* FAILED: patch "[PATCH] drm/vc4: drain the hangcheck timer and works on V3D unbind" failed to apply to 5.10-stable tree
@ 2026-10-12 15:30 gregkh
0 siblings, 0 replies; only message in thread
From: gregkh @ 2026-10-12 15:30 UTC (permalink / raw)
To: fanwu01, mcanal, songl; +Cc: stable
The patch below does not apply to the 5.10-stable tree.
If someone wants it applied there, or to any other stable or longterm
tree, then please email the backport, including the original git commit
id to <stable@vger.kernel.org>.
To reproduce the conflict and resubmit, you may use the following commands:
git fetch https://git.kernel.org/pub/scm/linux/kernel/git/stable/linux.git/ linux-5.10.y
git checkout FETCH_HEAD
git cherry-pick -x 94cf5971b1d04c6382437387c4dc3836cc7a1437
# <resolve conflicts, build, test, etc.>
git commit -s
git send-email --to '<stable@vger.kernel.org>' --in-reply-to '2026101247-modular-greedless-9000@gregkh' --subject-prefix 'PATCH 5.10.y' 'HEAD^..'
Possible dependencies:
thanks,
greg k-h
------------------ original commit in Linus's tree ------------------
From 94cf5971b1d04c6382437387c4dc3836cc7a1437 Mon Sep 17 00:00:00 2001
From: Fan Wu <fanwu01@zju.edu.cn>
Date: Tue, 15 Sep 2026 09:51:03 +0000
Subject: [PATCH] drm/vc4: drain the hangcheck timer and works on V3D unbind
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
Nothing stops the hangcheck timer that submitted jobs arm, or the
job_done_work that the render-done interrupt queues, at teardown:
vc4_irq_disable() cancels only overflow_mem_work, and vc4_gem_destroy()
runs from the drm-managed release, after vc4_v3d_unbind() has already
uninstalled the V3D interrupt and cleared vc4->v3d. A timer still armed
by then reads V3D registers through the NULL vc4->v3d pointer, and the
late callbacks run on the vc4_dev embedding them after it has been
freed.
Drain them in vc4_v3d_unbind(): shut the timer down and cancel
reset_work before the interrupt is taken down, because its
vc4_irq_reset() re-enables it, then flush job_done_work so that
completions queued at teardown still release their jobs.
This issue was found by an in-house static analysis tool.
Fixes: d5b1a78a772f ("drm/vc4: Add support for drawing 3D frames.")
Cc: stable@vger.kernel.org # 6.2+
Assisted-by: Codex:gpt-5.6
Co-developed-by: Song Li <songl@zju.edu.cn>
Signed-off-by: Song Li <songl@zju.edu.cn>
Signed-off-by: Fan Wu <fanwu01@zju.edu.cn>
Link: https://patch.msgid.link/20260915095103.156007-1-fanwu01@zju.edu.cn
Reviewed-by: Maíra Canal <mcanal@igalia.com>
Signed-off-by: Maíra Canal <mcanal@igalia.com>
diff --git a/drivers/gpu/drm/vc4/vc4_v3d.c b/drivers/gpu/drm/vc4/vc4_v3d.c
index f32410420d3e..0f0c090afa6e 100644
--- a/drivers/gpu/drm/vc4/vc4_v3d.c
+++ b/drivers/gpu/drm/vc4/vc4_v3d.c
@@ -9,6 +9,7 @@
#include <linux/component.h>
#include <linux/platform_device.h>
#include <linux/pm_runtime.h>
+#include <linux/timer.h>
#include <drm/drm_print.h>
@@ -497,8 +498,15 @@ static void vc4_v3d_unbind(struct device *dev, struct device *master,
struct drm_device *drm = data;
struct vc4_dev *vc4 = to_vc4_dev(drm);
+ /* A straggler vc4_reset() re-enables the interrupt. */
+ timer_shutdown_sync(&vc4->hangcheck.timer);
+ cancel_work_sync(&vc4->hangcheck.reset_work);
+
vc4_irq_uninstall(drm);
+ /* Flush rather than cancel, so queued completions release their jobs. */
+ flush_work(&vc4->job_done_work);
+
/* Disable the binner's overflow memory address, so the next
* driver probe (if any) doesn't try to reuse our old
* allocation.
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2026-10-12 15:30 FAILED: patch "[PATCH] drm/vc4: drain the hangcheck timer and works on V3D unbind" failed to apply to 5.10-stable tree gregkh
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