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* [Qemu-devel] [PATCH v2 0/5] ps2: fix keyboard set 3 and misc improvements
@ 2016-09-15 20:06 Hervé Poussineau
  2016-09-15 20:06 ` [Qemu-devel] [PATCH v2 1/5] ps2: reject unknown commands, instead of blindly accepting them Hervé Poussineau
                   ` (5 more replies)
  0 siblings, 6 replies; 7+ messages in thread
From: Hervé Poussineau @ 2016-09-15 20:06 UTC (permalink / raw)
  To: qemu-devel; +Cc: Michael S. Tsirkin, Gerd Hoffmann, Hervé Poussineau

Hi,

This patchset is a welcome cleanup of scancodes used in PS/2 keyboard emulation.

- Patches 1 and 2 are fixes to let Linux use set 3 if instructed so.
- Patch 3 makes scancodes untranslated by default and translates them if
  required, instead of receiving translated scancodes by default and
  untranslating them if required.
- Patch 4 switches to use qcodes instead of scancodes.
- Patch 5 is a small cleanup, to prevent sending invalid keycodes to the OS.

See each patch commit for details about what changed.

Missing part are handling of following commands in set 3:
- 0xf7: set all keys to typematic/autorepeat only
- 0xf8: set all keys to make/release
- 0xf9: set all keys to make only
- 0xfa: set all keys to typematic/autorepeat make/release
- 0xfb: set specific key to typematic/autorepeat only
- 0xfc: set specific key to make/release
- 0xfd: set specific key to make only

Translated set 2 and untranslated sets 2 and 3 have been tested with Linux,
using kernel parameters "i8042.direct=1" and "atkbd.set=3".
Set 1 has been tested with MIPS Magnum emulation.

Patch 4 doesn't pass checkpatch.pl, due to some key mappings not implemented
because of missing an equivalent qcode.

Changes since v1:
- fix checkpatch.pl warning (patch 3)
- fix compilation with mingw (patch 5)

Hervé

Hervé Poussineau (5):
  ps2: reject unknown commands, instead of blindly accepting them
  ps2: correctly handle 'get/set scancode' command
  ps2: allow keycode translation for all scancode sets
  ps2: use QEMU qcodes instead of scancodes
  ps2: do not generate invalid key codes for unknown keys

 hw/input/ps2.c | 612 ++++++++++++++++++++++++++++++++++++++++++++++++++++-----
 1 file changed, 558 insertions(+), 54 deletions(-)

-- 
2.1.4

^ permalink raw reply	[flat|nested] 7+ messages in thread

end of thread, other threads:[~2016-09-15 22:36 UTC | newest]

Thread overview: 7+ messages (download: mbox.gz follow: Atom feed
-- links below jump to the message on this page --
2016-09-15 20:06 [Qemu-devel] [PATCH v2 0/5] ps2: fix keyboard set 3 and misc improvements Hervé Poussineau
2016-09-15 20:06 ` [Qemu-devel] [PATCH v2 1/5] ps2: reject unknown commands, instead of blindly accepting them Hervé Poussineau
2016-09-15 20:06 ` [Qemu-devel] [PATCH v2 2/5] ps2: correctly handle 'get/set scancode' command Hervé Poussineau
2016-09-15 20:06 ` [Qemu-devel] [PATCH v2 3/5] ps2: allow keycode translation for all scancode sets Hervé Poussineau
2016-09-15 20:06 ` [Qemu-devel] [PATCH v2 4/5] ps2: use QEMU qcodes instead of scancodes Hervé Poussineau
2016-09-15 20:06 ` [Qemu-devel] [PATCH v2 5/5] ps2: do not generate invalid key codes for unknown keys Hervé Poussineau
2016-09-15 22:35 ` [Qemu-devel] [PATCH v2 0/5] ps2: fix keyboard set 3 and misc improvements no-reply

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