* [PATCH 1/2] dev-manual: licenses: update license manifest location
@ 2023-09-13 14:50 michael.opdenacker
2023-09-13 14:50 ` [PATCH 2/2] dev-manual: licenses: mention SPDX for license compliance michael.opdenacker
0 siblings, 1 reply; 2+ messages in thread
From: michael.opdenacker @ 2023-09-13 14:50 UTC (permalink / raw)
To: docs; +Cc: Michael Opdenacker
From: Michael Opdenacker <michael.opdenacker@bootlin.com>
- Fix broken markup (wasn't displaying properly)
- Update the path to the directory containing license information
- Fix typo later in the document
Signed-off-by: Michael Opdenacker <michael.opdenacker@bootlin.com>
---
documentation/dev-manual/licenses.rst | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/documentation/dev-manual/licenses.rst b/documentation/dev-manual/licenses.rst
index e3f0aa9dc1..f28baf57d1 100644
--- a/documentation/dev-manual/licenses.rst
+++ b/documentation/dev-manual/licenses.rst
@@ -317,7 +317,8 @@ audit all artifacts to ensure completeness.
.. note::
The Yocto Project generates a license manifest during image creation
- that is located in ``${DEPLOY_DIR}/licenses/``\ `image_name`\ ``-``\ `datestamp`
+ that is located in
+ ``${DEPLOY_DIR}/licenses/<image-name>-<machine>.rootfs-<datestamp>/``
to assist with any audits.
Providing the Source Code
@@ -435,7 +436,7 @@ with source as defined by the GPL and other open source licenses.
Providing Compilation Scripts and Source Code Modifications
-----------------------------------------------------------
-At this point, we have addressed all we need to prior to generating the
+At this point, we have addressed all we need prior to generating the
image. The next two requirements are addressed during the final
packaging of the release.
--
2.34.1
^ permalink raw reply related [flat|nested] 2+ messages in thread
* [PATCH 2/2] dev-manual: licenses: mention SPDX for license compliance
2023-09-13 14:50 [PATCH 1/2] dev-manual: licenses: update license manifest location michael.opdenacker
@ 2023-09-13 14:50 ` michael.opdenacker
0 siblings, 0 replies; 2+ messages in thread
From: michael.opdenacker @ 2023-09-13 14:50 UTC (permalink / raw)
To: docs; +Cc: Michael Opdenacker, Joshua Watt
From: Michael Opdenacker <michael.opdenacker@bootlin.com>
Signed-off-by: Michael Opdenacker <michael.opdenacker@bootlin.com>
CC: Joshua Watt <JPEWhacker@gmail.com>
---
documentation/dev-manual/licenses.rst | 30 ++++++++++++++++++++-------
1 file changed, 22 insertions(+), 8 deletions(-)
diff --git a/documentation/dev-manual/licenses.rst b/documentation/dev-manual/licenses.rst
index f28baf57d1..3b9190d47f 100644
--- a/documentation/dev-manual/licenses.rst
+++ b/documentation/dev-manual/licenses.rst
@@ -305,14 +305,28 @@ There are other requirements beyond the scope of these three and the
methods described in this section (e.g. the mechanism through which
source code is distributed).
-As different organizations have different methods of complying with open
-source licensing, this section is not meant to imply that there is only
-one single way to meet your compliance obligations, but rather to
-describe one method of achieving compliance. The remainder of this
-section describes methods supported to meet the previously mentioned
-three requirements. Once you take steps to meet these requirements, and
-prior to releasing images, sources, and the build system, you should
-audit all artifacts to ensure completeness.
+As different organizations have different ways of releasing software,
+there can be multiple ways of meeting license obligations. At
+least, we describe here two methods for achieving compliance:
+
+- The first method is to use OpenEmbedded's ability to provide
+ the source code, provide a list of licenses, as well as
+ compilation scripts and source code modifications.
+
+ The remainder of this section describes supported methods to meet
+ the previously mentioned three requirements.
+
+- The second method is to generate a *Software Bill of Materials*
+ (:term:`SBoM`), as described in the ":doc:`/dev-manual/sbom`" section.
+ Not only do you generate :term:`SPDX` output which can be used meet
+ license compliance requirements (except for sharing the build system
+ and layers sources for the time being), but this output also includes
+ component version and patch information which can be used
+ for vulnerability assessment.
+
+Whatever method you choose, prior to releasing images, sources,
+and the build system, you should audit all artifacts to ensure
+completeness.
.. note::
--
2.34.1
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