the BitmapVec name
> and its len method.
>
> With the minimum capacity behavior documented, it is as if we have a
> specification right now that no IdPool instances can ever have less
> capacity than BitmapVec::MAX_INLINE_LEN bits. This patch here proposes
> to change that.
>
> It is not clear though why client code would be happy about *less capacity*?
>
> In other words, why should the client of the IdPool have the right to
> control the *exact* initial capacity, even if it is below documented,
> free-of-charge minimum capacity?
The ID pool is used in Nova to track the number of hardware channels, of
which we have an exact, fixed number. For this use-case rounding up is
not "free-of-charge", it just allows to allocate IDs that are invalid as
there is no hardware resource to back them up.
>
> The IdPool, despite being backed by a BitmapVec, is not meant to be
> used like a vector: it does not grow by itself but client code calls
> grow and shrink explicitly, and client code has no control over how
> much that growing and shrinking happens.
>
> Like, you cannot grow to 65 and expect to get a capacity 65. So why
> insist on exact small sizes?
Actually with the current code you can call `IdPool::with_capacity(65)`
and you will get exactly 65 IDs. And if you call grow the new capacity
will be `65 * 2`.
The point being that in the current code the initial capacity is exact
for every value *except* those below `MAX_INLINE_LEN`, which doesn't
come across as consistent. All this patch does is remove that exception
for which I don't see a justification.
I think we are conflating capacity with length to some degree. Actually
the code does exactly that:
impl IdPool {
pub fn capacity(&self) -> usize {
self.map.len()
}
}
>
>> It is also easy to imagine a user starting with an empty pool and
>> growing it on-demand. Having the ability to create a zero-sized pool is
>> convenient to avoid special-casing user code, and in this case I'd say
>> expected, just like you can create a zero-sized vector. Again a size of
>> zero does not trigger anything that a larger capacity cannot trigger, so
>> I don't see a reason to forbid it.
>
> With an initial capacity of minimum MAX_INLINE_LEN capacity, it is not
> about forbidding, it is that the added capacity already comes for
> free.
> You could say "not enabling" instead of "forbidding", but pretending
> that the capacity is somehow not there does not seem to buy us
> anything.
The capacity is not necessarily there when allocating IDs for finite
resources. I suspect that's where the misunderstanding stems from, as
Nova is using the ID pool for a new use-case. But I think we can agree
that this use-case is not particularly specific and matches what one can
expect from an ID allocator, so it makes sense to support it, especially
as it doesn't affect other users (`with_capacity` has no caller in the
tree at the moment).
>
> Do the other patches in this series need this, or can we just drop this patch?
> If they do, maybe a demonstration of how significant the special-case
> handling is that can be avoided with the exact small capacity could be
> part of the commit message?
The next patch in this series needs this to implement `ChannelIdPool`.
The alternative would be to track the actual length of the pool and
return an error if `IdPool` returns an ID after that value, which is
what v5 [1] was doing (see `num_chids` in the v5 code).
That's the special-case handling that this patch is designed to avoid,
and I hope we can agree that it isn't a satisfying workaround,
especially when the backing `BitmapVec` *does* support exact sizes and
that artificial limitation is introduced by `IdPool` itself.
[1] https://lore.kernel.org/all/20260812-chid-v5-5-6c767770b3f4@nvidia.com/
next prev parent reply other threads:[~2026-10-14 2:04 UTC|newest]
Thread overview: 29+ messages / expand[flat|nested] mbox.gz Atom feed top
2026-09-30 2:42 [PATCH v9 0/9] rust: Add support for reserving of ranges of IDs Eliot Courtney
2026-09-30 2:42 ` [PATCH v9 1/9] rust: bitmap: use function-level cfg on kunit test Eliot Courtney
2026-09-30 2:42 ` [PATCH v9 2/9] rust: bitmap: restrict bitmap length to at most i32::MAX Eliot Courtney
2026-09-30 2:42 ` [PATCH v9 3/9] rust: sizes: add sub-1K size constants Eliot Courtney
2026-09-30 9:12 ` Miguel Ojeda
2026-09-30 11:04 ` Alexandre Courbot
2026-09-30 11:22 ` Miguel Ojeda
2026-10-01 0:40 ` Gary Guo
2026-10-01 5:23 ` Eliot Courtney
2026-09-30 2:42 ` [PATCH v9 4/9] rust: sizes: implement SizeConstants for Alignment Eliot Courtney
2026-09-30 9:12 ` Miguel Ojeda
2026-09-30 2:42 ` [PATCH v9 5/9] rust: use Alignment size constants Eliot Courtney
2026-09-30 2:42 ` [PATCH v9 6/9] rust: bitmap: add contiguous area operations Eliot Courtney
2026-09-30 4:41 ` Yury Norov
2026-09-30 2:42 ` [PATCH v9 7/9] rust: id_pool: add contiguous ID reservation Eliot Courtney
2026-09-30 4:50 ` Yury Norov
2026-09-30 2:42 ` [PATCH v9 8/9] rust: id_pool: do not round capacity up to BitmapVec::MAX_INLINE_LEN Eliot Courtney
2026-09-30 5:05 ` Yury Norov
2026-10-01 6:20 ` Alexandre Courbot
2026-10-08 15:47 ` Yury Norov
2026-10-08 16:04 ` Gary Guo
2026-10-09 14:07 ` Alexandre Courbot
2026-10-09 18:48 ` Burak Emir
2026-10-14 2:04 ` Alexandre Courbot [this message]
2026-10-14 7:20 ` Burak Emir
2026-09-30 2:42 ` [PATCH v9 9/9] gpu: nova-core: add ChannelIdPool Eliot Courtney
2026-10-08 15:04 ` [PATCH v9 0/9] rust: Add support for reserving of ranges of IDs Alexandre Courbot
2026-10-11 9:15 ` Miguel Ojeda
2026-10-13 13:26 ` Miguel Ojeda
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