* About new backend for GPU compute ROCm in qemu
@ 2026-08-17 3:19 Huang, Honglei
2026-08-17 9:06 ` Alex Bennée
2026-08-17 11:44 ` Akihiko Odaki
0 siblings, 2 replies; 14+ messages in thread
From: Huang, Honglei @ 2026-08-17 3:19 UTC (permalink / raw)
To: Michael S. Tsirkin, Alex Bennée, Dmitry Osipenko,
Akihiko Odaki, Marc-André Lureau, Stefano Garzarella,
Gerd Hoffmann, David Airlie, Peter Maydell
Cc: qemu-devel, virtio-comment, dri-devel, virtualization,
Honglei Huang, Huang Rui
Hi Michael, Alex, Dmitry, Akihiko,
I'm bringing AMD GPU compute ROCm based on virtio. I posted a ROCm over
virtio
implementation to virglrenderer nine months ago (MR !1568 [1]). The ROCm
side has
been supportted by ROCm offical.
Current implementation is a virtio gpu context type capset handled inside
virglrenderer, sharing the display path. That's an awkward fit, many
compute GPUs have no display engine at all.
Beyond that, sharing the display path is increasingly painful:
- Compute hammers the queues more than graphics, so sharing
virtio gpu's single control queue with display/virgl causes contention
and display stutter.
- Compute contexts need far more blob / shared memory than a display one.
- Maybe needs a wider ROCm / compute stack, cause the render model
fits poorly:
rocprofiler (PC sampling, SQTT/SPM, counters, high bandwidth streams)
and ROCgdb (wave control, address watch, async exceptions an
out of band channel that must not block display).
- Events, faults and GPU reset/SMI are async and don't map onto fences.
- All of this is hard to extend cleanly inside a display capset.
On the QEMU/host side, would something like this be OK? One step, two parts:
- a dedicated headless virtio gpu instance for compute.
- that instance served by a separate ROCm backend library loaded
in-process by QEMU.
That reuses the existing pluggable backend model, a second virtio gpu + a
backend library. It doesn't add dedicated queues for debug/profiling
currently.
Waiting for reply and happy to share more detail. Thanks!
[1] https://gitlab.freedesktop.org/virgl/virglrenderer/-/merge_requests/1568
Regards,
Honglei
^ permalink raw reply [flat|nested] 14+ messages in thread
* Re: About new backend for GPU compute ROCm in qemu
2026-08-17 3:19 About new backend for GPU compute ROCm in qemu Huang, Honglei
@ 2026-08-17 9:06 ` Alex Bennée
2026-08-17 12:46 ` Huang, Honglei
2026-08-17 11:44 ` Akihiko Odaki
1 sibling, 1 reply; 14+ messages in thread
From: Alex Bennée @ 2026-08-17 9:06 UTC (permalink / raw)
To: Huang, Honglei
Cc: Michael S. Tsirkin, Dmitry Osipenko, Akihiko Odaki,
Marc-André Lureau, Stefano Garzarella, Gerd Hoffmann,
David Airlie, Peter Maydell, qemu-devel, virtio-comment,
dri-devel, virtualization, Honglei Huang, Huang Rui
"Huang, Honglei" <honghuan@amd.com> writes:
> Hi Michael, Alex, Dmitry, Akihiko,
>
> I'm bringing AMD GPU compute ROCm based on virtio. I posted a ROCm
> over virtio
> implementation to virglrenderer nine months ago (MR !1568 [1]). The
> ROCm side has
> been supportted by ROCm offical.
>
> Current implementation is a virtio gpu context type capset handled inside
> virglrenderer, sharing the display path. That's an awkward fit, many
> compute GPUs have no display engine at all.
>
> Beyond that, sharing the display path is increasingly painful:
>
> - Compute hammers the queues more than graphics, so sharing
> virtio gpu's single control queue with display/virgl causes contention
> and display stutter.
Is this just due to iteration? From a layman's point of view I'm curious
as to what the queues are doing.
> - Compute contexts need far more blob / shared memory than a display
> one.
I guess weights and context are long lived blobs compared to rendering assets?
> - Maybe needs a wider ROCm / compute stack, cause the render model
> fits poorly:
> rocprofiler (PC sampling, SQTT/SPM, counters, high bandwidth streams)
> and ROCgdb (wave control, address watch, async exceptions an
> out of band channel that must not block display).
> - Events, faults and GPU reset/SMI are async and don't map onto fences.
> - All of this is hard to extend cleanly inside a display capset.
>
> On the QEMU/host side, would something like this be OK? One step, two parts:
>
> - a dedicated headless virtio gpu instance for compute.
An oft-asked for VirtIO model is virtio-npu but I wonder if there is
enough commonality for a virtio-compute device with the same sort native
context type handling to deal with the those that want to have guests
targeting specific hardware rather than going through an abstraction
like Vulkan Computer or OpenGL CL.
> - that instance served by a separate ROCm backend library loaded
> in-process by QEMU.
Is this library a binary blob or open source? The last time I looked at
ROCm I had to give up as my AMD card was in an Aarch64 AVA machine.
> That reuses the existing pluggable backend model, a second virtio gpu + a
> backend library. It doesn't add dedicated queues for debug/profiling
> currently.
>
> Waiting for reply and happy to share more detail. Thanks!
>
> [1] https://gitlab.freedesktop.org/virgl/virglrenderer/-/merge_requests/1568
>
> Regards,
> Honglei
--
Alex Bennée
Virtualisation Tech Lead @ Linaro
^ permalink raw reply [flat|nested] 14+ messages in thread
* Re: About new backend for GPU compute ROCm in qemu
2026-08-17 3:19 About new backend for GPU compute ROCm in qemu Huang, Honglei
2026-08-17 9:06 ` Alex Bennée
@ 2026-08-17 11:44 ` Akihiko Odaki
2026-08-17 13:44 ` Huang, Honglei
1 sibling, 1 reply; 14+ messages in thread
From: Akihiko Odaki @ 2026-08-17 11:44 UTC (permalink / raw)
To: Huang, Honglei, Michael S. Tsirkin, Alex Bennée,
Dmitry Osipenko, Marc-André Lureau, Stefano Garzarella,
Gerd Hoffmann, David Airlie, Peter Maydell
Cc: qemu-devel, virtio-comment, dri-devel, virtualization,
Honglei Huang, Huang Rui
On 2026/08/17 12:19, Huang, Honglei wrote:
>
> Hi Michael, Alex, Dmitry, Akihiko,
Hi Honglei,
>
> I'm bringing AMD GPU compute ROCm based on virtio. I posted a ROCm over
> virtio
> implementation to virglrenderer nine months ago (MR !1568 [1]). The ROCm
> side has
> been supportted by ROCm offical.
>
> Current implementation is a virtio gpu context type capset handled inside
> virglrenderer, sharing the display path. That's an awkward fit, many
> compute GPUs have no display engine at all.
I think "sharing the display path" conflates several layers and makes
the problem difficult to assess. It would help to identify the concrete
constraint behind "awkward fit."
End-to-end, there are four relevant layers:
1. Host GPU stack: hardware, host kernel, and host userspace
2. Paravirtualization stack: virglrenderer and QEMU
3. Host/guest interface: virtio and the capset-specific command stream
4. Guest GPU stack: guest kernel and guest userspace
Orthogonally, acceleration is separate from display and scanout. A
physical device may provide both, but acceleration does not require a
display engine. Linux likewise exposes render and compute interfaces
separately from modesetting. The userspace interface virglrenderer uses
is messy; there is Vulkan, EGL, OpenGL, and now you are adding ROCm. But
there is one thing I must note is that acceleration and display is
decoupled, and acceleration does not require display.
At the protocol layer, context command buffers are carried by
VIRTIO_GPU_CMD_SUBMIT_3D. Scanout uses separate core virtio-gpu
commands, and VIRTIO_GPU_CMD_GET_DISPLAY_INFO may report no enabled
displays. At the implementation layer, QEMU handles scanout
presentation. virgl_cmd_set_scanout() obtains resource information
through virgl_renderer_resource_get_info() or
virgl_renderer_resource_get_info_ext(). That does not make scanout a
virglrenderer-owned display path.
Therefore, if "sharing the display path" means sharing the same device,
control queue, and QEMU execution context, that identifies a possible
source of contention. If it means that capsets or virglrenderer are
inherently tied to display, I do not think that is accurate. Vulkan
compute is already used through Venus with libkrun [2], and VCL proposes
OpenCL support through virglrenderer [3].
> Beyond that, sharing the display path is increasingly painful:
>
> - Compute hammers the queues more than graphics, so sharing
> virtio gpu's single control queue with display/virgl causes contention
> and display stutter.
All non-cursor commands do share one control queue, but a fence avoids
serialization.
There may still be implementation-level contention, and it is not
necessarily specific to compute. A sufficiently busy graphics workload
could expose the same bottlenecks. Possible contributors in current QEMU
include:
a) qemu_console_hw_gl_block() blocks the entire queue when QEMU only
needs to fence scanout commands.
b) virtio_gpu_virgl_unmap_resource_blob() may also block the entire
queue just to delay one command.
c) QEMU dispatches the control queue and calls into virglrenderer from
its main-loop thread along with display work and many other things.
Venus's render server can offload renderer work, but control-queue
dispatch remains in QEMU's main loop.
In any case, I think you need to do some experiments to track down the
real cause. a) is easy to check: just comment out all
qemu_console_hw_gl_block() calls; it may corrupt display but removes the
blocking. b) can also be tested by leaking the mappings instead of
blocking the whole queue. Using a different display device like qxl
tells whether c) is causing contention.
> - Compute contexts need far more blob / shared memory than a display
> one.
It is not a problem by itself. Frequent mapping and unmapping might
amplify the second issue above, but that needs to be measured.
> - Maybe needs a wider ROCm / compute stack, cause the render model
> fits poorly:
> rocprofiler (PC sampling, SQTT/SPM, counters, high bandwidth streams)
> and ROCgdb (wave control, address watch, async exceptions an
> out of band channel that must not block display).
virglrenderer does not impose a particular render model. That's why
Vulkan Compute just works with Venus.
> - Events, faults and GPU reset/SMI are async and don't map onto fences.> - All of this is hard to extend cleanly inside a display capset.
Capset is not about display but determines the protocol of the
VIRTIO_GPU_CMD_SUBMIT_3D command stream. You have described events,
faults and GPU reset/SMI are async don't map onto fences that may be
associated with VIRTIO_GPU_CMD_SUBMIT_3D which is dictated by capset. An
additional feature may be necessary, and it may or may not be dictated
by capset. The other things are irrelevant with the protocol capset
represents; they are either behavioral or about different commands.
>
> On the QEMU/host side, would something like this be OK? One step, two
> parts:
>
> - a dedicated headless virtio gpu instance for compute.
A second device would isolate its virtqueues and device-wide
renderer_blocked state. That may be useful if measurements show that
these are the bottlenecks, but it is not yet clear that they are or that
a second device is the appropriate solution.
> - that instance served by a separate ROCm backend library loaded
> in-process by QEMU.
First, I think we need to establish why ROCm cannot or should not remain
in virglrenderer. The virglrenderer, Venus, and VCL maintainers are
likely better placed to advise on that boundary. Once the protocol
requirements and performance measurements are clear, we can assess the
appropriate QEMU integration.
[2]
https://developers.redhat.com/articles/2025/06/05/how-we-improved-ai-inference-macos-podman-containers
[3]
https://www.qualcomm.com/developer/blog/2024/10/vcl-virtio-gpu-opencl-driver
Regards,
Akihiko Odaki
>
> That reuses the existing pluggable backend model, a second virtio gpu + a
> backend library. It doesn't add dedicated queues for debug/profiling
> currently.
>
> Waiting for reply and happy to share more detail. Thanks!
>
> [1] https://gitlab.freedesktop.org/virgl/virglrenderer/-/
> merge_requests/1568
>
> Regards,
> Honglei
^ permalink raw reply [flat|nested] 14+ messages in thread
* Re: About new backend for GPU compute ROCm in qemu
2026-08-17 9:06 ` Alex Bennée
@ 2026-08-17 12:46 ` Huang, Honglei
0 siblings, 0 replies; 14+ messages in thread
From: Huang, Honglei @ 2026-08-17 12:46 UTC (permalink / raw)
To: Alex Bennée
Cc: Michael S. Tsirkin, Dmitry Osipenko, Akihiko Odaki,
Marc-André Lureau, Stefano Garzarella, Gerd Hoffmann,
David Airlie, Peter Maydell, qemu-devel, virtio-comment,
dri-devel, virtualization, Honglei Huang, Huang Rui
On 8/17/2026 5:06 PM, Alex Bennée wrote:
> "Huang, Honglei" <honghuan@amd.com> writes:
>
>> Hi Michael, Alex, Dmitry, Akihiko,
>>
>> I'm bringing AMD GPU compute ROCm based on virtio. I posted a ROCm
>> over virtio
>> implementation to virglrenderer nine months ago (MR !1568 [1]). The
>> ROCm side has
>> been supportted by ROCm offical.
>>
>> Current implementation is a virtio gpu context type capset handled inside
>> virglrenderer, sharing the display path. That's an awkward fit, many
>> compute GPUs have no display engine at all.
>>
>> Beyond that, sharing the display path is increasingly painful:
>>
>> - Compute hammers the queues more than graphics, so sharing
>> virtio gpu's single control queue with display/virgl causes contention
>> and display stutter.
>
> Is this just due to iteration? From a layman's point of view I'm curious
> as to what the queues are doing.
Really thanks for the reply.
The load is mostly memory management. Running an AI model allocates and
frees a large number of blobs. We already did some optimization release
them asynchronously, but the host processing is a single queue one
process_cmdq, this is where the main bottleneck in my debugging work /
my understanding so far. I'm not certain it's the whole picture, so
please correct if I am wrong.
A model load or unload frees a large batch of BOs and allocates another.
Some of those commands are async in the virtio-gpu guest driver, but
QEMU still has to work through them on the one queue, which takes time;
so even though any single command is quick, there are simply too many of
them, the single queue backs up, and everything behind it, gets delayed.
real work load (a few downstream customisations): loading one 16 GB
model (gemm4 e4b), drives ~1200 blob creates, a burst of
~1400 resource frees at teardown, ~3700 submits and ~6000 virtqueue
notifies, caused a 22 s guest soft lockup. And the behavior of memory
operations are controlled by upper layer like pytorch / HIP / runtime,
we can not control it.
To be honest, a separate backend won't fix this. But the real solution
maybe is compute specific. That logic is only useful to the compute
path, and folding it into the shared display device / renderer would
mean churning code that is mature and stable for graphics, with
regression risk. Keeping compute on its own instance and backend lets us
iterate on these compute only optimisations.
>
>> - Compute contexts need far more blob / shared memory than a display
>> one.
>
> I guess weights and context are long lived blobs compared to rendering assets?
Exactly, weights, KV caches, scratch heaps and the userptr/SVM arenas
are large and long-lived, unlike per frame rendering assets, so an AI
context maps far more memory than a display one.
>
>> - Maybe needs a wider ROCm / compute stack, cause the render model
>> fits poorly:
>> rocprofiler (PC sampling, SQTT/SPM, counters, high bandwidth streams)
>> and ROCgdb (wave control, address watch, async exceptions an
>> out of band channel that must not block display).
>> - Events, faults and GPU reset/SMI are async and don't map onto fences.
>> - All of this is hard to extend cleanly inside a display capset.
>>
>> On the QEMU/host side, would something like this be OK? One step, two parts:
>>
>> - a dedicated headless virtio gpu instance for compute.
>
> An oft-asked for VirtIO model is virtio-npu but I wonder if there is
> enough commonality for a virtio-compute device with the same sort native
> context type handling to deal with the those that want to have guests
> targeting specific hardware rather than going through an abstraction
> like Vulkan Computer or OpenGL CL.
Agreed there's likely enough commonality. The idea would be for the
device to provide mechanism, not hardware policy. And actually the
current ROCm implementation is doing like this, it can also support
OPENCL and HIP.
>
>> - that instance served by a separate ROCm backend library loaded
>> in-process by QEMU.
>
> Is this library a binary blob or open source? The last time I looked at
> ROCm I had to give up as my AMD card was in an Aarch64 AVA machine.
It is open source, we are planing put it into ROCm stack, let it be a
part of ROCm.
Regards,
Honglei
>
>> That reuses the existing pluggable backend model, a second virtio gpu + a
>> backend library. It doesn't add dedicated queues for debug/profiling
>> currently.
>>
>> Waiting for reply and happy to share more detail. Thanks!
>>
>> [1] https://gitlab.freedesktop.org/virgl/virglrenderer/-/merge_requests/1568
>>
>> Regards,
>> Honglei
>
^ permalink raw reply [flat|nested] 14+ messages in thread
* Re: About new backend for GPU compute ROCm in qemu
2026-08-17 11:44 ` Akihiko Odaki
@ 2026-08-17 13:44 ` Huang, Honglei
2026-08-17 14:24 ` Alex Bennée
2026-08-17 16:29 ` Akihiko Odaki
0 siblings, 2 replies; 14+ messages in thread
From: Huang, Honglei @ 2026-08-17 13:44 UTC (permalink / raw)
To: Akihiko Odaki
Cc: qemu-devel, virtio-comment, dri-devel, virtualization,
Honglei Huang, Huang Rui, Michael S. Tsirkin, Alex Bennée,
Dmitry Osipenko, Marc-André Lureau, Stefano Garzarella,
Gerd Hoffmann, David Airlie, Peter Maydell
On 8/17/2026 7:44 PM, Akihiko Odaki wrote:
> On 2026/08/17 12:19, Huang, Honglei wrote:
>>
>> Hi Michael, Alex, Dmitry, Akihiko,
>
> Hi Honglei,
>
>>
>> I'm bringing AMD GPU compute ROCm based on virtio. I posted a ROCm
>> over virtio
>> implementation to virglrenderer nine months ago (MR !1568 [1]). The
>> ROCm side has
>> been supportted by ROCm offical.
>>
>> Current implementation is a virtio gpu context type capset handled inside
>> virglrenderer, sharing the display path. That's an awkward fit, many
>> compute GPUs have no display engine at all.
>
> I think "sharing the display path" conflates several layers and makes
> the problem difficult to assess. It would help to identify the concrete
> constraint behind "awkward fit."
>
> End-to-end, there are four relevant layers:
>
> 1. Host GPU stack: hardware, host kernel, and host userspace
> 2. Paravirtualization stack: virglrenderer and QEMU
Yes we are asking can we add a new file like virtio-gpu specific for
compute, but maybe we can only add a new backend like virglrenderer
specific for compute.
> 3. Host/guest interface: virtio and the capset-specific command stream
In this plan we may need just add a capset id.
> 4. Guest GPU stack: guest kernel and guest userspace
Won't modify the guest kernel in this plan, this email list.
>
> Orthogonally, acceleration is separate from display and scanout. A
> physical device may provide both, but acceleration does not require a
> display engine. Linux likewise exposes render and compute interfaces
> separately from modesetting. The userspace interface virglrenderer uses
> is messy; there is Vulkan, EGL, OpenGL, and now you are adding ROCm. But
> there is one thing I must note is that acceleration and display is
> decoupled, and acceleration does not require display.
Yes totally agreed.
>
> At the protocol layer, context command buffers are carried by
> VIRTIO_GPU_CMD_SUBMIT_3D. Scanout uses separate core virtio-gpu
> commands, and VIRTIO_GPU_CMD_GET_DISPLAY_INFO may report no enabled
> displays. At the implementation layer, QEMU handles scanout
> presentation. virgl_cmd_set_scanout() obtains resource information
> through virgl_renderer_resource_get_info() or
> virgl_renderer_resource_get_info_ext(). That does not make scanout a
> virglrenderer-owned display path.
Yes, agreed.
>
> Therefore, if "sharing the display path" means sharing the same device,
> control queue, and QEMU execution context, that identifies a possible
> source of contention. If it means that capsets or virglrenderer are
> inherently tied to display, I do not think that is accurate. Vulkan
> compute is already used through Venus with libkrun [2], and VCL proposes
> OpenCL support through virglrenderer [3].
Yes,but the vulkan is for GFX originally, and for some formal AI frame
work like pytorch, it's support is limited, and it performance is lower
than ROCm, and vulkan also lacks many AI infrastructure, like composable
kernel.
And for virCL, actually it is came from same project with ROCm native
context, but the original author didn't continue to support it, they
handed it over to someone else to take over. And in the first version of
virCL, it didn't pass the test of actual projects.
And it seems like virCL didn't upstream into virglrenderer also, correct
me if I am wrong.
>> Beyond that, sharing the display path is increasingly painful:
>>
>> - Compute hammers the queues more than graphics, so sharing
>> virtio gpu's single control queue with display/virgl causes
>> contention
>> and display stutter.
>
> All non-cursor commands do share one control queue, but a fence avoids
> serialization.
yes, agreed.
>
> There may still be implementation-level contention, and it is not
> necessarily specific to compute. A sufficiently busy graphics workload
> could expose the same bottlenecks. Possible contributors in current QEMU
> include:
>
> a) qemu_console_hw_gl_block() blocks the entire queue when QEMU only
> needs to fence scanout commands.
Yes, agreed.
>
> b) virtio_gpu_virgl_unmap_resource_blob() may also block the entire
> queue just to delay one command.
Yes, but it is seems like it is must, someone else in AMD tried to use
async method to relase blob, but it failed to consistency issue, then
reverted to sync version.
>
> c) QEMU dispatches the control queue and calls into virglrenderer from
> its main-loop thread along with display work and many other things.
> Venus's render server can offload renderer work, but control-queue
> dispatch remains in QEMU's main loop.
Yes, we did some async optimization in ROCm context, but its
effectiveness is limited, see bellow.
>
> In any case, I think you need to do some experiments to track down the
> real cause. a) is easy to check: just comment out all
> qemu_console_hw_gl_block() calls; it may corrupt display but removes the
> blocking. b) can also be tested by leaking the mappings instead of
> blocking the whole queue. Using a different display device like qxl
> tells whether c) is causing contention.
Yes, totally agreed. following is my findings. In short words:
Optimization can reduce queue pressure, but it can't withstand absolute
overload because each command has some overhead. Making all commands
asynchronous would lead to a debugging hell about asynchronous issues.
And we have high load applications rocmprofiler that continuously catch
information need virtio queue to handle. But create a new backend can
not solve it simply, we are trying to find a way. like shmem between
guest and host, then use cpu polling, bypass the virtqueue.
The load is mostly memory management. Running an AI model allocates and
frees a large number of blobs. We already did some optimization release
them asynchronously, but the host processing is a single queue one
process_cmdq, this is where the main bottleneck in my debugging work /
my understanding so far. I'm not certain it's the whole picture, so
please correct if I am wrong.
A model load or unload frees a large batch of BOs and allocates another.
Some of those commands are async in the virtio-gpu guest driver, but
QEMU still has to work through them on the one queue, which takes time;
so even though any single command is quick, there are simply too many of
them, the single queue backs up, and everything behind it, gets delayed.
real work load (a few downstream customisations): loading one 16 GB
model (gemm4 e4b), drives ~1200 blob creates, a burst of
~1400 resource frees at teardown, ~3700 submits and ~6000 virtqueue
notifies, caused a 22 s guest soft lockup. And the behavior of memory
operations are controlled by upper layer like pytorch / HIP / runtime,
we can not control it.
To be honest, a separate backend won't fix this. But the real solution
maybe is compute specific. That logic is only useful to the compute
path, and folding it into the shared display device / renderer would
mean churning code that is mature and stable for graphics, with
regression risk. Keeping compute on its own instance and backend lets us
iterate on these compute only optimisations.
>
>> - Compute contexts need far more blob / shared memory than a
>> display one.
>
> It is not a problem by itself. Frequent mapping and unmapping might
> amplify the second issue above, but that needs to be measured.
Yes, agreed. I can give more detailed information.
>
>> - Maybe needs a wider ROCm / compute stack, cause the render model
>> fits poorly:
>> rocprofiler (PC sampling, SQTT/SPM, counters, high bandwidth
>> streams)
>> and ROCgdb (wave control, address watch, async exceptions an
>> out of band channel that must not block display).
>
> virglrenderer does not impose a particular render model. That's why
> Vulkan Compute just works with Venus.
Yes but vulkan is used for GFX initally. And can not support many AI
application.>
>> - Events, faults and GPU reset/SMI are async and don't map onto
>> fences.> - All of this is hard to extend cleanly inside a display
>> capset.
> Capset is not about display but determines the protocol of the
> VIRTIO_GPU_CMD_SUBMIT_3D command stream. You have described events,
> faults and GPU reset/SMI are async don't map onto fences that may be
> associated with VIRTIO_GPU_CMD_SUBMIT_3D which is dictated by capset. An
> additional feature may be necessary, and it may or may not be dictated
> by capset. The other things are irrelevant with the protocol capset
> represents; they are either behavioral or about different commands.
A fence is the one shot, but event is stateful and repeatable.
That may or may not be tied to capset. Agreed.
>
>>
>> On the QEMU/host side, would something like this be OK? One step, two
>> parts:
>>
>> - a dedicated headless virtio gpu instance for compute.
>
> A second device would isolate its virtqueues and device-wide
> renderer_blocked state. That may be useful if measurements show that
> these are the bottlenecks, but it is not yet clear that they are or that
> a second device is the appropriate solution.
>
>> - that instance served by a separate ROCm backend library loaded
>> in-process by QEMU.
>
> First, I think we need to establish why ROCm cannot or should not remain
> in virglrenderer. The virglrenderer, Venus, and VCL maintainers are
> likely better placed to advise on that boundary. Once the protocol
> requirements and performance measurements are clear, we can assess the
> appropriate QEMU integration.
venus is borned for GFX.
virCL not merged.
To be clear, I'm not saying virglrenderer can't host a ROCm native
context it clearly can. My hesitation is more about fit and direction:
virglrenderer has grown up around GL/graphics, and I haven't yet found
compute oriented plumbing there to build on, while ROCm moves very fast
and I need something I can keep current with low friction.
Regards,
Honglei
>
> [2] https://developers.redhat.com/articles/2025/06/05/how-we-improved-
> ai-inference-macos-podman-containers
> [3] https://www.qualcomm.com/developer/blog/2024/10/vcl-virtio-gpu-
> opencl-driver
>
> Regards,
> Akihiko Odaki
>
>>
>> That reuses the existing pluggable backend model, a second virtio gpu + a
>> backend library. It doesn't add dedicated queues for debug/profiling
>> currently.
>>
>> Waiting for reply and happy to share more detail. Thanks!
>>
>> [1] https://gitlab.freedesktop.org/virgl/virglrenderer/-/
>> merge_requests/1568
>>
>> Regards,
>> Honglei
>
^ permalink raw reply [flat|nested] 14+ messages in thread
* Re: About new backend for GPU compute ROCm in qemu
2026-08-17 13:44 ` Huang, Honglei
@ 2026-08-17 14:24 ` Alex Bennée
2026-08-18 2:27 ` Huang, Honglei
2026-08-17 16:29 ` Akihiko Odaki
1 sibling, 1 reply; 14+ messages in thread
From: Alex Bennée @ 2026-08-17 14:24 UTC (permalink / raw)
To: Huang, Honglei
Cc: Akihiko Odaki, qemu-devel, virtio-comment, dri-devel,
virtualization, Honglei Huang, Huang Rui, Michael S. Tsirkin,
Dmitry Osipenko, Marc-André Lureau, Stefano Garzarella,
Gerd Hoffmann, David Airlie, Peter Maydell
"Huang, Honglei" <honghuan@amd.com> writes:
> On 8/17/2026 7:44 PM, Akihiko Odaki wrote:
>> On 2026/08/17 12:19, Huang, Honglei wrote:
>>>
>>> Hi Michael, Alex, Dmitry, Akihiko,
>> Hi Honglei,
>>
>>>
>>> I'm bringing AMD GPU compute ROCm based on virtio. I posted a ROCm
>>> over virtio
>>> implementation to virglrenderer nine months ago (MR !1568 [1]). The
>>> ROCm side has
>>> been supportted by ROCm offical.
>>>
>>> Current implementation is a virtio gpu context type capset handled inside
>>> virglrenderer, sharing the display path. That's an awkward fit, many
>>> compute GPUs have no display engine at all.
<snip>
>>> - that instance served by a separate ROCm backend library loaded
>>> in-process by QEMU.
>> First, I think we need to establish why ROCm cannot or should not
>> remain
>> in virglrenderer. The virglrenderer, Venus, and VCL maintainers are
>> likely better placed to advise on that boundary. Once the protocol
>> requirements and performance measurements are clear, we can assess the
>> appropriate QEMU integration.
>
> venus is borned for GFX.
> virCL not merged.
>
> To be clear, I'm not saying virglrenderer can't host a ROCm native
> context it clearly can. My hesitation is more about fit and direction:
> virglrenderer has grown up around GL/graphics, and I haven't yet found
> compute oriented plumbing there to build on, while ROCm moves very
> fast and I need something I can keep current with low friction.
I'm unsure what the current development status of virglrenderer is but
it does see a continuing stream of merges. However the threading model
does make things tricky for QEMU when we are sharing lifetime of blobs
between QEMU proper and the virglrenderer thread. Perhaps there is a
better way to organise things?
Could we do the marshalling of VirtIO GPU commands into ROCm directly
inside QEMU rather than going through additional plumbing? Are the
sequences we need to handle more or less complex than your general gfx
rendering? How might this work with other frameworks?
>
> Regards,
> Honglei
>
>
>> [2]
>> https://developers.redhat.com/articles/2025/06/05/how-we-improved-
>> ai-inference-macos-podman-containers
>> [3] https://www.qualcomm.com/developer/blog/2024/10/vcl-virtio-gpu-
>> opencl-driver
>> Regards,
>> Akihiko Odaki
>>
>>>
>>> That reuses the existing pluggable backend model, a second virtio gpu + a
>>> backend library. It doesn't add dedicated queues for
>>> debug/profiling currently.
>>>
>>> Waiting for reply and happy to share more detail. Thanks!
>>>
>>> [1] https://gitlab.freedesktop.org/virgl/virglrenderer/-/
>>> merge_requests/1568
>>>
>>> Regards,
>>> Honglei
>>
--
Alex Bennée
Virtualisation Tech Lead @ Linaro
^ permalink raw reply [flat|nested] 14+ messages in thread
* Re: About new backend for GPU compute ROCm in qemu
2026-08-17 13:44 ` Huang, Honglei
2026-08-17 14:24 ` Alex Bennée
@ 2026-08-17 16:29 ` Akihiko Odaki
2026-08-18 2:50 ` Huang, Honglei
1 sibling, 1 reply; 14+ messages in thread
From: Akihiko Odaki @ 2026-08-17 16:29 UTC (permalink / raw)
To: Huang, Honglei
Cc: qemu-devel, virtio-comment, dri-devel, virtualization,
Honglei Huang, Huang Rui, Michael S. Tsirkin, Alex Bennée,
Dmitry Osipenko, Marc-André Lureau, Stefano Garzarella,
Gerd Hoffmann, David Airlie, Peter Maydell
On 2026/08/17 22:44, Huang, Honglei wrote:
>
>
> On 8/17/2026 7:44 PM, Akihiko Odaki wrote:
>> On 2026/08/17 12:19, Huang, Honglei wrote:
>>>
>>> Hi Michael, Alex, Dmitry, Akihiko,
>>
>> Hi Honglei,
>>
>>>
>>> I'm bringing AMD GPU compute ROCm based on virtio. I posted a ROCm
>>> over virtio
>>> implementation to virglrenderer nine months ago (MR !1568 [1]). The
>>> ROCm side has
>>> been supportted by ROCm offical.
>>>
>>> Current implementation is a virtio gpu context type capset handled
>>> inside
>>> virglrenderer, sharing the display path. That's an awkward fit, many
>>> compute GPUs have no display engine at all.
>>
>> I think "sharing the display path" conflates several layers and makes
>> the problem difficult to assess. It would help to identify the
>> concrete constraint behind "awkward fit."
>>
>> End-to-end, there are four relevant layers:
>>
>> 1. Host GPU stack: hardware, host kernel, and host userspace
>> 2. Paravirtualization stack: virglrenderer and QEMU
>
> Yes we are asking can we add a new file like virtio-gpu specific for
> compute, but maybe we can only add a new backend like virglrenderer
> specific for compute.
>
>> 3. Host/guest interface: virtio and the capset-specific command stream
>
> In this plan we may need just add a capset id.
>
>> 4. Guest GPU stack: guest kernel and guest userspace
>
> Won't modify the guest kernel in this plan, this email list.
>
>>
>> Orthogonally, acceleration is separate from display and scanout. A
>> physical device may provide both, but acceleration does not require a
>> display engine. Linux likewise exposes render and compute interfaces
>> separately from modesetting. The userspace interface virglrenderer
>> uses is messy; there is Vulkan, EGL, OpenGL, and now you are adding
>> ROCm. But there is one thing I must note is that acceleration and
>> display is decoupled, and acceleration does not require display.
>
> Yes totally agreed.
>
>>
>> At the protocol layer, context command buffers are carried by
>> VIRTIO_GPU_CMD_SUBMIT_3D. Scanout uses separate core virtio-gpu
>> commands, and VIRTIO_GPU_CMD_GET_DISPLAY_INFO may report no enabled
>> displays. At the implementation layer, QEMU handles scanout
>> presentation. virgl_cmd_set_scanout() obtains resource information
>> through virgl_renderer_resource_get_info() or
>> virgl_renderer_resource_get_info_ext(). That does not make scanout a
>> virglrenderer-owned display path.
>
> Yes, agreed.
>
>>
>> Therefore, if "sharing the display path" means sharing the same
>> device, control queue, and QEMU execution context, that identifies a
>> possible source of contention. If it means that capsets or
>> virglrenderer are inherently tied to display, I do not think that is
>> accurate. Vulkan compute is already used through Venus with libkrun
>> [2], and VCL proposes OpenCL support through virglrenderer [3].
>
> Yes,but the vulkan is for GFX originally, and for some formal AI frame
> work like pytorch, it's support is limited, and it performance is lower
> than ROCm, and vulkan also lacks many AI infrastructure, like composable
> kernel.
> And for virCL, actually it is came from same project with ROCm native
> context, but the original author didn't continue to support it, they
> handed it over to someone else to take over. And in the first version of
> virCL, it didn't pass the test of actual projects.
>
> And it seems like virCL didn't upstream into virglrenderer also, correct
> me if I am wrong.
I cited Venus and VCL only as examples showing that virtio-gpu and
virglrenderer are not intrinsically tied to display. I did not suggest
either as a substitute for ROCm.
>
>>> Beyond that, sharing the display path is increasingly painful:
>>>
>>> - Compute hammers the queues more than graphics, so sharing
>>> virtio gpu's single control queue with display/virgl causes
>>> contention
>>> and display stutter.
>>
>> All non-cursor commands do share one control queue, but a fence avoids
>> serialization.
>
> yes, agreed.
>
>>
>> There may still be implementation-level contention, and it is not
>> necessarily specific to compute. A sufficiently busy graphics workload
>> could expose the same bottlenecks. Possible contributors in current QEMU
>> include:
>>
>> a) qemu_console_hw_gl_block() blocks the entire queue when QEMU only
>> needs to fence scanout commands.
>
> Yes, agreed.
>
>>
>> b) virtio_gpu_virgl_unmap_resource_blob() may also block the entire
>> queue just to delay one command.
>
> Yes, but it is seems like it is must, someone else in AMD tried to use
> async method to relase blob, but it failed to consistency issue, then
> reverted to sync version.
Queue-wide suspension is not inherently required. Commit 4eb0aace85f5
("virtio-gpu: Support mapping hostmem blobs with map_fixed") added a
path that avoids per-blob MemoryRegion teardown when
virgl_renderer_resource_map_fixed() succeeds. The remaining path is also
being improved with:
https://lore.kernel.org/qemu-devel/20260424-force_rcu-v4-0-feccfaca0568@rsg.ci.i.u-tokyo.ac.jp/
("[PATCH v4 0/6] virtio-gpu: Force RCU when unmapping blob")
>
>>
>> c) QEMU dispatches the control queue and calls into virglrenderer from
>> its main-loop thread along with display work and many other things.
>> Venus's render server can offload renderer work, but control-queue
>> dispatch remains in QEMU's main loop.
>
> Yes, we did some async optimization in ROCm context, but its
> effectiveness is limited, see bellow.
>
>>
>> In any case, I think you need to do some experiments to track down the
>> real cause. a) is easy to check: just comment out all
>> qemu_console_hw_gl_block() calls; it may corrupt display but removes
>> the blocking. b) can also be tested by leaking the mappings instead of
>> blocking the whole queue. Using a different display device like qxl
>> tells whether c) is causing contention.
>
> Yes, totally agreed. following is my findings. In short words:
>
> Optimization can reduce queue pressure, but it can't withstand absolute
> overload because each command has some overhead. Making all commands
> asynchronous would lead to a debugging hell about asynchronous issues.
> And we have high load applications rocmprofiler that continuously catch
> information need virtio queue to handle. But create a new backend can
> not solve it simply, we are trying to find a way. like shmem between
> guest and host, then use cpu polling, bypass the virtqueue.
Most commands are fast on the CPU side, while heavy processing
happens asynchronously on the GPU. Cases (a) and (b) are exceptions.
>
> The load is mostly memory management. Running an AI model allocates and
> frees a large number of blobs. We already did some optimization release
> them asynchronously, but the host processing is a single queue one
> process_cmdq, this is where the main bottleneck in my debugging work /
> my understanding so far. I'm not certain it's the whole picture, so
> please correct if I am wrong.
>
> A model load or unload frees a large batch of BOs and allocates another.
> Some of those commands are async in the virtio-gpu guest driver, but
> QEMU still has to work through them on the one queue, which takes time;
> so even though any single command is quick, there are simply too many of
> them, the single queue backs up, and everything behind it, gets delayed.
>
> real work load (a few downstream customisations): loading one 16 GB
> model (gemm4 e4b), drives ~1200 blob creates, a burst of
> ~1400 resource frees at teardown, ~3700 submits and ~6000 virtqueue
> notifies, caused a 22 s guest soft lockup. And the behavior of memory
> operations are controlled by upper layer like pytorch / HIP / runtime,
> we can not control it.
>
> To be honest, a separate backend won't fix this. But the real solution
> maybe is compute specific. That logic is only useful to the compute
> path, and folding it into the shared display device / renderer would
> mean churning code that is mature and stable for graphics, with
> regression risk. Keeping compute on its own instance and backend lets us
> iterate on these compute only optimisations.
A 22-second lockup is too long for those command counts.
The most probable explanation I have is that the ROCm integration blocks
QEMU's main loop thread while synchronously waiting for GPU execution.
Creating separate devices won't resolve this because the main loop
thread is shared, and synchronously waiting on the GPU should be avoided
in the first place.
In any case, profiling is necessary before touching the implementation.
>
>>
>>> - Compute contexts need far more blob / shared memory than a
>>> display one.
>>
>> It is not a problem by itself. Frequent mapping and unmapping might
>> amplify the second issue above, but that needs to be measured.
>
> Yes, agreed. I can give more detailed information.
>
>>
>>> - Maybe needs a wider ROCm / compute stack, cause the render model
>>> fits poorly:
>>> rocprofiler (PC sampling, SQTT/SPM, counters, high bandwidth
>>> streams)
>>> and ROCgdb (wave control, address watch, async exceptions an
>>> out of band channel that must not block display).
>>
>> virglrenderer does not impose a particular render model. That's why
>> Vulkan Compute just works with Venus.
>
> Yes but vulkan is used for GFX initally. And can not support many AI
> application.>
>>> - Events, faults and GPU reset/SMI are async and don't map onto
>>> fences.> - All of this is hard to extend cleanly inside a display
>>> capset.
>> Capset is not about display but determines the protocol of the
>> VIRTIO_GPU_CMD_SUBMIT_3D command stream. You have described events,
>> faults and GPU reset/SMI are async don't map onto fences that may be
>> associated with VIRTIO_GPU_CMD_SUBMIT_3D which is dictated by capset.
>> An additional feature may be necessary, and it may or may not be
>> dictated by capset. The other things are irrelevant with the protocol
>> capset represents; they are either behavioral or about different
>> commands.
>
> A fence is the one shot, but event is stateful and repeatable.
> That may or may not be tied to capset. Agreed.
>
>>
>>>
>>> On the QEMU/host side, would something like this be OK? One step, two
>>> parts:
>>>
>>> - a dedicated headless virtio gpu instance for compute.
>>
>> A second device would isolate its virtqueues and device-wide
>> renderer_blocked state. That may be useful if measurements show that
>> these are the bottlenecks, but it is not yet clear that they are or that
>> a second device is the appropriate solution.
>>
>>> - that instance served by a separate ROCm backend library loaded
>>> in-process by QEMU.
>>
>> First, I think we need to establish why ROCm cannot or should not remain
>> in virglrenderer. The virglrenderer, Venus, and VCL maintainers are
>> likely better placed to advise on that boundary. Once the protocol
>> requirements and performance measurements are clear, we can assess the
>> appropriate QEMU integration.
>
> venus is borned for GFX.
> virCL not merged.
>
> To be clear, I'm not saying virglrenderer can't host a ROCm native
> context it clearly can. My hesitation is more about fit and direction:
> virglrenderer has grown up around GL/graphics, and I haven't yet found
> compute oriented plumbing there to build on, while ROCm moves very fast
> and I need something I can keep current with low friction.
Whether keeping ROCm in virglrenderer would create extra friction is
primarily a question for the virglrenderer maintainers. Its graphics
origins do not by themselves motivate adding a separate backend
interface to QEMU.
Regards,
Akihiko Odaki
>
> Regards,
> Honglei
>
>
>>
>> [2] https://developers.redhat.com/articles/2025/06/05/how-we-improved-
>> ai-inference-macos-podman-containers
>> [3] https://www.qualcomm.com/developer/blog/2024/10/vcl-virtio-gpu-
>> opencl-driver
>>
>> Regards,
>> Akihiko Odaki
>>
>>>
>>> That reuses the existing pluggable backend model, a second virtio gpu
>>> + a
>>> backend library. It doesn't add dedicated queues for debug/profiling
>>> currently.
>>>
>>> Waiting for reply and happy to share more detail. Thanks!
>>>
>>> [1] https://gitlab.freedesktop.org/virgl/virglrenderer/-/
>>> merge_requests/1568
>>>
>>> Regards,
>>> Honglei
>>
>
^ permalink raw reply [flat|nested] 14+ messages in thread
* Re: About new backend for GPU compute ROCm in qemu
2026-08-17 14:24 ` Alex Bennée
@ 2026-08-18 2:27 ` Huang, Honglei
0 siblings, 0 replies; 14+ messages in thread
From: Huang, Honglei @ 2026-08-18 2:27 UTC (permalink / raw)
To: Alex Bennée
Cc: Akihiko Odaki, qemu-devel, virtio-comment, dri-devel,
virtualization, Honglei Huang, Huang Rui, Michael S. Tsirkin,
Dmitry Osipenko, Marc-André Lureau, Stefano Garzarella,
Gerd Hoffmann, David Airlie, Peter Maydell
On 8/17/2026 10:24 PM, Alex Bennée wrote:
> "Huang, Honglei" <honghuan@amd.com> writes:
>
>> On 8/17/2026 7:44 PM, Akihiko Odaki wrote:
>>> On 2026/08/17 12:19, Huang, Honglei wrote:
>>>>
>>>> Hi Michael, Alex, Dmitry, Akihiko,
>>> Hi Honglei,
>>>
>>>>
>>>> I'm bringing AMD GPU compute ROCm based on virtio. I posted a ROCm
>>>> over virtio
>>>> implementation to virglrenderer nine months ago (MR !1568 [1]). The
>>>> ROCm side has
>>>> been supportted by ROCm offical.
>>>>
>>>> Current implementation is a virtio gpu context type capset handled inside
>>>> virglrenderer, sharing the display path. That's an awkward fit, many
>>>> compute GPUs have no display engine at all.
> <snip>
>>>> - that instance served by a separate ROCm backend library loaded
>>>> in-process by QEMU.
>>> First, I think we need to establish why ROCm cannot or should not
>>> remain
>>> in virglrenderer. The virglrenderer, Venus, and VCL maintainers are
>>> likely better placed to advise on that boundary. Once the protocol
>>> requirements and performance measurements are clear, we can assess the
>>> appropriate QEMU integration.
>>
>> venus is borned for GFX.
>> virCL not merged.
>>
>> To be clear, I'm not saying virglrenderer can't host a ROCm native
>> context it clearly can. My hesitation is more about fit and direction:
>> virglrenderer has grown up around GL/graphics, and I haven't yet found
>> compute oriented plumbing there to build on, while ROCm moves very
>> fast and I need something I can keep current with low friction.
>
> I'm unsure what the current development status of virglrenderer is but
> it does see a continuing stream of merges. However the threading model
> does make things tricky for QEMU when we are sharing lifetime of blobs
> between QEMU proper and the virglrenderer thread. Perhaps there is a
> better way to organise things?
Yes, agreed. ROCm has no render thread of its own, it uses user-mode
queues So, I think there's a better organisation.
>
> Could we do the marshalling of VirtIO GPU commands into ROCm directly
> inside QEMU rather than going through additional plumbing?
Yes, by "additional plumbing" I take you to mean routing through a
virglrenderer style renderer ( extra thread and blob coordination).
Yes, I'd drop that. What I'd keep is only a thin in QEMU backend the
9pfs/cryptodev kind of pluggable backend, not a renderer layer which is
what lets QEMU own the blob lifetime directly.
> Are the sequences we need to handle more or less complex than your general gfx
> rendering? How might this work with other frameworks?
Simpler, I think. ROCm has no render thread. It uses HSA user-mode
queues: the application writes AQL packets into an in memory ring and
rings a doorbell an MMIO page from the GPU's mapped straight into user
space and the GPU's hardware scheduler picks the work up. Nothing on the
host translates or dispatches a command stream the way a GL renderer
does. Completion is an signal: either an interrupt backed event wait, or
the CPU polling the signal value the GPU writes to memory. So the host
side is closer to an ioctl proxy (create/destroy queues,
alloc/map/register memory, signals, submit); the hard parts are the
memory stuff you raised and the async event/fault channel.
For other frameworks, I think we can keep the device generic, user
queues, a shared memory, events with the framework specific marshalling
in a small pluggable backend. AMD is unifying queues in DRM, allowing
devices to use user queues and event like mechanisms, which will greatly
simplify device emulation. It also may affect the NPU. I think that
graphics may use the same mechanism in the future to avoid complex
synchronization issues.
Regards,
Honglei
>
>>
>> Regards,
>> Honglei
>>
>>
>>> [2]
>>> https://developers.redhat.com/articles/2025/06/05/how-we-improved-
>>> ai-inference-macos-podman-containers
>>> [3] https://www.qualcomm.com/developer/blog/2024/10/vcl-virtio-gpu-
>>> opencl-driver
>>> Regards,
>>> Akihiko Odaki
>>>
>>>>
>>>> That reuses the existing pluggable backend model, a second virtio gpu + a
>>>> backend library. It doesn't add dedicated queues for
>>>> debug/profiling currently.
>>>>
>>>> Waiting for reply and happy to share more detail. Thanks!
>>>>
>>>> [1] https://gitlab.freedesktop.org/virgl/virglrenderer/-/
>>>> merge_requests/1568
>>>>
>>>> Regards,
>>>> Honglei
>>>
>
^ permalink raw reply [flat|nested] 14+ messages in thread
* Re: About new backend for GPU compute ROCm in qemu
2026-08-17 16:29 ` Akihiko Odaki
@ 2026-08-18 2:50 ` Huang, Honglei
2026-08-18 4:05 ` Akihiko Odaki
0 siblings, 1 reply; 14+ messages in thread
From: Huang, Honglei @ 2026-08-18 2:50 UTC (permalink / raw)
To: Akihiko Odaki
Cc: qemu-devel, virtio-comment, dri-devel, virtualization,
Honglei Huang, Huang Rui, Michael S. Tsirkin, Alex Bennée,
Dmitry Osipenko, Marc-André Lureau, Stefano Garzarella,
Gerd Hoffmann, David Airlie, Peter Maydell
On 8/18/2026 12:29 AM, Akihiko Odaki wrote:
> On 2026/08/17 22:44, Huang, Honglei wrote:
>>
>>
>> On 8/17/2026 7:44 PM, Akihiko Odaki wrote:
>>> On 2026/08/17 12:19, Huang, Honglei wrote:
>>>>
>>>> Hi Michael, Alex, Dmitry, Akihiko,
>>>
>>> Hi Honglei,
>>>
>>>>
>>>> I'm bringing AMD GPU compute ROCm based on virtio. I posted a ROCm
>>>> over virtio
>>>> implementation to virglrenderer nine months ago (MR !1568 [1]). The
>>>> ROCm side has
>>>> been supportted by ROCm offical.
>>>>
>>>> Current implementation is a virtio gpu context type capset handled
>>>> inside
>>>> virglrenderer, sharing the display path. That's an awkward fit, many
>>>> compute GPUs have no display engine at all.
>>>
>>> I think "sharing the display path" conflates several layers and makes
>>> the problem difficult to assess. It would help to identify the
>>> concrete constraint behind "awkward fit."
>>>
>>> End-to-end, there are four relevant layers:
>>>
>>> 1. Host GPU stack: hardware, host kernel, and host userspace
>>> 2. Paravirtualization stack: virglrenderer and QEMU
>>
>> Yes we are asking can we add a new file like virtio-gpu specific for
>> compute, but maybe we can only add a new backend like virglrenderer
>> specific for compute.
>>
>>> 3. Host/guest interface: virtio and the capset-specific command stream
>>
>> In this plan we may need just add a capset id.
>>
>>> 4. Guest GPU stack: guest kernel and guest userspace
>>
>> Won't modify the guest kernel in this plan, this email list.
>>
>>>
>>> Orthogonally, acceleration is separate from display and scanout. A
>>> physical device may provide both, but acceleration does not require a
>>> display engine. Linux likewise exposes render and compute interfaces
>>> separately from modesetting. The userspace interface virglrenderer
>>> uses is messy; there is Vulkan, EGL, OpenGL, and now you are adding
>>> ROCm. But there is one thing I must note is that acceleration and
>>> display is decoupled, and acceleration does not require display.
>>
>> Yes totally agreed.
>>
>>>
>>> At the protocol layer, context command buffers are carried by
>>> VIRTIO_GPU_CMD_SUBMIT_3D. Scanout uses separate core virtio-gpu
>>> commands, and VIRTIO_GPU_CMD_GET_DISPLAY_INFO may report no enabled
>>> displays. At the implementation layer, QEMU handles scanout
>>> presentation. virgl_cmd_set_scanout() obtains resource information
>>> through virgl_renderer_resource_get_info() or
>>> virgl_renderer_resource_get_info_ext(). That does not make scanout a
>>> virglrenderer-owned display path.
>>
>> Yes, agreed.
>>
>>>
>>> Therefore, if "sharing the display path" means sharing the same
>>> device, control queue, and QEMU execution context, that identifies a
>>> possible source of contention. If it means that capsets or
>>> virglrenderer are inherently tied to display, I do not think that is
>>> accurate. Vulkan compute is already used through Venus with libkrun
>>> [2], and VCL proposes OpenCL support through virglrenderer [3].
>>
>> Yes,but the vulkan is for GFX originally, and for some formal AI
>> frame work like pytorch, it's support is limited, and it performance
>> is lower than ROCm, and vulkan also lacks many AI infrastructure, like
>> composable kernel.
>> And for virCL, actually it is came from same project with ROCm native
>> context, but the original author didn't continue to support it, they
>> handed it over to someone else to take over. And in the first version of
>> virCL, it didn't pass the test of actual projects.
>>
>> And it seems like virCL didn't upstream into virglrenderer also,
>> correct me if I am wrong.
>
> I cited Venus and VCL only as examples showing that virtio-gpu and
> virglrenderer are not intrinsically tied to display. I did not suggest
> either as a substitute for ROCm.
>
>>
>>>> Beyond that, sharing the display path is increasingly painful:
>>>>
>>>> - Compute hammers the queues more than graphics, so sharing
>>>> virtio gpu's single control queue with display/virgl causes
>>>> contention
>>>> and display stutter.
>>>
>>> All non-cursor commands do share one control queue, but a fence
>>> avoids serialization.
>>
>> yes, agreed.
>>
>>>
>>> There may still be implementation-level contention, and it is not
>>> necessarily specific to compute. A sufficiently busy graphics workload
>>> could expose the same bottlenecks. Possible contributors in current QEMU
>>> include:
>>>
>>> a) qemu_console_hw_gl_block() blocks the entire queue when QEMU only
>>> needs to fence scanout commands.
>>
>> Yes, agreed.
>>
>>>
>>> b) virtio_gpu_virgl_unmap_resource_blob() may also block the entire
>>> queue just to delay one command.
>>
>> Yes, but it is seems like it is must, someone else in AMD tried to use
>> async method to relase blob, but it failed to consistency issue, then
>> reverted to sync version.
>
> Queue-wide suspension is not inherently required. Commit 4eb0aace85f5
> ("virtio-gpu: Support mapping hostmem blobs with map_fixed") added a
> path that avoids per-blob MemoryRegion teardown when
> virgl_renderer_resource_map_fixed() succeeds. The remaining path is also
> being improved with:
>
> https://lore.kernel.org/qemu-devel/20260424-force_rcu-v4-0-
> feccfaca0568@rsg.ci.i.u-tokyo.ac.jp/
> ("[PATCH v4 0/6] virtio-gpu: Force RCU when unmapping blob")
Thanks. force_rcu is a clean fix for the RCU-reclamation part, but it
still keeps the unmap synchronous and serial.
>
>>
>>>
>>> c) QEMU dispatches the control queue and calls into virglrenderer from
>>> its main-loop thread along with display work and many other things.
>>> Venus's render server can offload renderer work, but control-queue
>>> dispatch remains in QEMU's main loop.
>>
>> Yes, we did some async optimization in ROCm context, but its
>> effectiveness is limited, see bellow.
>>
>>>
>>> In any case, I think you need to do some experiments to track down
>>> the real cause. a) is easy to check: just comment out all
>>> qemu_console_hw_gl_block() calls; it may corrupt display but removes
>>> the blocking. b) can also be tested by leaking the mappings instead
>>> of blocking the whole queue. Using a different display device like
>>> qxl tells whether c) is causing contention.
>>
>> Yes, totally agreed. following is my findings. In short words:
>>
>> Optimization can reduce queue pressure, but it can't withstand
>> absolute overload because each command has some overhead. Making all
>> commands asynchronous would lead to a debugging hell about
>> asynchronous issues.
>> And we have high load applications rocmprofiler that continuously
>> catch information need virtio queue to handle. But create a new
>> backend can not solve it simply, we are trying to find a way. like
>> shmem between guest and host, then use cpu polling, bypass the virtqueue.
>
> Most commands are fast on the CPU side, while heavy processing
> happens asynchronously on the GPU. Cases (a) and (b) are exceptions.
>
>>
>> The load is mostly memory management. Running an AI model allocates
>> and frees a large number of blobs. We already did some optimization
>> release them asynchronously, but the host processing is a single queue
>> one
>> process_cmdq, this is where the main bottleneck in my debugging work /
>> my understanding so far. I'm not certain it's the whole picture, so
>> please correct if I am wrong.
>>
>> A model load or unload frees a large batch of BOs and allocates
>> another. Some of those commands are async in the virtio-gpu guest
>> driver, but QEMU still has to work through them on the one queue,
>> which takes time; so even though any single command is quick, there
>> are simply too many of them, the single queue backs up, and everything
>> behind it, gets delayed.
>>
>> real work load (a few downstream customisations): loading one 16 GB
>> model (gemm4 e4b), drives ~1200 blob creates, a burst of
>> ~1400 resource frees at teardown, ~3700 submits and ~6000 virtqueue
>> notifies, caused a 22 s guest soft lockup. And the behavior of memory
>> operations are controlled by upper layer like pytorch / HIP / runtime,
>> we can not control it.
>>
>> To be honest, a separate backend won't fix this. But the real solution
>> maybe is compute specific. That logic is only useful to the compute
>> path, and folding it into the shared display device / renderer would
>> mean churning code that is mature and stable for graphics, with
>> regression risk. Keeping compute on its own instance and backend lets
>> us iterate on these compute only optimisations.
>
> A 22-second lockup is too long for those command counts.
>
> The most probable explanation I have is that the ROCm integration blocks
> QEMU's main loop thread while synchronously waiting for GPU execution.
> Creating separate devices won't resolve this because the main loop
> thread is shared, and synchronously waiting on the GPU should be avoided
> in the first place.
No synchronously waiting in ROCm backend, we are using user queue, and
event waiting, no sync operation in CMD wait. all the resource release
in ROCm are all async now.
Only the sync thing is memory thing mapping/unmapping in qemu, as long
as it remains synchronous, it will be overwhelmed by the massive number
of requests.
>
> In any case, profiling is necessary before touching the implementation.
>
>>
>>>
>>>> - Compute contexts need far more blob / shared memory than a
>>>> display one.
>>>
>>> It is not a problem by itself. Frequent mapping and unmapping might
>>> amplify the second issue above, but that needs to be measured.
>>
>> Yes, agreed. I can give more detailed information.
>>
>>>
>>>> - Maybe needs a wider ROCm / compute stack, cause the render
>>>> model fits poorly:
>>>> rocprofiler (PC sampling, SQTT/SPM, counters, high bandwidth
>>>> streams)
>>>> and ROCgdb (wave control, address watch, async exceptions an
>>>> out of band channel that must not block display).
>>>
>>> virglrenderer does not impose a particular render model. That's why
>>> Vulkan Compute just works with Venus.
>>
>> Yes but vulkan is used for GFX initally. And can not support many AI
>> application.>
>>>> - Events, faults and GPU reset/SMI are async and don't map onto
>>>> fences.> - All of this is hard to extend cleanly inside a display
>>>> capset.
>>> Capset is not about display but determines the protocol of the
>>> VIRTIO_GPU_CMD_SUBMIT_3D command stream. You have described events,
>>> faults and GPU reset/SMI are async don't map onto fences that may be
>>> associated with VIRTIO_GPU_CMD_SUBMIT_3D which is dictated by capset.
>>> An additional feature may be necessary, and it may or may not be
>>> dictated by capset. The other things are irrelevant with the protocol
>>> capset represents; they are either behavioral or about different
>>> commands.
>>
>> A fence is the one shot, but event is stateful and repeatable.
>> That may or may not be tied to capset. Agreed.
>>
>>>
>>>>
>>>> On the QEMU/host side, would something like this be OK? One step,
>>>> two parts:
>>>>
>>>> - a dedicated headless virtio gpu instance for compute.
>>>
>>> A second device would isolate its virtqueues and device-wide
>>> renderer_blocked state. That may be useful if measurements show that
>>> these are the bottlenecks, but it is not yet clear that they are or that
>>> a second device is the appropriate solution.
>>>
>>>> - that instance served by a separate ROCm backend library loaded
>>>> in-process by QEMU.
>>>
>>> First, I think we need to establish why ROCm cannot or should not remain
>>> in virglrenderer. The virglrenderer, Venus, and VCL maintainers are
>>> likely better placed to advise on that boundary. Once the protocol
>>> requirements and performance measurements are clear, we can assess the
>>> appropriate QEMU integration.
>>
>> venus is borned for GFX.
>> virCL not merged.
>>
>> To be clear, I'm not saying virglrenderer can't host a ROCm native
>> context it clearly can. My hesitation is more about fit and direction:
>> virglrenderer has grown up around GL/graphics, and I haven't yet found
>> compute oriented plumbing there to build on, while ROCm moves very
>> fast and I need something I can keep current with low friction.
>
> Whether keeping ROCm in virglrenderer would create extra friction is
> primarily a question for the virglrenderer maintainers. Its graphics
> origins do not by themselves motivate adding a separate backend
> interface to QEMU.
Fair. The first draft version in virglrenderer was in May 2024, and ROCm
has gone 5.7 → 7.14 in that window.
Regards,
Honglei
>
> Regards,
> Akihiko Odaki
>
>>
>> Regards,
>> Honglei
>>
>>
>>>
>>> [2] https://developers.redhat.com/articles/2025/06/05/how-we-
>>> improved- ai-inference-macos-podman-containers
>>> [3] https://www.qualcomm.com/developer/blog/2024/10/vcl-virtio-gpu-
>>> opencl-driver
>>>
>>> Regards,
>>> Akihiko Odaki
>>>
>>>>
>>>> That reuses the existing pluggable backend model, a second virtio
>>>> gpu + a
>>>> backend library. It doesn't add dedicated queues for debug/profiling
>>>> currently.
>>>>
>>>> Waiting for reply and happy to share more detail. Thanks!
>>>>
>>>> [1] https://gitlab.freedesktop.org/virgl/virglrenderer/-/
>>>> merge_requests/1568
>>>>
>>>> Regards,
>>>> Honglei
>>>
>>
>
^ permalink raw reply [flat|nested] 14+ messages in thread
* Re: About new backend for GPU compute ROCm in qemu
2026-08-18 2:50 ` Huang, Honglei
@ 2026-08-18 4:05 ` Akihiko Odaki
2026-08-18 4:26 ` Huang, Honglei
0 siblings, 1 reply; 14+ messages in thread
From: Akihiko Odaki @ 2026-08-18 4:05 UTC (permalink / raw)
To: Huang, Honglei
Cc: qemu-devel, virtio-comment, dri-devel, virtualization,
Honglei Huang, Huang Rui, Michael S. Tsirkin, Alex Bennée,
Dmitry Osipenko, Marc-André Lureau, Stefano Garzarella,
Gerd Hoffmann, David Airlie, Peter Maydell
On 2026/08/18 11:50, Huang, Honglei wrote:
>
>
> On 8/18/2026 12:29 AM, Akihiko Odaki wrote:
>> On 2026/08/17 22:44, Huang, Honglei wrote:
>>>
>>>
>>> On 8/17/2026 7:44 PM, Akihiko Odaki wrote:
>>>> On 2026/08/17 12:19, Huang, Honglei wrote:
>>>>>
>>>>> Hi Michael, Alex, Dmitry, Akihiko,
>>>>
>>>> Hi Honglei,
>>>>
>>>>>
>>>>> I'm bringing AMD GPU compute ROCm based on virtio. I posted a ROCm
>>>>> over virtio
>>>>> implementation to virglrenderer nine months ago (MR !1568 [1]). The
>>>>> ROCm side has
>>>>> been supportted by ROCm offical.
>>>>>
>>>>> Current implementation is a virtio gpu context type capset handled
>>>>> inside
>>>>> virglrenderer, sharing the display path. That's an awkward fit, many
>>>>> compute GPUs have no display engine at all.
>>>>
>>>> I think "sharing the display path" conflates several layers and
>>>> makes the problem difficult to assess. It would help to identify the
>>>> concrete constraint behind "awkward fit."
>>>>
>>>> End-to-end, there are four relevant layers:
>>>>
>>>> 1. Host GPU stack: hardware, host kernel, and host userspace
>>>> 2. Paravirtualization stack: virglrenderer and QEMU
>>>
>>> Yes we are asking can we add a new file like virtio-gpu specific for
>>> compute, but maybe we can only add a new backend like virglrenderer
>>> specific for compute.
>>>
>>>> 3. Host/guest interface: virtio and the capset-specific command stream
>>>
>>> In this plan we may need just add a capset id.
>>>
>>>> 4. Guest GPU stack: guest kernel and guest userspace
>>>
>>> Won't modify the guest kernel in this plan, this email list.
>>>
>>>>
>>>> Orthogonally, acceleration is separate from display and scanout. A
>>>> physical device may provide both, but acceleration does not require a
>>>> display engine. Linux likewise exposes render and compute interfaces
>>>> separately from modesetting. The userspace interface virglrenderer
>>>> uses is messy; there is Vulkan, EGL, OpenGL, and now you are adding
>>>> ROCm. But there is one thing I must note is that acceleration and
>>>> display is decoupled, and acceleration does not require display.
>>>
>>> Yes totally agreed.
>>>
>>>>
>>>> At the protocol layer, context command buffers are carried by
>>>> VIRTIO_GPU_CMD_SUBMIT_3D. Scanout uses separate core virtio-gpu
>>>> commands, and VIRTIO_GPU_CMD_GET_DISPLAY_INFO may report no enabled
>>>> displays. At the implementation layer, QEMU handles scanout
>>>> presentation. virgl_cmd_set_scanout() obtains resource information
>>>> through virgl_renderer_resource_get_info() or
>>>> virgl_renderer_resource_get_info_ext(). That does not make scanout a
>>>> virglrenderer-owned display path.
>>>
>>> Yes, agreed.
>>>
>>>>
>>>> Therefore, if "sharing the display path" means sharing the same
>>>> device, control queue, and QEMU execution context, that identifies a
>>>> possible source of contention. If it means that capsets or
>>>> virglrenderer are inherently tied to display, I do not think that is
>>>> accurate. Vulkan compute is already used through Venus with libkrun
>>>> [2], and VCL proposes OpenCL support through virglrenderer [3].
>>>
>>> Yes,but the vulkan is for GFX originally, and for some formal AI
>>> frame work like pytorch, it's support is limited, and it performance
>>> is lower than ROCm, and vulkan also lacks many AI infrastructure,
>>> like composable kernel.
>>> And for virCL, actually it is came from same project with ROCm native
>>> context, but the original author didn't continue to support it, they
>>> handed it over to someone else to take over. And in the first version of
>>> virCL, it didn't pass the test of actual projects.
>>>
>>> And it seems like virCL didn't upstream into virglrenderer also,
>>> correct me if I am wrong.
>>
>> I cited Venus and VCL only as examples showing that virtio-gpu and
>> virglrenderer are not intrinsically tied to display. I did not suggest
>> either as a substitute for ROCm.
>>
>>>
>>>>> Beyond that, sharing the display path is increasingly painful:
>>>>>
>>>>> - Compute hammers the queues more than graphics, so sharing
>>>>> virtio gpu's single control queue with display/virgl causes
>>>>> contention
>>>>> and display stutter.
>>>>
>>>> All non-cursor commands do share one control queue, but a fence
>>>> avoids serialization.
>>>
>>> yes, agreed.
>>>
>>>>
>>>> There may still be implementation-level contention, and it is not
>>>> necessarily specific to compute. A sufficiently busy graphics workload
>>>> could expose the same bottlenecks. Possible contributors in current
>>>> QEMU
>>>> include:
>>>>
>>>> a) qemu_console_hw_gl_block() blocks the entire queue when QEMU only
>>>> needs to fence scanout commands.
>>>
>>> Yes, agreed.
>>>
>>>>
>>>> b) virtio_gpu_virgl_unmap_resource_blob() may also block the entire
>>>> queue just to delay one command.
>>>
>>> Yes, but it is seems like it is must, someone else in AMD tried to
>>> use async method to relase blob, but it failed to consistency issue,
>>> then
>>> reverted to sync version.
>>
>> Queue-wide suspension is not inherently required. Commit 4eb0aace85f5
>> ("virtio-gpu: Support mapping hostmem blobs with map_fixed") added a
>> path that avoids per-blob MemoryRegion teardown when
>> virgl_renderer_resource_map_fixed() succeeds. The remaining path is
>> also being improved with:
>>
>> https://lore.kernel.org/qemu-devel/20260424-force_rcu-v4-0-
>> feccfaca0568@rsg.ci.i.u-tokyo.ac.jp/
>> ("[PATCH v4 0/6] virtio-gpu: Force RCU when unmapping blob")
>
> Thanks. force_rcu is a clean fix for the RCU-reclamation part, but it
> still keeps the unmap synchronous and serial.
>
>>
>>>
>>>>
>>>> c) QEMU dispatches the control queue and calls into virglrenderer from
>>>> its main-loop thread along with display work and many other things.
>>>> Venus's render server can offload renderer work, but control-queue
>>>> dispatch remains in QEMU's main loop.
>>>
>>> Yes, we did some async optimization in ROCm context, but its
>>> effectiveness is limited, see bellow.
>>>
>>>>
>>>> In any case, I think you need to do some experiments to track down
>>>> the real cause. a) is easy to check: just comment out all
>>>> qemu_console_hw_gl_block() calls; it may corrupt display but removes
>>>> the blocking. b) can also be tested by leaking the mappings instead
>>>> of blocking the whole queue. Using a different display device like
>>>> qxl tells whether c) is causing contention.
>>>
>>> Yes, totally agreed. following is my findings. In short words:
>>>
>>> Optimization can reduce queue pressure, but it can't withstand
>>> absolute overload because each command has some overhead. Making all
>>> commands asynchronous would lead to a debugging hell about
>>> asynchronous issues.
>>> And we have high load applications rocmprofiler that continuously
>>> catch information need virtio queue to handle. But create a new
>>> backend can not solve it simply, we are trying to find a way. like
>>> shmem between guest and host, then use cpu polling, bypass the
>>> virtqueue.
>>
>> Most commands are fast on the CPU side, while heavy processing
>> happens asynchronously on the GPU. Cases (a) and (b) are exceptions.
>>
>>>
>>> The load is mostly memory management. Running an AI model allocates
>>> and frees a large number of blobs. We already did some optimization
>>> release them asynchronously, but the host processing is a single
>>> queue one
>>> process_cmdq, this is where the main bottleneck in my debugging
>>> work / my understanding so far. I'm not certain it's the whole
>>> picture, so please correct if I am wrong.
>>>
>>> A model load or unload frees a large batch of BOs and allocates
>>> another. Some of those commands are async in the virtio-gpu guest
>>> driver, but QEMU still has to work through them on the one queue,
>>> which takes time; so even though any single command is quick, there
>>> are simply too many of them, the single queue backs up, and
>>> everything behind it, gets delayed.
>>>
>>> real work load (a few downstream customisations): loading one 16 GB
>>> model (gemm4 e4b), drives ~1200 blob creates, a burst of
>>> ~1400 resource frees at teardown, ~3700 submits and ~6000 virtqueue
>>> notifies, caused a 22 s guest soft lockup. And the behavior of memory
>>> operations are controlled by upper layer like pytorch / HIP / runtime,
>>> we can not control it.
>>>
>>> To be honest, a separate backend won't fix this. But the real
>>> solution maybe is compute specific. That logic is only useful to the
>>> compute path, and folding it into the shared display device /
>>> renderer would mean churning code that is mature and stable for
>>> graphics, with regression risk. Keeping compute on its own instance
>>> and backend lets us iterate on these compute only optimisations.
>>
>> A 22-second lockup is too long for those command counts.
>>
>> The most probable explanation I have is that the ROCm integration
>> blocks QEMU's main loop thread while synchronously waiting for GPU
>> execution. Creating separate devices won't resolve this because the
>> main loop thread is shared, and synchronously waiting on the GPU
>> should be avoided in the first place.
>
> No synchronously waiting in ROCm backend, we are using user queue, and
> event waiting, no sync operation in CMD wait. all the resource release
> in ROCm are all async now.
> Only the sync thing is memory thing mapping/unmapping in qemu, as long
> as it remains synchronous, it will be overwhelmed by the massive number
> of requests.
Mapping and unmapping should not block QEMU's main-loop thread for that
long. The command counts you reported are relatively small. That is why
I suspect something else went wrong, such as the main-loop thread being
inadvertently blocked while waiting for the GPU.
>
>>
>> In any case, profiling is necessary before touching the implementation.
>>
>>>
>>>>
>>>>> - Compute contexts need far more blob / shared memory than a
>>>>> display one.
>>>>
>>>> It is not a problem by itself. Frequent mapping and unmapping might
>>>> amplify the second issue above, but that needs to be measured.
>>>
>>> Yes, agreed. I can give more detailed information.
>>>
>>>>
>>>>> - Maybe needs a wider ROCm / compute stack, cause the render
>>>>> model fits poorly:
>>>>> rocprofiler (PC sampling, SQTT/SPM, counters, high bandwidth
>>>>> streams)
>>>>> and ROCgdb (wave control, address watch, async exceptions an
>>>>> out of band channel that must not block display).
>>>>
>>>> virglrenderer does not impose a particular render model. That's why
>>>> Vulkan Compute just works with Venus.
>>>
>>> Yes but vulkan is used for GFX initally. And can not support many AI
>>> application.>
>>>>> - Events, faults and GPU reset/SMI are async and don't map onto
>>>>> fences.> - All of this is hard to extend cleanly inside a
>>>>> display capset.
>>>> Capset is not about display but determines the protocol of the
>>>> VIRTIO_GPU_CMD_SUBMIT_3D command stream. You have described events,
>>>> faults and GPU reset/SMI are async don't map onto fences that may be
>>>> associated with VIRTIO_GPU_CMD_SUBMIT_3D which is dictated by
>>>> capset. An additional feature may be necessary, and it may or may
>>>> not be dictated by capset. The other things are irrelevant with the
>>>> protocol capset represents; they are either behavioral or about
>>>> different commands.
>>>
>>> A fence is the one shot, but event is stateful and repeatable.
>>> That may or may not be tied to capset. Agreed.
>>>
>>>>
>>>>>
>>>>> On the QEMU/host side, would something like this be OK? One step,
>>>>> two parts:
>>>>>
>>>>> - a dedicated headless virtio gpu instance for compute.
>>>>
>>>> A second device would isolate its virtqueues and device-wide
>>>> renderer_blocked state. That may be useful if measurements show that
>>>> these are the bottlenecks, but it is not yet clear that they are or
>>>> that
>>>> a second device is the appropriate solution.
>>>>
>>>>> - that instance served by a separate ROCm backend library loaded
>>>>> in-process by QEMU.
>>>>
>>>> First, I think we need to establish why ROCm cannot or should not
>>>> remain
>>>> in virglrenderer. The virglrenderer, Venus, and VCL maintainers are
>>>> likely better placed to advise on that boundary. Once the protocol
>>>> requirements and performance measurements are clear, we can assess the
>>>> appropriate QEMU integration.
>>>
>>> venus is borned for GFX.
>>> virCL not merged.
>>>
>>> To be clear, I'm not saying virglrenderer can't host a ROCm native
>>> context it clearly can. My hesitation is more about fit and
>>> direction: virglrenderer has grown up around GL/graphics, and I
>>> haven't yet found compute oriented plumbing there to build on, while
>>> ROCm moves very fast and I need something I can keep current with low
>>> friction.
>>
>> Whether keeping ROCm in virglrenderer would create extra friction is
>> primarily a question for the virglrenderer maintainers. Its graphics
>> origins do not by themselves motivate adding a separate backend
>> interface to QEMU.
>
> Fair. The first draft version in virglrenderer was in May 2024, and ROCm
> has gone 5.7 → 7.14 in that window.
One point to note is that virtio-gpu development in QEMU is somewhat
less active. crosvm is the most active user of virglrenderer, and QEMU
sometimes lags behind it. If you are considering moving the ROCm
integration from virglrenderer to QEMU solely because ROCm evolves
rapidly, I do not think that would be a good idea. A rapidly evolving
component is better kept in virglrenderer unless there is another reason
to place it in QEMU.
Regards,
Akihiko Odaki
^ permalink raw reply [flat|nested] 14+ messages in thread
* Re: About new backend for GPU compute ROCm in qemu
2026-08-18 4:05 ` Akihiko Odaki
@ 2026-08-18 4:26 ` Huang, Honglei
2026-08-18 7:50 ` Akihiko Odaki
0 siblings, 1 reply; 14+ messages in thread
From: Huang, Honglei @ 2026-08-18 4:26 UTC (permalink / raw)
To: Akihiko Odaki
Cc: qemu-devel, virtio-comment, dri-devel, virtualization,
Honglei Huang, Huang Rui, Michael S. Tsirkin, Alex Bennée,
Dmitry Osipenko, Marc-André Lureau, Stefano Garzarella,
Gerd Hoffmann, David Airlie, Peter Maydell
On 8/18/2026 12:05 PM, Akihiko Odaki wrote:
> On 2026/08/18 11:50, Huang, Honglei wrote:
>>
>>
>> On 8/18/2026 12:29 AM, Akihiko Odaki wrote:
>>> On 2026/08/17 22:44, Huang, Honglei wrote:
>>>>
>>>>
>>>> On 8/17/2026 7:44 PM, Akihiko Odaki wrote:
>>>>> On 2026/08/17 12:19, Huang, Honglei wrote:
>>>>>>
>>>>>> Hi Michael, Alex, Dmitry, Akihiko,
>>>>>
>>>>> Hi Honglei,
>>>>>
>>>>>>
>>>>>> I'm bringing AMD GPU compute ROCm based on virtio. I posted a ROCm
>>>>>> over virtio
>>>>>> implementation to virglrenderer nine months ago (MR !1568 [1]).
>>>>>> The ROCm side has
>>>>>> been supportted by ROCm offical.
>>>>>>
>>>>>> Current implementation is a virtio gpu context type capset handled
>>>>>> inside
>>>>>> virglrenderer, sharing the display path. That's an awkward fit, many
>>>>>> compute GPUs have no display engine at all.
>>>>>
>>>>> I think "sharing the display path" conflates several layers and
>>>>> makes the problem difficult to assess. It would help to identify
>>>>> the concrete constraint behind "awkward fit."
>>>>>
>>>>> End-to-end, there are four relevant layers:
>>>>>
>>>>> 1. Host GPU stack: hardware, host kernel, and host userspace
>>>>> 2. Paravirtualization stack: virglrenderer and QEMU
>>>>
>>>> Yes we are asking can we add a new file like virtio-gpu specific for
>>>> compute, but maybe we can only add a new backend like virglrenderer
>>>> specific for compute.
>>>>
>>>>> 3. Host/guest interface: virtio and the capset-specific command stream
>>>>
>>>> In this plan we may need just add a capset id.
>>>>
>>>>> 4. Guest GPU stack: guest kernel and guest userspace
>>>>
>>>> Won't modify the guest kernel in this plan, this email list.
>>>>
>>>>>
>>>>> Orthogonally, acceleration is separate from display and scanout. A
>>>>> physical device may provide both, but acceleration does not require a
>>>>> display engine. Linux likewise exposes render and compute interfaces
>>>>> separately from modesetting. The userspace interface virglrenderer
>>>>> uses is messy; there is Vulkan, EGL, OpenGL, and now you are adding
>>>>> ROCm. But there is one thing I must note is that acceleration and
>>>>> display is decoupled, and acceleration does not require display.
>>>>
>>>> Yes totally agreed.
>>>>
>>>>>
>>>>> At the protocol layer, context command buffers are carried by
>>>>> VIRTIO_GPU_CMD_SUBMIT_3D. Scanout uses separate core virtio-gpu
>>>>> commands, and VIRTIO_GPU_CMD_GET_DISPLAY_INFO may report no enabled
>>>>> displays. At the implementation layer, QEMU handles scanout
>>>>> presentation. virgl_cmd_set_scanout() obtains resource information
>>>>> through virgl_renderer_resource_get_info() or
>>>>> virgl_renderer_resource_get_info_ext(). That does not make scanout
>>>>> a virglrenderer-owned display path.
>>>>
>>>> Yes, agreed.
>>>>
>>>>>
>>>>> Therefore, if "sharing the display path" means sharing the same
>>>>> device, control queue, and QEMU execution context, that identifies
>>>>> a possible source of contention. If it means that capsets or
>>>>> virglrenderer are inherently tied to display, I do not think that
>>>>> is accurate. Vulkan compute is already used through Venus with
>>>>> libkrun [2], and VCL proposes OpenCL support through virglrenderer
>>>>> [3].
>>>>
>>>> Yes,but the vulkan is for GFX originally, and for some formal AI
>>>> frame work like pytorch, it's support is limited, and it performance
>>>> is lower than ROCm, and vulkan also lacks many AI infrastructure,
>>>> like composable kernel.
>>>> And for virCL, actually it is came from same project with ROCm
>>>> native context, but the original author didn't continue to support
>>>> it, they handed it over to someone else to take over. And in the
>>>> first version of
>>>> virCL, it didn't pass the test of actual projects.
>>>>
>>>> And it seems like virCL didn't upstream into virglrenderer also,
>>>> correct me if I am wrong.
>>>
>>> I cited Venus and VCL only as examples showing that virtio-gpu and
>>> virglrenderer are not intrinsically tied to display. I did not suggest
>>> either as a substitute for ROCm.
>>>
>>>>
>>>>>> Beyond that, sharing the display path is increasingly painful:
>>>>>>
>>>>>> - Compute hammers the queues more than graphics, so sharing
>>>>>> virtio gpu's single control queue with display/virgl causes
>>>>>> contention
>>>>>> and display stutter.
>>>>>
>>>>> All non-cursor commands do share one control queue, but a fence
>>>>> avoids serialization.
>>>>
>>>> yes, agreed.
>>>>
>>>>>
>>>>> There may still be implementation-level contention, and it is not
>>>>> necessarily specific to compute. A sufficiently busy graphics workload
>>>>> could expose the same bottlenecks. Possible contributors in current
>>>>> QEMU
>>>>> include:
>>>>>
>>>>> a) qemu_console_hw_gl_block() blocks the entire queue when QEMU only
>>>>> needs to fence scanout commands.
>>>>
>>>> Yes, agreed.
>>>>
>>>>>
>>>>> b) virtio_gpu_virgl_unmap_resource_blob() may also block the entire
>>>>> queue just to delay one command.
>>>>
>>>> Yes, but it is seems like it is must, someone else in AMD tried to
>>>> use async method to relase blob, but it failed to consistency issue,
>>>> then
>>>> reverted to sync version.
>>>
>>> Queue-wide suspension is not inherently required. Commit 4eb0aace85f5
>>> ("virtio-gpu: Support mapping hostmem blobs with map_fixed") added a
>>> path that avoids per-blob MemoryRegion teardown when
>>> virgl_renderer_resource_map_fixed() succeeds. The remaining path is
>>> also being improved with:
>>>
>>> https://lore.kernel.org/qemu-devel/20260424-force_rcu-v4-0-
>>> feccfaca0568@rsg.ci.i.u-tokyo.ac.jp/
>>> ("[PATCH v4 0/6] virtio-gpu: Force RCU when unmapping blob")
>>
>> Thanks. force_rcu is a clean fix for the RCU-reclamation part, but it
>> still keeps the unmap synchronous and serial.
>>
>>>
>>>>
>>>>>
>>>>> c) QEMU dispatches the control queue and calls into virglrenderer from
>>>>> its main-loop thread along with display work and many other
>>>>> things.
>>>>> Venus's render server can offload renderer work, but control-queue
>>>>> dispatch remains in QEMU's main loop.
>>>>
>>>> Yes, we did some async optimization in ROCm context, but its
>>>> effectiveness is limited, see bellow.
>>>>
>>>>>
>>>>> In any case, I think you need to do some experiments to track down
>>>>> the real cause. a) is easy to check: just comment out all
>>>>> qemu_console_hw_gl_block() calls; it may corrupt display but
>>>>> removes the blocking. b) can also be tested by leaking the mappings
>>>>> instead of blocking the whole queue. Using a different display
>>>>> device like qxl tells whether c) is causing contention.
>>>>
>>>> Yes, totally agreed. following is my findings. In short words:
>>>>
>>>> Optimization can reduce queue pressure, but it can't withstand
>>>> absolute overload because each command has some overhead. Making all
>>>> commands asynchronous would lead to a debugging hell about
>>>> asynchronous issues.
>>>> And we have high load applications rocmprofiler that continuously
>>>> catch information need virtio queue to handle. But create a new
>>>> backend can not solve it simply, we are trying to find a way. like
>>>> shmem between guest and host, then use cpu polling, bypass the
>>>> virtqueue.
>>>
>>> Most commands are fast on the CPU side, while heavy processing
>>> happens asynchronously on the GPU. Cases (a) and (b) are exceptions.
>>>
>>>>
>>>> The load is mostly memory management. Running an AI model allocates
>>>> and frees a large number of blobs. We already did some optimization
>>>> release them asynchronously, but the host processing is a single
>>>> queue one
>>>> process_cmdq, this is where the main bottleneck in my debugging
>>>> work / my understanding so far. I'm not certain it's the whole
>>>> picture, so please correct if I am wrong.
>>>>
>>>> A model load or unload frees a large batch of BOs and allocates
>>>> another. Some of those commands are async in the virtio-gpu guest
>>>> driver, but QEMU still has to work through them on the one queue,
>>>> which takes time; so even though any single command is quick, there
>>>> are simply too many of them, the single queue backs up, and
>>>> everything behind it, gets delayed.
>>>>
>>>> real work load (a few downstream customisations): loading one 16 GB
>>>> model (gemm4 e4b), drives ~1200 blob creates, a burst of
>>>> ~1400 resource frees at teardown, ~3700 submits and ~6000 virtqueue
>>>> notifies, caused a 22 s guest soft lockup. And the behavior of
>>>> memory operations are controlled by upper layer like pytorch / HIP /
>>>> runtime,
>>>> we can not control it.
>>>>
>>>> To be honest, a separate backend won't fix this. But the real
>>>> solution maybe is compute specific. That logic is only useful to the
>>>> compute path, and folding it into the shared display device /
>>>> renderer would mean churning code that is mature and stable for
>>>> graphics, with regression risk. Keeping compute on its own instance
>>>> and backend lets us iterate on these compute only optimisations.
>>>
>>> A 22-second lockup is too long for those command counts.
>>>
>>> The most probable explanation I have is that the ROCm integration
>>> blocks QEMU's main loop thread while synchronously waiting for GPU
>>> execution. Creating separate devices won't resolve this because the
>>> main loop thread is shared, and synchronously waiting on the GPU
>>> should be avoided in the first place.
>>
>> No synchronously waiting in ROCm backend, we are using user queue, and
>> event waiting, no sync operation in CMD wait. all the resource release
>> in ROCm are all async now.
>> Only the sync thing is memory thing mapping/unmapping in qemu, as long
>> as it remains synchronous, it will be overwhelmed by the massive
>> number of requests.
>
> Mapping and unmapping should not block QEMU's main-loop thread for that
> long. The command counts you reported are relatively small. That is why
> I suspect something else went wrong, such as the main-loop thread being
> inadvertently blocked while waiting for the GPU.
Will investigate it.
>
>>
>>>
>>> In any case, profiling is necessary before touching the implementation.
>>>
>>>>
>>>>>
>>>>>> - Compute contexts need far more blob / shared memory than a
>>>>>> display one.
>>>>>
>>>>> It is not a problem by itself. Frequent mapping and unmapping might
>>>>> amplify the second issue above, but that needs to be measured.
>>>>
>>>> Yes, agreed. I can give more detailed information.
>>>>
>>>>>
>>>>>> - Maybe needs a wider ROCm / compute stack, cause the render
>>>>>> model fits poorly:
>>>>>> rocprofiler (PC sampling, SQTT/SPM, counters, high bandwidth
>>>>>> streams)
>>>>>> and ROCgdb (wave control, address watch, async exceptions an
>>>>>> out of band channel that must not block display).
>>>>>
>>>>> virglrenderer does not impose a particular render model. That's why
>>>>> Vulkan Compute just works with Venus.
>>>>
>>>> Yes but vulkan is used for GFX initally. And can not support many AI
>>>> application.>
>>>>>> - Events, faults and GPU reset/SMI are async and don't map onto
>>>>>> fences.> - All of this is hard to extend cleanly inside a
>>>>>> display capset.
>>>>> Capset is not about display but determines the protocol of the
>>>>> VIRTIO_GPU_CMD_SUBMIT_3D command stream. You have described events,
>>>>> faults and GPU reset/SMI are async don't map onto fences that may
>>>>> be associated with VIRTIO_GPU_CMD_SUBMIT_3D which is dictated by
>>>>> capset. An additional feature may be necessary, and it may or may
>>>>> not be dictated by capset. The other things are irrelevant with the
>>>>> protocol capset represents; they are either behavioral or about
>>>>> different commands.
>>>>
>>>> A fence is the one shot, but event is stateful and repeatable.
>>>> That may or may not be tied to capset. Agreed.
>>>>
>>>>>
>>>>>>
>>>>>> On the QEMU/host side, would something like this be OK? One step,
>>>>>> two parts:
>>>>>>
>>>>>> - a dedicated headless virtio gpu instance for compute.
>>>>>
>>>>> A second device would isolate its virtqueues and device-wide
>>>>> renderer_blocked state. That may be useful if measurements show that
>>>>> these are the bottlenecks, but it is not yet clear that they are or
>>>>> that
>>>>> a second device is the appropriate solution.
>>>>>
>>>>>> - that instance served by a separate ROCm backend library loaded
>>>>>> in-process by QEMU.
>>>>>
>>>>> First, I think we need to establish why ROCm cannot or should not
>>>>> remain
>>>>> in virglrenderer. The virglrenderer, Venus, and VCL maintainers are
>>>>> likely better placed to advise on that boundary. Once the protocol
>>>>> requirements and performance measurements are clear, we can assess the
>>>>> appropriate QEMU integration.
>>>>
>>>> venus is borned for GFX.
>>>> virCL not merged.
>>>>
>>>> To be clear, I'm not saying virglrenderer can't host a ROCm native
>>>> context it clearly can. My hesitation is more about fit and
>>>> direction: virglrenderer has grown up around GL/graphics, and I
>>>> haven't yet found compute oriented plumbing there to build on, while
>>>> ROCm moves very fast and I need something I can keep current with
>>>> low friction.
>>>
>>> Whether keeping ROCm in virglrenderer would create extra friction is
>>> primarily a question for the virglrenderer maintainers. Its graphics
>>> origins do not by themselves motivate adding a separate backend
>>> interface to QEMU.
>>
>> Fair. The first draft version in virglrenderer was in May 2024, and
>> ROCm has gone 5.7 → 7.14 in that window.
>
> One point to note is that virtio-gpu development in QEMU is somewhat
> less active. crosvm is the most active user of virglrenderer, and QEMU
> sometimes lags behind it. If you are considering moving the ROCm
> integration from virglrenderer to QEMU solely because ROCm evolves
> rapidly, I do not think that would be a good idea. A rapidly evolving
> component is better kept in virglrenderer unless there is another reason
> to place it in QEMU.
Actually didn't see something new about compute merged in to
virglrenderer this recently 2 years.
Regards,
Honglei
>
> Regards,
> Akihiko Odaki
^ permalink raw reply [flat|nested] 14+ messages in thread
* Re: About new backend for GPU compute ROCm in qemu
2026-08-18 4:26 ` Huang, Honglei
@ 2026-08-18 7:50 ` Akihiko Odaki
2026-08-18 8:53 ` Huang, Honglei
0 siblings, 1 reply; 14+ messages in thread
From: Akihiko Odaki @ 2026-08-18 7:50 UTC (permalink / raw)
To: Huang, Honglei
Cc: qemu-devel, virtio-comment, dri-devel, virtualization,
Honglei Huang, Huang Rui, Michael S. Tsirkin, Alex Bennée,
Dmitry Osipenko, Marc-André Lureau, Stefano Garzarella,
Gerd Hoffmann, David Airlie, Peter Maydell
On 2026/08/18 13:26, Huang, Honglei wrote:
>
>
> On 8/18/2026 12:05 PM, Akihiko Odaki wrote:
>> On 2026/08/18 11:50, Huang, Honglei wrote:
>>>
>>>
>>> On 8/18/2026 12:29 AM, Akihiko Odaki wrote:
>>>> On 2026/08/17 22:44, Huang, Honglei wrote:
>>>>>
>>>>>
>>>>> On 8/17/2026 7:44 PM, Akihiko Odaki wrote:
>>>>>> On 2026/08/17 12:19, Huang, Honglei wrote:
>>>>>>>
>>>>>>> Hi Michael, Alex, Dmitry, Akihiko,
>>>>>>
>>>>>> Hi Honglei,
>>>>>>
>>>>>>>
>>>>>>> I'm bringing AMD GPU compute ROCm based on virtio. I posted a
>>>>>>> ROCm over virtio
>>>>>>> implementation to virglrenderer nine months ago (MR !1568 [1]).
>>>>>>> The ROCm side has
>>>>>>> been supportted by ROCm offical.
>>>>>>>
>>>>>>> Current implementation is a virtio gpu context type capset
>>>>>>> handled inside
>>>>>>> virglrenderer, sharing the display path. That's an awkward fit, many
>>>>>>> compute GPUs have no display engine at all.
>>>>>>
>>>>>> I think "sharing the display path" conflates several layers and
>>>>>> makes the problem difficult to assess. It would help to identify
>>>>>> the concrete constraint behind "awkward fit."
>>>>>>
>>>>>> End-to-end, there are four relevant layers:
>>>>>>
>>>>>> 1. Host GPU stack: hardware, host kernel, and host userspace
>>>>>> 2. Paravirtualization stack: virglrenderer and QEMU
>>>>>
>>>>> Yes we are asking can we add a new file like virtio-gpu specific
>>>>> for compute, but maybe we can only add a new backend like
>>>>> virglrenderer specific for compute.
>>>>>
>>>>>> 3. Host/guest interface: virtio and the capset-specific command
>>>>>> stream
>>>>>
>>>>> In this plan we may need just add a capset id.
>>>>>
>>>>>> 4. Guest GPU stack: guest kernel and guest userspace
>>>>>
>>>>> Won't modify the guest kernel in this plan, this email list.
>>>>>
>>>>>>
>>>>>> Orthogonally, acceleration is separate from display and scanout. A
>>>>>> physical device may provide both, but acceleration does not require a
>>>>>> display engine. Linux likewise exposes render and compute interfaces
>>>>>> separately from modesetting. The userspace interface virglrenderer
>>>>>> uses is messy; there is Vulkan, EGL, OpenGL, and now you are
>>>>>> adding ROCm. But there is one thing I must note is that
>>>>>> acceleration and display is decoupled, and acceleration does not
>>>>>> require display.
>>>>>
>>>>> Yes totally agreed.
>>>>>
>>>>>>
>>>>>> At the protocol layer, context command buffers are carried by
>>>>>> VIRTIO_GPU_CMD_SUBMIT_3D. Scanout uses separate core virtio-gpu
>>>>>> commands, and VIRTIO_GPU_CMD_GET_DISPLAY_INFO may report no
>>>>>> enabled displays. At the implementation layer, QEMU handles
>>>>>> scanout presentation. virgl_cmd_set_scanout() obtains resource
>>>>>> information through virgl_renderer_resource_get_info() or
>>>>>> virgl_renderer_resource_get_info_ext(). That does not make scanout
>>>>>> a virglrenderer-owned display path.
>>>>>
>>>>> Yes, agreed.
>>>>>
>>>>>>
>>>>>> Therefore, if "sharing the display path" means sharing the same
>>>>>> device, control queue, and QEMU execution context, that identifies
>>>>>> a possible source of contention. If it means that capsets or
>>>>>> virglrenderer are inherently tied to display, I do not think that
>>>>>> is accurate. Vulkan compute is already used through Venus with
>>>>>> libkrun [2], and VCL proposes OpenCL support through virglrenderer
>>>>>> [3].
>>>>>
>>>>> Yes,but the vulkan is for GFX originally, and for some formal AI
>>>>> frame work like pytorch, it's support is limited, and it
>>>>> performance is lower than ROCm, and vulkan also lacks many AI
>>>>> infrastructure, like composable kernel.
>>>>> And for virCL, actually it is came from same project with ROCm
>>>>> native context, but the original author didn't continue to support
>>>>> it, they handed it over to someone else to take over. And in the
>>>>> first version of
>>>>> virCL, it didn't pass the test of actual projects.
>>>>>
>>>>> And it seems like virCL didn't upstream into virglrenderer also,
>>>>> correct me if I am wrong.
>>>>
>>>> I cited Venus and VCL only as examples showing that virtio-gpu and
>>>> virglrenderer are not intrinsically tied to display. I did not suggest
>>>> either as a substitute for ROCm.
>>>>
>>>>>
>>>>>>> Beyond that, sharing the display path is increasingly painful:
>>>>>>>
>>>>>>> - Compute hammers the queues more than graphics, so sharing
>>>>>>> virtio gpu's single control queue with display/virgl causes
>>>>>>> contention
>>>>>>> and display stutter.
>>>>>>
>>>>>> All non-cursor commands do share one control queue, but a fence
>>>>>> avoids serialization.
>>>>>
>>>>> yes, agreed.
>>>>>
>>>>>>
>>>>>> There may still be implementation-level contention, and it is not
>>>>>> necessarily specific to compute. A sufficiently busy graphics
>>>>>> workload
>>>>>> could expose the same bottlenecks. Possible contributors in
>>>>>> current QEMU
>>>>>> include:
>>>>>>
>>>>>> a) qemu_console_hw_gl_block() blocks the entire queue when QEMU only
>>>>>> needs to fence scanout commands.
>>>>>
>>>>> Yes, agreed.
>>>>>
>>>>>>
>>>>>> b) virtio_gpu_virgl_unmap_resource_blob() may also block the entire
>>>>>> queue just to delay one command.
>>>>>
>>>>> Yes, but it is seems like it is must, someone else in AMD tried to
>>>>> use async method to relase blob, but it failed to consistency
>>>>> issue, then
>>>>> reverted to sync version.
>>>>
>>>> Queue-wide suspension is not inherently required. Commit
>>>> 4eb0aace85f5 ("virtio-gpu: Support mapping hostmem blobs with
>>>> map_fixed") added a path that avoids per-blob MemoryRegion teardown
>>>> when virgl_renderer_resource_map_fixed() succeeds. The remaining
>>>> path is also being improved with:
>>>>
>>>> https://lore.kernel.org/qemu-devel/20260424-force_rcu-v4-0-
>>>> feccfaca0568@rsg.ci.i.u-tokyo.ac.jp/
>>>> ("[PATCH v4 0/6] virtio-gpu: Force RCU when unmapping blob")
>>>
>>> Thanks. force_rcu is a clean fix for the RCU-reclamation part, but it
>>> still keeps the unmap synchronous and serial.
>>>
>>>>
>>>>>
>>>>>>
>>>>>> c) QEMU dispatches the control queue and calls into virglrenderer
>>>>>> from
>>>>>> its main-loop thread along with display work and many other
>>>>>> things.
>>>>>> Venus's render server can offload renderer work, but control-
>>>>>> queue
>>>>>> dispatch remains in QEMU's main loop.
>>>>>
>>>>> Yes, we did some async optimization in ROCm context, but its
>>>>> effectiveness is limited, see bellow.
>>>>>
>>>>>>
>>>>>> In any case, I think you need to do some experiments to track down
>>>>>> the real cause. a) is easy to check: just comment out all
>>>>>> qemu_console_hw_gl_block() calls; it may corrupt display but
>>>>>> removes the blocking. b) can also be tested by leaking the
>>>>>> mappings instead of blocking the whole queue. Using a different
>>>>>> display device like qxl tells whether c) is causing contention.
>>>>>
>>>>> Yes, totally agreed. following is my findings. In short words:
>>>>>
>>>>> Optimization can reduce queue pressure, but it can't withstand
>>>>> absolute overload because each command has some overhead. Making
>>>>> all commands asynchronous would lead to a debugging hell about
>>>>> asynchronous issues.
>>>>> And we have high load applications rocmprofiler that continuously
>>>>> catch information need virtio queue to handle. But create a new
>>>>> backend can not solve it simply, we are trying to find a way. like
>>>>> shmem between guest and host, then use cpu polling, bypass the
>>>>> virtqueue.
>>>>
>>>> Most commands are fast on the CPU side, while heavy processing
>>>> happens asynchronously on the GPU. Cases (a) and (b) are exceptions.
>>>>
>>>>>
>>>>> The load is mostly memory management. Running an AI model allocates
>>>>> and frees a large number of blobs. We already did some optimization
>>>>> release them asynchronously, but the host processing is a single
>>>>> queue one
>>>>> process_cmdq, this is where the main bottleneck in my debugging
>>>>> work / my understanding so far. I'm not certain it's the whole
>>>>> picture, so please correct if I am wrong.
>>>>>
>>>>> A model load or unload frees a large batch of BOs and allocates
>>>>> another. Some of those commands are async in the virtio-gpu guest
>>>>> driver, but QEMU still has to work through them on the one queue,
>>>>> which takes time; so even though any single command is quick, there
>>>>> are simply too many of them, the single queue backs up, and
>>>>> everything behind it, gets delayed.
>>>>>
>>>>> real work load (a few downstream customisations): loading one 16 GB
>>>>> model (gemm4 e4b), drives ~1200 blob creates, a burst of
>>>>> ~1400 resource frees at teardown, ~3700 submits and ~6000 virtqueue
>>>>> notifies, caused a 22 s guest soft lockup. And the behavior of
>>>>> memory operations are controlled by upper layer like pytorch /
>>>>> HIP / runtime,
>>>>> we can not control it.
>>>>>
>>>>> To be honest, a separate backend won't fix this. But the real
>>>>> solution maybe is compute specific. That logic is only useful to
>>>>> the compute path, and folding it into the shared display device /
>>>>> renderer would mean churning code that is mature and stable for
>>>>> graphics, with regression risk. Keeping compute on its own instance
>>>>> and backend lets us iterate on these compute only optimisations.
>>>>
>>>> A 22-second lockup is too long for those command counts.
>>>>
>>>> The most probable explanation I have is that the ROCm integration
>>>> blocks QEMU's main loop thread while synchronously waiting for GPU
>>>> execution. Creating separate devices won't resolve this because the
>>>> main loop thread is shared, and synchronously waiting on the GPU
>>>> should be avoided in the first place.
>>>
>>> No synchronously waiting in ROCm backend, we are using user queue,
>>> and event waiting, no sync operation in CMD wait. all the resource
>>> release in ROCm are all async now.
>>> Only the sync thing is memory thing mapping/unmapping in qemu, as
>>> long as it remains synchronous, it will be overwhelmed by the massive
>>> number of requests.
>>
>> Mapping and unmapping should not block QEMU's main-loop thread for that
>> long. The command counts you reported are relatively small. That is why
>> I suspect something else went wrong, such as the main-loop thread being
>> inadvertently blocked while waiting for the GPU.
>
> Will investigate it.
>
>>
>>>
>>>>
>>>> In any case, profiling is necessary before touching the implementation.
>>>>
>>>>>
>>>>>>
>>>>>>> - Compute contexts need far more blob / shared memory than a
>>>>>>> display one.
>>>>>>
>>>>>> It is not a problem by itself. Frequent mapping and unmapping
>>>>>> might amplify the second issue above, but that needs to be measured.
>>>>>
>>>>> Yes, agreed. I can give more detailed information.
>>>>>
>>>>>>
>>>>>>> - Maybe needs a wider ROCm / compute stack, cause the render
>>>>>>> model fits poorly:
>>>>>>> rocprofiler (PC sampling, SQTT/SPM, counters, high bandwidth
>>>>>>> streams)
>>>>>>> and ROCgdb (wave control, address watch, async exceptions an
>>>>>>> out of band channel that must not block display).
>>>>>>
>>>>>> virglrenderer does not impose a particular render model. That's
>>>>>> why Vulkan Compute just works with Venus.
>>>>>
>>>>> Yes but vulkan is used for GFX initally. And can not support many
>>>>> AI application.>
>>>>>>> - Events, faults and GPU reset/SMI are async and don't map
>>>>>>> onto fences.> - All of this is hard to extend cleanly inside a
>>>>>>> display capset.
>>>>>> Capset is not about display but determines the protocol of the
>>>>>> VIRTIO_GPU_CMD_SUBMIT_3D command stream. You have described
>>>>>> events, faults and GPU reset/SMI are async don't map onto fences
>>>>>> that may be associated with VIRTIO_GPU_CMD_SUBMIT_3D which is
>>>>>> dictated by capset. An additional feature may be necessary, and it
>>>>>> may or may not be dictated by capset. The other things are
>>>>>> irrelevant with the protocol capset represents; they are either
>>>>>> behavioral or about different commands.
>>>>>
>>>>> A fence is the one shot, but event is stateful and repeatable.
>>>>> That may or may not be tied to capset. Agreed.
>>>>>
>>>>>>
>>>>>>>
>>>>>>> On the QEMU/host side, would something like this be OK? One step,
>>>>>>> two parts:
>>>>>>>
>>>>>>> - a dedicated headless virtio gpu instance for compute.
>>>>>>
>>>>>> A second device would isolate its virtqueues and device-wide
>>>>>> renderer_blocked state. That may be useful if measurements show that
>>>>>> these are the bottlenecks, but it is not yet clear that they are
>>>>>> or that
>>>>>> a second device is the appropriate solution.
>>>>>>
>>>>>>> - that instance served by a separate ROCm backend library loaded
>>>>>>> in-process by QEMU.
>>>>>>
>>>>>> First, I think we need to establish why ROCm cannot or should not
>>>>>> remain
>>>>>> in virglrenderer. The virglrenderer, Venus, and VCL maintainers are
>>>>>> likely better placed to advise on that boundary. Once the protocol
>>>>>> requirements and performance measurements are clear, we can assess
>>>>>> the
>>>>>> appropriate QEMU integration.
>>>>>
>>>>> venus is borned for GFX.
>>>>> virCL not merged.
>>>>>
>>>>> To be clear, I'm not saying virglrenderer can't host a ROCm native
>>>>> context it clearly can. My hesitation is more about fit and
>>>>> direction: virglrenderer has grown up around GL/graphics, and I
>>>>> haven't yet found compute oriented plumbing there to build on,
>>>>> while ROCm moves very fast and I need something I can keep current
>>>>> with low friction.
>>>>
>>>> Whether keeping ROCm in virglrenderer would create extra friction is
>>>> primarily a question for the virglrenderer maintainers. Its graphics
>>>> origins do not by themselves motivate adding a separate backend
>>>> interface to QEMU.
>>>
>>> Fair. The first draft version in virglrenderer was in May 2024, and
>>> ROCm has gone 5.7 → 7.14 in that window.
>>
>> One point to note is that virtio-gpu development in QEMU is somewhat
>> less active. crosvm is the most active user of virglrenderer, and QEMU
>> sometimes lags behind it. If you are considering moving the ROCm
>> integration from virglrenderer to QEMU solely because ROCm evolves
>> rapidly, I do not think that would be a good idea. A rapidly evolving
>> component is better kept in virglrenderer unless there is another
>> reason to place it in QEMU.
>
> Actually didn't see something new about compute merged in to
> virglrenderer this recently 2 years.
Neither QEMU nor virglrenderer has seen new compute-related additions in
the past two years.
While you have regularly updated the merge request, initiating
discussions around it is necessary to move review forward. Open-source
projects like QEMU and virglrenderer need proactive driving to complete
reviews. Simply shifting the ROCm integration to QEMU will not resolve
this bottleneck.
Besides, looking at the "Architecture Components" in the description,
most of them haven't been merged yet. The virglrenderer code cannot be
merged in its current state, so focusing on those dependencies first is
essential.
However, taking a naive approach can lead to a chicken-and-egg problem:
component maintainers want the virglrenderer side stabilized first,
while virglrenderer maintainers want the component side stabilized. To
break this deadlock, I suggest seeking consensus on the interfaces
before completing the implementation. Once an interface agreement is
reached, changes to each component can land independently:
- virtio interface: I raised a concern regarding the interface [1][2]
that needs to be addressed.
- amdkfd patches: There are interface-level concerns [3] that still need
resolution.
- ROCm runtime: The description lists this as "90% complete," but the
linked pull requests were closed due to inactivity. They need to be
reopened and seek for a consensus on its interface.
Once these items are addressed, you can update the merge request and ask
for a fresh review.
In parallel, you can request review of self-contained parts of
components that do not depend on those decisions. Once the interfaces
are agreed, the implementations can be reviewed in parallel and merged
in dependency order.
These steps can proceed in parallel alongside investigating the
performance bottleneck.
Regards,
Akihiko Odaki
[1]
https://lore.kernel.org/lkml/b69439ec-0ebd-4527-873b-85b283e03888@rsg.ci.i.u-tokyo.ac.jp/
[2]
https://lore.kernel.org/qemu-devel/35a8add7-da49-4833-9e69-d213f52c771a@amd.com/
[3]
https://lore.kernel.org/lkml/20260104072122.3045656-1-honglei1.huang@amd.com/
[4] https://www.spinics.net/lists/amd-gfx/msg137231.html
^ permalink raw reply [flat|nested] 14+ messages in thread
* Re: About new backend for GPU compute ROCm in qemu
2026-08-18 7:50 ` Akihiko Odaki
@ 2026-08-18 8:53 ` Huang, Honglei
2026-08-18 11:27 ` Akihiko Odaki
0 siblings, 1 reply; 14+ messages in thread
From: Huang, Honglei @ 2026-08-18 8:53 UTC (permalink / raw)
To: Akihiko Odaki
Cc: qemu-devel, virtio-comment, dri-devel, virtualization,
Honglei Huang, Huang Rui, Michael S. Tsirkin, Alex Bennée,
Dmitry Osipenko, Marc-André Lureau, Stefano Garzarella,
Gerd Hoffmann, David Airlie, Peter Maydell
On 8/18/2026 3:50 PM, Akihiko Odaki wrote:
> On 2026/08/18 13:26, Huang, Honglei wrote:
>>
>>
>> On 8/18/2026 12:05 PM, Akihiko Odaki wrote:
>>> On 2026/08/18 11:50, Huang, Honglei wrote:
>>>>
>>>>
>>>> On 8/18/2026 12:29 AM, Akihiko Odaki wrote:
>>>>> On 2026/08/17 22:44, Huang, Honglei wrote:
>>>>>>
>>>>>>
>>>>>> On 8/17/2026 7:44 PM, Akihiko Odaki wrote:
>>>>>>> On 2026/08/17 12:19, Huang, Honglei wrote:
>>>>>>>>
>>>>>>>> Hi Michael, Alex, Dmitry, Akihiko,
>>>>>>>
>>>>>>> Hi Honglei,
>>>>>>>
>>>>>>>>
>>>>>>>> I'm bringing AMD GPU compute ROCm based on virtio. I posted a
>>>>>>>> ROCm over virtio
>>>>>>>> implementation to virglrenderer nine months ago (MR !1568 [1]).
>>>>>>>> The ROCm side has
>>>>>>>> been supportted by ROCm offical.
>>>>>>>>
>>>>>>>> Current implementation is a virtio gpu context type capset
>>>>>>>> handled inside
>>>>>>>> virglrenderer, sharing the display path. That's an awkward fit,
>>>>>>>> many
>>>>>>>> compute GPUs have no display engine at all.
>>>>>>>
>>>>>>> I think "sharing the display path" conflates several layers and
>>>>>>> makes the problem difficult to assess. It would help to identify
>>>>>>> the concrete constraint behind "awkward fit."
>>>>>>>
>>>>>>> End-to-end, there are four relevant layers:
>>>>>>>
>>>>>>> 1. Host GPU stack: hardware, host kernel, and host userspace
>>>>>>> 2. Paravirtualization stack: virglrenderer and QEMU
>>>>>>
>>>>>> Yes we are asking can we add a new file like virtio-gpu specific
>>>>>> for compute, but maybe we can only add a new backend like
>>>>>> virglrenderer specific for compute.
>>>>>>
>>>>>>> 3. Host/guest interface: virtio and the capset-specific command
>>>>>>> stream
>>>>>>
>>>>>> In this plan we may need just add a capset id.
>>>>>>
>>>>>>> 4. Guest GPU stack: guest kernel and guest userspace
>>>>>>
>>>>>> Won't modify the guest kernel in this plan, this email list.
>>>>>>
>>>>>>>
>>>>>>> Orthogonally, acceleration is separate from display and scanout. A
>>>>>>> physical device may provide both, but acceleration does not
>>>>>>> require a
>>>>>>> display engine. Linux likewise exposes render and compute interfaces
>>>>>>> separately from modesetting. The userspace interface
>>>>>>> virglrenderer uses is messy; there is Vulkan, EGL, OpenGL, and
>>>>>>> now you are adding ROCm. But there is one thing I must note is
>>>>>>> that acceleration and display is decoupled, and acceleration does
>>>>>>> not require display.
>>>>>>
>>>>>> Yes totally agreed.
>>>>>>
>>>>>>>
>>>>>>> At the protocol layer, context command buffers are carried by
>>>>>>> VIRTIO_GPU_CMD_SUBMIT_3D. Scanout uses separate core virtio-gpu
>>>>>>> commands, and VIRTIO_GPU_CMD_GET_DISPLAY_INFO may report no
>>>>>>> enabled displays. At the implementation layer, QEMU handles
>>>>>>> scanout presentation. virgl_cmd_set_scanout() obtains resource
>>>>>>> information through virgl_renderer_resource_get_info() or
>>>>>>> virgl_renderer_resource_get_info_ext(). That does not make
>>>>>>> scanout a virglrenderer-owned display path.
>>>>>>
>>>>>> Yes, agreed.
>>>>>>
>>>>>>>
>>>>>>> Therefore, if "sharing the display path" means sharing the same
>>>>>>> device, control queue, and QEMU execution context, that
>>>>>>> identifies a possible source of contention. If it means that
>>>>>>> capsets or virglrenderer are inherently tied to display, I do not
>>>>>>> think that is accurate. Vulkan compute is already used through
>>>>>>> Venus with libkrun [2], and VCL proposes OpenCL support through
>>>>>>> virglrenderer [3].
>>>>>>
>>>>>> Yes,but the vulkan is for GFX originally, and for some formal AI
>>>>>> frame work like pytorch, it's support is limited, and it
>>>>>> performance is lower than ROCm, and vulkan also lacks many AI
>>>>>> infrastructure, like composable kernel.
>>>>>> And for virCL, actually it is came from same project with ROCm
>>>>>> native context, but the original author didn't continue to support
>>>>>> it, they handed it over to someone else to take over. And in the
>>>>>> first version of
>>>>>> virCL, it didn't pass the test of actual projects.
>>>>>>
>>>>>> And it seems like virCL didn't upstream into virglrenderer also,
>>>>>> correct me if I am wrong.
>>>>>
>>>>> I cited Venus and VCL only as examples showing that virtio-gpu and
>>>>> virglrenderer are not intrinsically tied to display. I did not suggest
>>>>> either as a substitute for ROCm.
>>>>>
>>>>>>
>>>>>>>> Beyond that, sharing the display path is increasingly painful:
>>>>>>>>
>>>>>>>> - Compute hammers the queues more than graphics, so sharing
>>>>>>>> virtio gpu's single control queue with display/virgl causes
>>>>>>>> contention
>>>>>>>> and display stutter.
>>>>>>>
>>>>>>> All non-cursor commands do share one control queue, but a fence
>>>>>>> avoids serialization.
>>>>>>
>>>>>> yes, agreed.
>>>>>>
>>>>>>>
>>>>>>> There may still be implementation-level contention, and it is not
>>>>>>> necessarily specific to compute. A sufficiently busy graphics
>>>>>>> workload
>>>>>>> could expose the same bottlenecks. Possible contributors in
>>>>>>> current QEMU
>>>>>>> include:
>>>>>>>
>>>>>>> a) qemu_console_hw_gl_block() blocks the entire queue when QEMU only
>>>>>>> needs to fence scanout commands.
>>>>>>
>>>>>> Yes, agreed.
>>>>>>
>>>>>>>
>>>>>>> b) virtio_gpu_virgl_unmap_resource_blob() may also block the entire
>>>>>>> queue just to delay one command.
>>>>>>
>>>>>> Yes, but it is seems like it is must, someone else in AMD tried to
>>>>>> use async method to relase blob, but it failed to consistency
>>>>>> issue, then
>>>>>> reverted to sync version.
>>>>>
>>>>> Queue-wide suspension is not inherently required. Commit
>>>>> 4eb0aace85f5 ("virtio-gpu: Support mapping hostmem blobs with
>>>>> map_fixed") added a path that avoids per-blob MemoryRegion teardown
>>>>> when virgl_renderer_resource_map_fixed() succeeds. The remaining
>>>>> path is also being improved with:
>>>>>
>>>>> https://lore.kernel.org/qemu-devel/20260424-force_rcu-v4-0-
>>>>> feccfaca0568@rsg.ci.i.u-tokyo.ac.jp/
>>>>> ("[PATCH v4 0/6] virtio-gpu: Force RCU when unmapping blob")
>>>>
>>>> Thanks. force_rcu is a clean fix for the RCU-reclamation part, but
>>>> it still keeps the unmap synchronous and serial.
>>>>
>>>>>
>>>>>>
>>>>>>>
>>>>>>> c) QEMU dispatches the control queue and calls into virglrenderer
>>>>>>> from
>>>>>>> its main-loop thread along with display work and many other
>>>>>>> things.
>>>>>>> Venus's render server can offload renderer work, but control-
>>>>>>> queue
>>>>>>> dispatch remains in QEMU's main loop.
>>>>>>
>>>>>> Yes, we did some async optimization in ROCm context, but its
>>>>>> effectiveness is limited, see bellow.
>>>>>>
>>>>>>>
>>>>>>> In any case, I think you need to do some experiments to track
>>>>>>> down the real cause. a) is easy to check: just comment out all
>>>>>>> qemu_console_hw_gl_block() calls; it may corrupt display but
>>>>>>> removes the blocking. b) can also be tested by leaking the
>>>>>>> mappings instead of blocking the whole queue. Using a different
>>>>>>> display device like qxl tells whether c) is causing contention.
>>>>>>
>>>>>> Yes, totally agreed. following is my findings. In short words:
>>>>>>
>>>>>> Optimization can reduce queue pressure, but it can't withstand
>>>>>> absolute overload because each command has some overhead. Making
>>>>>> all commands asynchronous would lead to a debugging hell about
>>>>>> asynchronous issues.
>>>>>> And we have high load applications rocmprofiler that continuously
>>>>>> catch information need virtio queue to handle. But create a new
>>>>>> backend can not solve it simply, we are trying to find a way. like
>>>>>> shmem between guest and host, then use cpu polling, bypass the
>>>>>> virtqueue.
>>>>>
>>>>> Most commands are fast on the CPU side, while heavy processing
>>>>> happens asynchronously on the GPU. Cases (a) and (b) are exceptions.
>>>>>
>>>>>>
>>>>>> The load is mostly memory management. Running an AI model
>>>>>> allocates and frees a large number of blobs. We already did some
>>>>>> optimization release them asynchronously, but the host processing
>>>>>> is a single queue one
>>>>>> process_cmdq, this is where the main bottleneck in my debugging
>>>>>> work / my understanding so far. I'm not certain it's the whole
>>>>>> picture, so please correct if I am wrong.
>>>>>>
>>>>>> A model load or unload frees a large batch of BOs and allocates
>>>>>> another. Some of those commands are async in the virtio-gpu guest
>>>>>> driver, but QEMU still has to work through them on the one queue,
>>>>>> which takes time; so even though any single command is quick,
>>>>>> there are simply too many of them, the single queue backs up, and
>>>>>> everything behind it, gets delayed.
>>>>>>
>>>>>> real work load (a few downstream customisations): loading one 16
>>>>>> GB model (gemm4 e4b), drives ~1200 blob creates, a burst of
>>>>>> ~1400 resource frees at teardown, ~3700 submits and ~6000
>>>>>> virtqueue notifies, caused a 22 s guest soft lockup. And the
>>>>>> behavior of memory operations are controlled by upper layer like
>>>>>> pytorch / HIP / runtime,
>>>>>> we can not control it.
>>>>>>
>>>>>> To be honest, a separate backend won't fix this. But the real
>>>>>> solution maybe is compute specific. That logic is only useful to
>>>>>> the compute path, and folding it into the shared display device /
>>>>>> renderer would mean churning code that is mature and stable for
>>>>>> graphics, with regression risk. Keeping compute on its own
>>>>>> instance and backend lets us iterate on these compute only
>>>>>> optimisations.
>>>>>
>>>>> A 22-second lockup is too long for those command counts.
>>>>>
>>>>> The most probable explanation I have is that the ROCm integration
>>>>> blocks QEMU's main loop thread while synchronously waiting for GPU
>>>>> execution. Creating separate devices won't resolve this because the
>>>>> main loop thread is shared, and synchronously waiting on the GPU
>>>>> should be avoided in the first place.
>>>>
>>>> No synchronously waiting in ROCm backend, we are using user queue,
>>>> and event waiting, no sync operation in CMD wait. all the resource
>>>> release in ROCm are all async now.
>>>> Only the sync thing is memory thing mapping/unmapping in qemu, as
>>>> long as it remains synchronous, it will be overwhelmed by the
>>>> massive number of requests.
>>>
>>> Mapping and unmapping should not block QEMU's main-loop thread for that
>>> long. The command counts you reported are relatively small. That is why
>>> I suspect something else went wrong, such as the main-loop thread being
>>> inadvertently blocked while waiting for the GPU.
>>
>> Will investigate it.
>>
>>>
>>>>
>>>>>
>>>>> In any case, profiling is necessary before touching the
>>>>> implementation.
>>>>>
>>>>>>
>>>>>>>
>>>>>>>> - Compute contexts need far more blob / shared memory than a
>>>>>>>> display one.
>>>>>>>
>>>>>>> It is not a problem by itself. Frequent mapping and unmapping
>>>>>>> might amplify the second issue above, but that needs to be measured.
>>>>>>
>>>>>> Yes, agreed. I can give more detailed information.
>>>>>>
>>>>>>>
>>>>>>>> - Maybe needs a wider ROCm / compute stack, cause the render
>>>>>>>> model fits poorly:
>>>>>>>> rocprofiler (PC sampling, SQTT/SPM, counters, high
>>>>>>>> bandwidth streams)
>>>>>>>> and ROCgdb (wave control, address watch, async exceptions an
>>>>>>>> out of band channel that must not block display).
>>>>>>>
>>>>>>> virglrenderer does not impose a particular render model. That's
>>>>>>> why Vulkan Compute just works with Venus.
>>>>>>
>>>>>> Yes but vulkan is used for GFX initally. And can not support many
>>>>>> AI application.>
>>>>>>>> - Events, faults and GPU reset/SMI are async and don't map
>>>>>>>> onto fences.> - All of this is hard to extend cleanly inside
>>>>>>>> a display capset.
>>>>>>> Capset is not about display but determines the protocol of the
>>>>>>> VIRTIO_GPU_CMD_SUBMIT_3D command stream. You have described
>>>>>>> events, faults and GPU reset/SMI are async don't map onto fences
>>>>>>> that may be associated with VIRTIO_GPU_CMD_SUBMIT_3D which is
>>>>>>> dictated by capset. An additional feature may be necessary, and
>>>>>>> it may or may not be dictated by capset. The other things are
>>>>>>> irrelevant with the protocol capset represents; they are either
>>>>>>> behavioral or about different commands.
>>>>>>
>>>>>> A fence is the one shot, but event is stateful and repeatable.
>>>>>> That may or may not be tied to capset. Agreed.
>>>>>>
>>>>>>>
>>>>>>>>
>>>>>>>> On the QEMU/host side, would something like this be OK? One
>>>>>>>> step, two parts:
>>>>>>>>
>>>>>>>> - a dedicated headless virtio gpu instance for compute.
>>>>>>>
>>>>>>> A second device would isolate its virtqueues and device-wide
>>>>>>> renderer_blocked state. That may be useful if measurements show that
>>>>>>> these are the bottlenecks, but it is not yet clear that they are
>>>>>>> or that
>>>>>>> a second device is the appropriate solution.
>>>>>>>
>>>>>>>> - that instance served by a separate ROCm backend library loaded
>>>>>>>> in-process by QEMU.
>>>>>>>
>>>>>>> First, I think we need to establish why ROCm cannot or should not
>>>>>>> remain
>>>>>>> in virglrenderer. The virglrenderer, Venus, and VCL maintainers are
>>>>>>> likely better placed to advise on that boundary. Once the protocol
>>>>>>> requirements and performance measurements are clear, we can
>>>>>>> assess the
>>>>>>> appropriate QEMU integration.
>>>>>>
>>>>>> venus is borned for GFX.
>>>>>> virCL not merged.
>>>>>>
>>>>>> To be clear, I'm not saying virglrenderer can't host a ROCm native
>>>>>> context it clearly can. My hesitation is more about fit and
>>>>>> direction: virglrenderer has grown up around GL/graphics, and I
>>>>>> haven't yet found compute oriented plumbing there to build on,
>>>>>> while ROCm moves very fast and I need something I can keep current
>>>>>> with low friction.
>>>>>
>>>>> Whether keeping ROCm in virglrenderer would create extra friction
>>>>> is primarily a question for the virglrenderer maintainers. Its
>>>>> graphics origins do not by themselves motivate adding a separate
>>>>> backend interface to QEMU.
>>>>
>>>> Fair. The first draft version in virglrenderer was in May 2024, and
>>>> ROCm has gone 5.7 → 7.14 in that window.
>>>
>>> One point to note is that virtio-gpu development in QEMU is somewhat
>>> less active. crosvm is the most active user of virglrenderer, and QEMU
>>> sometimes lags behind it. If you are considering moving the ROCm
>>> integration from virglrenderer to QEMU solely because ROCm evolves
>>> rapidly, I do not think that would be a good idea. A rapidly evolving
>>> component is better kept in virglrenderer unless there is another
>>> reason to place it in QEMU.
>>
>> Actually didn't see something new about compute merged in to
>> virglrenderer this recently 2 years.
>
> Neither QEMU nor virglrenderer has seen new compute-related additions in
> the past two years.
Maybe that is the reason we need a compute specific path? But I think
the VFIO or vDPA are all can be used for compute, they are really
active. We only need a small file for compute, providing the basic
mechanisms, this code will also benefit other computing devices, such as
NPU, I believe there will be more and more computing devices in the future.
>
> While you have regularly updated the merge request, initiating
> discussions around it is necessary to move review forward. Open-source
> projects like QEMU and virglrenderer need proactive driving to complete
> reviews. Simply shifting the ROCm integration to QEMU will not resolve
> this bottleneck.
Yes I have actively promoted it, but I haven't received substantial
reviews regarding virtio gpu userptr and virglrenderer. Hard to make MR
move forward without a substantial review. So I am finding a another way.
>
> Besides, looking at the "Architecture Components" in the description,
> most of them haven't been merged yet. The virglrenderer code cannot be
> merged in its current state, so focusing on those dependencies first is
> essential.
Yes, I must admit that most of them not merged.
But actually for para virtualization those components are need merged
together because they are closely connected.
>
> However, taking a naive approach can lead to a chicken-and-egg problem:
> component maintainers want the virglrenderer side stabilized first,
> while virglrenderer maintainers want the component side stabilized. To
> break this deadlock, I suggest seeking consensus on the interfaces
> before completing the implementation. Once an interface agreement is
> reached, changes to each component can land independently:
I've seen amdgpu native context (for GFX) and msm native context merged
quickly. And actually ROCm native context is using the same method.
That's why I think this is a problem of direction.
>
> - virtio interface: I raised a concern regarding the interface [1][2]
> that needs to be addressed.
I'm open to any feedback from the virtio maintainer, but since it's
really just you and me discussing this, I can immediately modify your
proposal if the maintainer agrees.
> - amdkfd patches: There are interface-level concerns [3] that still need
> resolution.
We have a another solution to solve it, it is already done in virglrender.
> - ROCm runtime: The description lists this as "90% complete," but the
> linked pull requests were closed due to inactivity. They need to be
> reopened and seek for a consensus on its interface.
It was completed using another PR, so it was closed.
>
> Once these items are addressed, you can update the merge request and ask
> for a fresh review.
>
> In parallel, you can request review of self-contained parts of
> components that do not depend on those decisions. Once the interfaces
> are agreed, the implementations can be reviewed in parallel and merged
> in dependency order.
>
> These steps can proceed in parallel alongside investigating the
> performance bottleneck.
Really thanks for the suggestion. I think the compute specific path
still worth discussing.
Regards,
Honglei
>
> Regards,
> Akihiko Odaki
>
> [1] https://lore.kernel.org/lkml/
> b69439ec-0ebd-4527-873b-85b283e03888@rsg.ci.i.u-tokyo.ac.jp/
> [2] https://lore.kernel.org/qemu-devel/35a8add7-da49-4833-9e69-
> d213f52c771a@amd.com/
> [3] https://lore.kernel.org/lkml/20260104072122.3045656-1-
> honglei1.huang@amd.com/
> [4] https://www.spinics.net/lists/amd-gfx/msg137231.html
^ permalink raw reply [flat|nested] 14+ messages in thread
* Re: About new backend for GPU compute ROCm in qemu
2026-08-18 8:53 ` Huang, Honglei
@ 2026-08-18 11:27 ` Akihiko Odaki
0 siblings, 0 replies; 14+ messages in thread
From: Akihiko Odaki @ 2026-08-18 11:27 UTC (permalink / raw)
To: Huang, Honglei
Cc: qemu-devel, virtio-comment, dri-devel, virtualization,
Honglei Huang, Huang Rui, Michael S. Tsirkin, Alex Bennée,
Dmitry Osipenko, Marc-André Lureau, Stefano Garzarella,
Gerd Hoffmann, David Airlie, Peter Maydell
On 2026/08/18 17:53, Huang, Honglei wrote:
>
>
> On 8/18/2026 3:50 PM, Akihiko Odaki wrote:
>> On 2026/08/18 13:26, Huang, Honglei wrote:
>>>
>>>
>>> On 8/18/2026 12:05 PM, Akihiko Odaki wrote:
>>>> On 2026/08/18 11:50, Huang, Honglei wrote:
>>>>>
>>>>>
>>>>> On 8/18/2026 12:29 AM, Akihiko Odaki wrote:
>>>>>> On 2026/08/17 22:44, Huang, Honglei wrote:
>>>>>>>
>>>>>>>
>>>>>>> On 8/17/2026 7:44 PM, Akihiko Odaki wrote:
>>>>>>>> On 2026/08/17 12:19, Huang, Honglei wrote:
>>>>>>>>>
>>>>>>>>> Hi Michael, Alex, Dmitry, Akihiko,
>>>>>>>>
>>>>>>>> Hi Honglei,
>>>>>>>>
>>>>>>>>>
>>>>>>>>> I'm bringing AMD GPU compute ROCm based on virtio. I posted a
>>>>>>>>> ROCm over virtio
>>>>>>>>> implementation to virglrenderer nine months ago (MR !1568 [1]).
>>>>>>>>> The ROCm side has
>>>>>>>>> been supportted by ROCm offical.
>>>>>>>>>
>>>>>>>>> Current implementation is a virtio gpu context type capset
>>>>>>>>> handled inside
>>>>>>>>> virglrenderer, sharing the display path. That's an awkward fit,
>>>>>>>>> many
>>>>>>>>> compute GPUs have no display engine at all.
>>>>>>>>
>>>>>>>> I think "sharing the display path" conflates several layers and
>>>>>>>> makes the problem difficult to assess. It would help to identify
>>>>>>>> the concrete constraint behind "awkward fit."
>>>>>>>>
>>>>>>>> End-to-end, there are four relevant layers:
>>>>>>>>
>>>>>>>> 1. Host GPU stack: hardware, host kernel, and host userspace
>>>>>>>> 2. Paravirtualization stack: virglrenderer and QEMU
>>>>>>>
>>>>>>> Yes we are asking can we add a new file like virtio-gpu specific
>>>>>>> for compute, but maybe we can only add a new backend like
>>>>>>> virglrenderer specific for compute.
>>>>>>>
>>>>>>>> 3. Host/guest interface: virtio and the capset-specific command
>>>>>>>> stream
>>>>>>>
>>>>>>> In this plan we may need just add a capset id.
>>>>>>>
>>>>>>>> 4. Guest GPU stack: guest kernel and guest userspace
>>>>>>>
>>>>>>> Won't modify the guest kernel in this plan, this email list.
>>>>>>>
>>>>>>>>
>>>>>>>> Orthogonally, acceleration is separate from display and scanout. A
>>>>>>>> physical device may provide both, but acceleration does not
>>>>>>>> require a
>>>>>>>> display engine. Linux likewise exposes render and compute
>>>>>>>> interfaces
>>>>>>>> separately from modesetting. The userspace interface
>>>>>>>> virglrenderer uses is messy; there is Vulkan, EGL, OpenGL, and
>>>>>>>> now you are adding ROCm. But there is one thing I must note is
>>>>>>>> that acceleration and display is decoupled, and acceleration
>>>>>>>> does not require display.
>>>>>>>
>>>>>>> Yes totally agreed.
>>>>>>>
>>>>>>>>
>>>>>>>> At the protocol layer, context command buffers are carried by
>>>>>>>> VIRTIO_GPU_CMD_SUBMIT_3D. Scanout uses separate core virtio-gpu
>>>>>>>> commands, and VIRTIO_GPU_CMD_GET_DISPLAY_INFO may report no
>>>>>>>> enabled displays. At the implementation layer, QEMU handles
>>>>>>>> scanout presentation. virgl_cmd_set_scanout() obtains resource
>>>>>>>> information through virgl_renderer_resource_get_info() or
>>>>>>>> virgl_renderer_resource_get_info_ext(). That does not make
>>>>>>>> scanout a virglrenderer-owned display path.
>>>>>>>
>>>>>>> Yes, agreed.
>>>>>>>
>>>>>>>>
>>>>>>>> Therefore, if "sharing the display path" means sharing the same
>>>>>>>> device, control queue, and QEMU execution context, that
>>>>>>>> identifies a possible source of contention. If it means that
>>>>>>>> capsets or virglrenderer are inherently tied to display, I do
>>>>>>>> not think that is accurate. Vulkan compute is already used
>>>>>>>> through Venus with libkrun [2], and VCL proposes OpenCL support
>>>>>>>> through virglrenderer [3].
>>>>>>>
>>>>>>> Yes,but the vulkan is for GFX originally, and for some formal AI
>>>>>>> frame work like pytorch, it's support is limited, and it
>>>>>>> performance is lower than ROCm, and vulkan also lacks many AI
>>>>>>> infrastructure, like composable kernel.
>>>>>>> And for virCL, actually it is came from same project with ROCm
>>>>>>> native context, but the original author didn't continue to
>>>>>>> support it, they handed it over to someone else to take over. And
>>>>>>> in the first version of
>>>>>>> virCL, it didn't pass the test of actual projects.
>>>>>>>
>>>>>>> And it seems like virCL didn't upstream into virglrenderer also,
>>>>>>> correct me if I am wrong.
>>>>>>
>>>>>> I cited Venus and VCL only as examples showing that virtio-gpu and
>>>>>> virglrenderer are not intrinsically tied to display. I did not
>>>>>> suggest
>>>>>> either as a substitute for ROCm.
>>>>>>
>>>>>>>
>>>>>>>>> Beyond that, sharing the display path is increasingly painful:
>>>>>>>>>
>>>>>>>>> - Compute hammers the queues more than graphics, so sharing
>>>>>>>>> virtio gpu's single control queue with display/virgl
>>>>>>>>> causes contention
>>>>>>>>> and display stutter.
>>>>>>>>
>>>>>>>> All non-cursor commands do share one control queue, but a fence
>>>>>>>> avoids serialization.
>>>>>>>
>>>>>>> yes, agreed.
>>>>>>>
>>>>>>>>
>>>>>>>> There may still be implementation-level contention, and it is not
>>>>>>>> necessarily specific to compute. A sufficiently busy graphics
>>>>>>>> workload
>>>>>>>> could expose the same bottlenecks. Possible contributors in
>>>>>>>> current QEMU
>>>>>>>> include:
>>>>>>>>
>>>>>>>> a) qemu_console_hw_gl_block() blocks the entire queue when QEMU
>>>>>>>> only
>>>>>>>> needs to fence scanout commands.
>>>>>>>
>>>>>>> Yes, agreed.
>>>>>>>
>>>>>>>>
>>>>>>>> b) virtio_gpu_virgl_unmap_resource_blob() may also block the entire
>>>>>>>> queue just to delay one command.
>>>>>>>
>>>>>>> Yes, but it is seems like it is must, someone else in AMD tried
>>>>>>> to use async method to relase blob, but it failed to consistency
>>>>>>> issue, then
>>>>>>> reverted to sync version.
>>>>>>
>>>>>> Queue-wide suspension is not inherently required. Commit
>>>>>> 4eb0aace85f5 ("virtio-gpu: Support mapping hostmem blobs with
>>>>>> map_fixed") added a path that avoids per-blob MemoryRegion
>>>>>> teardown when virgl_renderer_resource_map_fixed() succeeds. The
>>>>>> remaining path is also being improved with:
>>>>>>
>>>>>> https://lore.kernel.org/qemu-devel/20260424-force_rcu-v4-0-
>>>>>> feccfaca0568@rsg.ci.i.u-tokyo.ac.jp/
>>>>>> ("[PATCH v4 0/6] virtio-gpu: Force RCU when unmapping blob")
>>>>>
>>>>> Thanks. force_rcu is a clean fix for the RCU-reclamation part, but
>>>>> it still keeps the unmap synchronous and serial.
>>>>>
>>>>>>
>>>>>>>
>>>>>>>>
>>>>>>>> c) QEMU dispatches the control queue and calls into
>>>>>>>> virglrenderer from
>>>>>>>> its main-loop thread along with display work and many other
>>>>>>>> things.
>>>>>>>> Venus's render server can offload renderer work, but
>>>>>>>> control- queue
>>>>>>>> dispatch remains in QEMU's main loop.
>>>>>>>
>>>>>>> Yes, we did some async optimization in ROCm context, but its
>>>>>>> effectiveness is limited, see bellow.
>>>>>>>
>>>>>>>>
>>>>>>>> In any case, I think you need to do some experiments to track
>>>>>>>> down the real cause. a) is easy to check: just comment out all
>>>>>>>> qemu_console_hw_gl_block() calls; it may corrupt display but
>>>>>>>> removes the blocking. b) can also be tested by leaking the
>>>>>>>> mappings instead of blocking the whole queue. Using a different
>>>>>>>> display device like qxl tells whether c) is causing contention.
>>>>>>>
>>>>>>> Yes, totally agreed. following is my findings. In short words:
>>>>>>>
>>>>>>> Optimization can reduce queue pressure, but it can't withstand
>>>>>>> absolute overload because each command has some overhead. Making
>>>>>>> all commands asynchronous would lead to a debugging hell about
>>>>>>> asynchronous issues.
>>>>>>> And we have high load applications rocmprofiler that
>>>>>>> continuously catch information need virtio queue to handle. But
>>>>>>> create a new backend can not solve it simply, we are trying to
>>>>>>> find a way. like shmem between guest and host, then use cpu
>>>>>>> polling, bypass the virtqueue.
>>>>>>
>>>>>> Most commands are fast on the CPU side, while heavy processing
>>>>>> happens asynchronously on the GPU. Cases (a) and (b) are exceptions.
>>>>>>
>>>>>>>
>>>>>>> The load is mostly memory management. Running an AI model
>>>>>>> allocates and frees a large number of blobs. We already did some
>>>>>>> optimization release them asynchronously, but the host processing
>>>>>>> is a single queue one
>>>>>>> process_cmdq, this is where the main bottleneck in my debugging
>>>>>>> work / my understanding so far. I'm not certain it's the whole
>>>>>>> picture, so please correct if I am wrong.
>>>>>>>
>>>>>>> A model load or unload frees a large batch of BOs and allocates
>>>>>>> another. Some of those commands are async in the virtio-gpu guest
>>>>>>> driver, but QEMU still has to work through them on the one queue,
>>>>>>> which takes time; so even though any single command is quick,
>>>>>>> there are simply too many of them, the single queue backs up, and
>>>>>>> everything behind it, gets delayed.
>>>>>>>
>>>>>>> real work load (a few downstream customisations): loading one 16
>>>>>>> GB model (gemm4 e4b), drives ~1200 blob creates, a burst of
>>>>>>> ~1400 resource frees at teardown, ~3700 submits and ~6000
>>>>>>> virtqueue notifies, caused a 22 s guest soft lockup. And the
>>>>>>> behavior of memory operations are controlled by upper layer like
>>>>>>> pytorch / HIP / runtime,
>>>>>>> we can not control it.
>>>>>>>
>>>>>>> To be honest, a separate backend won't fix this. But the real
>>>>>>> solution maybe is compute specific. That logic is only useful to
>>>>>>> the compute path, and folding it into the shared display device /
>>>>>>> renderer would mean churning code that is mature and stable for
>>>>>>> graphics, with regression risk. Keeping compute on its own
>>>>>>> instance and backend lets us iterate on these compute only
>>>>>>> optimisations.
>>>>>>
>>>>>> A 22-second lockup is too long for those command counts.
>>>>>>
>>>>>> The most probable explanation I have is that the ROCm integration
>>>>>> blocks QEMU's main loop thread while synchronously waiting for GPU
>>>>>> execution. Creating separate devices won't resolve this because
>>>>>> the main loop thread is shared, and synchronously waiting on the
>>>>>> GPU should be avoided in the first place.
>>>>>
>>>>> No synchronously waiting in ROCm backend, we are using user queue,
>>>>> and event waiting, no sync operation in CMD wait. all the resource
>>>>> release in ROCm are all async now.
>>>>> Only the sync thing is memory thing mapping/unmapping in qemu, as
>>>>> long as it remains synchronous, it will be overwhelmed by the
>>>>> massive number of requests.
>>>>
>>>> Mapping and unmapping should not block QEMU's main-loop thread for that
>>>> long. The command counts you reported are relatively small. That is why
>>>> I suspect something else went wrong, such as the main-loop thread being
>>>> inadvertently blocked while waiting for the GPU.
>>>
>>> Will investigate it.
>>>
>>>>
>>>>>
>>>>>>
>>>>>> In any case, profiling is necessary before touching the
>>>>>> implementation.
>>>>>>
>>>>>>>
>>>>>>>>
>>>>>>>>> - Compute contexts need far more blob / shared memory than a
>>>>>>>>> display one.
>>>>>>>>
>>>>>>>> It is not a problem by itself. Frequent mapping and unmapping
>>>>>>>> might amplify the second issue above, but that needs to be
>>>>>>>> measured.
>>>>>>>
>>>>>>> Yes, agreed. I can give more detailed information.
>>>>>>>
>>>>>>>>
>>>>>>>>> - Maybe needs a wider ROCm / compute stack, cause the render
>>>>>>>>> model fits poorly:
>>>>>>>>> rocprofiler (PC sampling, SQTT/SPM, counters, high
>>>>>>>>> bandwidth streams)
>>>>>>>>> and ROCgdb (wave control, address watch, async exceptions an
>>>>>>>>> out of band channel that must not block display).
>>>>>>>>
>>>>>>>> virglrenderer does not impose a particular render model. That's
>>>>>>>> why Vulkan Compute just works with Venus.
>>>>>>>
>>>>>>> Yes but vulkan is used for GFX initally. And can not support many
>>>>>>> AI application.>
>>>>>>>>> - Events, faults and GPU reset/SMI are async and don't map
>>>>>>>>> onto fences.> - All of this is hard to extend cleanly inside
>>>>>>>>> a display capset.
>>>>>>>> Capset is not about display but determines the protocol of the
>>>>>>>> VIRTIO_GPU_CMD_SUBMIT_3D command stream. You have described
>>>>>>>> events, faults and GPU reset/SMI are async don't map onto fences
>>>>>>>> that may be associated with VIRTIO_GPU_CMD_SUBMIT_3D which is
>>>>>>>> dictated by capset. An additional feature may be necessary, and
>>>>>>>> it may or may not be dictated by capset. The other things are
>>>>>>>> irrelevant with the protocol capset represents; they are either
>>>>>>>> behavioral or about different commands.
>>>>>>>
>>>>>>> A fence is the one shot, but event is stateful and repeatable.
>>>>>>> That may or may not be tied to capset. Agreed.
>>>>>>>
>>>>>>>>
>>>>>>>>>
>>>>>>>>> On the QEMU/host side, would something like this be OK? One
>>>>>>>>> step, two parts:
>>>>>>>>>
>>>>>>>>> - a dedicated headless virtio gpu instance for compute.
>>>>>>>>
>>>>>>>> A second device would isolate its virtqueues and device-wide
>>>>>>>> renderer_blocked state. That may be useful if measurements show
>>>>>>>> that
>>>>>>>> these are the bottlenecks, but it is not yet clear that they are
>>>>>>>> or that
>>>>>>>> a second device is the appropriate solution.
>>>>>>>>
>>>>>>>>> - that instance served by a separate ROCm backend library
>>>>>>>>> loaded
>>>>>>>>> in-process by QEMU.
>>>>>>>>
>>>>>>>> First, I think we need to establish why ROCm cannot or should
>>>>>>>> not remain
>>>>>>>> in virglrenderer. The virglrenderer, Venus, and VCL maintainers are
>>>>>>>> likely better placed to advise on that boundary. Once the protocol
>>>>>>>> requirements and performance measurements are clear, we can
>>>>>>>> assess the
>>>>>>>> appropriate QEMU integration.
>>>>>>>
>>>>>>> venus is borned for GFX.
>>>>>>> virCL not merged.
>>>>>>>
>>>>>>> To be clear, I'm not saying virglrenderer can't host a ROCm
>>>>>>> native context it clearly can. My hesitation is more about fit
>>>>>>> and direction: virglrenderer has grown up around GL/graphics, and
>>>>>>> I haven't yet found compute oriented plumbing there to build on,
>>>>>>> while ROCm moves very fast and I need something I can keep
>>>>>>> current with low friction.
>>>>>>
>>>>>> Whether keeping ROCm in virglrenderer would create extra friction
>>>>>> is primarily a question for the virglrenderer maintainers. Its
>>>>>> graphics origins do not by themselves motivate adding a separate
>>>>>> backend interface to QEMU.
>>>>>
>>>>> Fair. The first draft version in virglrenderer was in May 2024, and
>>>>> ROCm has gone 5.7 → 7.14 in that window.
>>>>
>>>> One point to note is that virtio-gpu development in QEMU is somewhat
>>>> less active. crosvm is the most active user of virglrenderer, and QEMU
>>>> sometimes lags behind it. If you are considering moving the ROCm
>>>> integration from virglrenderer to QEMU solely because ROCm evolves
>>>> rapidly, I do not think that would be a good idea. A rapidly
>>>> evolving component is better kept in virglrenderer unless there is
>>>> another reason to place it in QEMU.
>>>
>>> Actually didn't see something new about compute merged in to
>>> virglrenderer this recently 2 years.
>>
>> Neither QEMU nor virglrenderer has seen new compute-related additions
>> in the past two years.
>
> Maybe that is the reason we need a compute specific path? But I think
> the VFIO or vDPA are all can be used for compute, they are really
> active. We only need a small file for compute, providing the basic
> mechanisms, this code will also benefit other computing devices, such as
> NPU, I believe there will be more and more computing devices in the future.
I think this highlights that you are pioneering device-specific
paravirtualization here. Venus demonstrates a vendor-neutral approach,
but it didn't get compute-specific plumbing simply because Venus didn't
need one. Pushing improvements through virglrenderer will help both
graphics and compute accelerators.
>
>
>>
>> While you have regularly updated the merge request, initiating
>> discussions around it is necessary to move review forward. Open-source
>> projects like QEMU and virglrenderer need proactive driving to
>> complete reviews. Simply shifting the ROCm integration to QEMU will
>> not resolve this bottleneck.
>
> Yes I have actively promoted it, but I haven't received substantial
> reviews regarding virtio gpu userptr and virglrenderer. Hard to make MR
> move forward without a substantial review. So I am finding a another way.
I don't see recent engagement on the MR. Reaching out publicly on the MR
would be a good way to show that you are actively driving it forward.
>
>>
>> Besides, looking at the "Architecture Components" in the description,
>> most of them haven't been merged yet. The virglrenderer code cannot be
>> merged in its current state, so focusing on those dependencies first
>> is essential.
>
> Yes, I must admit that most of them not merged.
> But actually for para virtualization those components are need merged
> together because they are closely connected.
>
>>
>> However, taking a naive approach can lead to a chicken-and-egg
>> problem: component maintainers want the virglrenderer side stabilized
>> first, while virglrenderer maintainers want the component side
>> stabilized. To break this deadlock, I suggest seeking consensus on the
>> interfaces before completing the implementation. Once an interface
>> agreement is reached, changes to each component can land independently:
>
> I've seen amdgpu native context (for GFX) and msm native context merged
> quickly. And actually ROCm native context is using the same method.
> That's why I think this is a problem of direction.
It is understandable that those merged more quickly given the state of
the "Architecture Components" mentioned earlier. For both the amdgpu and
msm native contexts, the UAPI was already in place, allowing those
changes to be reviewed and merged in isolation.
>
>>
>> - virtio interface: I raised a concern regarding the interface [1][2]
>> that needs to be addressed.
>
> I'm open to any feedback from the virtio maintainer, but since it's
> really just you and me discussing this, I can immediately modify your
> proposal if the maintainer agrees.
A pattern sometimes I observe is that maintainers often skip patches
with unaddressed discussion items. Updating the code to resolve known
feedback often serves as a good trigger to draw in new reviewers.
>
>> - amdkfd patches: There are interface-level concerns [3] that still need
>> resolution.
>
> We have a another solution to solve it, it is already done in virglrender.
>
>> - ROCm runtime: The description lists this as "90% complete," but the
>> linked pull requests were closed due to inactivity. They need to be
>> reopened and seek for a consensus on its interface.
>
> It was completed using another PR, so it was closed.
These are great news. I suggest updating the MR description then so that
potential reviewers can see the progress.
Regards,
Akihiko Odaki
^ permalink raw reply [flat|nested] 14+ messages in thread
end of thread, other threads:[~2026-08-18 11:27 UTC | newest]
Thread overview: 14+ messages (download: mbox.gz follow: Atom feed
-- links below jump to the message on this page --
2026-08-17 3:19 About new backend for GPU compute ROCm in qemu Huang, Honglei
2026-08-17 9:06 ` Alex Bennée
2026-08-17 12:46 ` Huang, Honglei
2026-08-17 11:44 ` Akihiko Odaki
2026-08-17 13:44 ` Huang, Honglei
2026-08-17 14:24 ` Alex Bennée
2026-08-18 2:27 ` Huang, Honglei
2026-08-17 16:29 ` Akihiko Odaki
2026-08-18 2:50 ` Huang, Honglei
2026-08-18 4:05 ` Akihiko Odaki
2026-08-18 4:26 ` Huang, Honglei
2026-08-18 7:50 ` Akihiko Odaki
2026-08-18 8:53 ` Huang, Honglei
2026-08-18 11:27 ` Akihiko Odaki
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