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From: Joe Perches <joe@perches.com>
To: SF Markus Elfring <elfring@users.sourceforge.net>
Cc: linux-input@vger.kernel.org,
	Dmitry Torokhov <dmitry.torokhov@gmail.com>,
	LKML <linux-kernel@vger.kernel.org>,
	kernel-janitors@vger.kernel.org,
	Julia Lawall <julia.lawall@lip6.fr>
Subject: Re: [PATCH 4/4] Input-gameport: Replace some printk() calls by pr_info() in joydump_connect()
Date: Sat, 24 Sep 2016 16:47:36 +0000	[thread overview]
Message-ID: <1474735656.23838.6.camel@perches.com> (raw)
In-Reply-To: <8164eb48-e3fa-fa9d-6351-f14b595a6dc3@users.sourceforge.net>

On Sat, 2016-09-24 at 18:32 +0200, SF Markus Elfring wrote:
> > > @@ -57,27 +57,29 @@ static int joydump_connect(struct gameport *gameport, struct gameport_driver *dr
> > >  	unsigned long flags;
> > >  	unsigned char u;
> > 
> >  
> > > -	printk(KERN_INFO "joydump: ,------------------ START ----------------.\n");
> > > -	printk(KERN_INFO "joydump: | Dumping: %30s |\n", gameport->phys);
> > > -	printk(KERN_INFO "joydump: | Speed: %28d kHz |\n", gameport->speed);
> > > +	pr_info(",------------------ START ----------------.\n"
> > > +		"| Dumping: %30s |\n"
> > > +		"| Speed: %28d kHz |\n",
> > > +		gameport->phys,
> > > +		gameport->speed);
> 
> 
> > Not the same output.
> 
> 
> Should the desired output be the same when the relevant data are passed by a single function call
> (instead of three as before)?

Adding a singleton for a pr_fmt #define constant string and
updating the printk subsystem to prepend that constant string
to each use of a pr_<level> at runtime would be an improvement
as it could reduce constant data used by the format strings.

That would be a _real_ improvement.

Please try to implement something like that before submitting
more of these incorrect patches.

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WARNING: multiple messages have this Message-ID (diff)
From: Joe Perches <joe@perches.com>
To: SF Markus Elfring <elfring@users.sourceforge.net>
Cc: linux-input@vger.kernel.org,
	Dmitry Torokhov <dmitry.torokhov@gmail.com>,
	LKML <linux-kernel@vger.kernel.org>,
	kernel-janitors@vger.kernel.org,
	Julia Lawall <julia.lawall@lip6.fr>
Subject: Re: [PATCH 4/4] Input-gameport: Replace some printk() calls by pr_info() in joydump_connect()
Date: Sat, 24 Sep 2016 09:47:36 -0700	[thread overview]
Message-ID: <1474735656.23838.6.camel@perches.com> (raw)
In-Reply-To: <8164eb48-e3fa-fa9d-6351-f14b595a6dc3@users.sourceforge.net>

On Sat, 2016-09-24 at 18:32 +0200, SF Markus Elfring wrote:
> > > @@ -57,27 +57,29 @@ static int joydump_connect(struct gameport *gameport, struct gameport_driver *dr
> > >  	unsigned long flags;
> > >  	unsigned char u;
> > 
> >  
> > > -	printk(KERN_INFO "joydump: ,------------------ START ----------------.\n");
> > > -	printk(KERN_INFO "joydump: | Dumping: %30s |\n", gameport->phys);
> > > -	printk(KERN_INFO "joydump: | Speed: %28d kHz |\n", gameport->speed);
> > > +	pr_info(",------------------ START ----------------.\n"
> > > +		"| Dumping: %30s |\n"
> > > +		"| Speed: %28d kHz |\n",
> > > +		gameport->phys,
> > > +		gameport->speed);
> 
> 
> > Not the same output.
> 
> 
> Should the desired output be the same when the relevant data are passed by a single function call
> (instead of three as before)?

Adding a singleton for a pr_fmt #define constant string and
updating the printk subsystem to prepend that constant string
to each use of a pr_<level> at runtime would be an improvement
as it could reduce constant data used by the format strings.

That would be a _real_ improvement.

Please try to implement something like that before submitting
more of these incorrect patches.


  parent reply	other threads:[~2016-09-24 16:47 UTC|newest]

Thread overview: 46+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2016-09-24 13:45 [PATCH 0/4] Input-gameport: Fine-tuning for joydump_connect() SF Markus Elfring
2016-09-24 13:45 ` SF Markus Elfring
2016-09-24 13:46 ` [PATCH 1/4] Input-gameport: Use kmalloc_array() in joydump_connect() SF Markus Elfring
2016-09-24 13:46   ` SF Markus Elfring
2016-09-24 16:42   ` Dmitry Torokhov
2016-09-24 16:42     ` Dmitry Torokhov
2016-09-24 17:04     ` SF Markus Elfring
2016-09-24 17:04       ` SF Markus Elfring
2016-09-24 13:47 ` [PATCH 2/4] Input-gameport: Delete an error message for a failed memory allocation SF Markus Elfring
2016-09-24 13:47   ` SF Markus Elfring
2016-09-24 13:48 ` [PATCH 3/4] Input-gameport: Add the macro "pr_fmt" for module "joydump" SF Markus Elfring
2016-09-24 13:48   ` SF Markus Elfring
2016-09-24 16:41   ` Dmitry Torokhov
2016-09-24 16:41     ` Dmitry Torokhov
2016-09-24 16:55     ` SF Markus Elfring
2016-09-24 16:55       ` SF Markus Elfring
2016-09-24 17:03       ` Joe Perches
2016-09-24 17:03         ` Joe Perches
2016-09-24 17:45         ` SF Markus Elfring
2016-09-24 17:45           ` SF Markus Elfring
2016-09-24 18:01           ` Joe Perches
2016-09-24 18:01             ` Joe Perches
2016-09-24 18:45             ` SF Markus Elfring
2016-09-24 18:45               ` SF Markus Elfring
2016-09-24 13:50 ` [PATCH 4/4] Input-gameport: Replace some printk() calls by pr_info() in joydump_connect() SF Markus Elfring
2016-09-24 13:50   ` SF Markus Elfring
2016-09-24 16:13   ` Joe Perches
2016-09-24 16:13     ` Joe Perches
2016-09-24 16:32     ` SF Markus Elfring
2016-09-24 16:32       ` SF Markus Elfring
2016-09-24 16:39       ` Dmitry Torokhov
2016-09-24 16:39         ` Dmitry Torokhov
2016-09-24 17:20         ` SF Markus Elfring
2016-09-24 17:20           ` SF Markus Elfring
2016-09-24 16:47       ` Joe Perches [this message]
2016-09-24 16:47         ` [PATCH 4/4] " Joe Perches
2016-09-24 19:50         ` SF Markus Elfring
2016-09-24 19:50           ` SF Markus Elfring
2016-09-24 16:41     ` [PATCH 4/4] " SF Markus Elfring
2016-09-24 16:41       ` SF Markus Elfring
2016-09-25  7:15     ` [PATCH v2 3/3] " SF Markus Elfring
2016-09-25  7:15       ` SF Markus Elfring
2016-09-25  7:31       ` Joe Perches
2016-09-25  7:31         ` Joe Perches
2016-09-25  7:45         ` SF Markus Elfring
2016-09-25  7:45           ` SF Markus Elfring

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