From: Adrian Bunk <bunk@stusta.de>
To: Borislav Petkov <petkov@uni-muenster.de>, perex@suse.cz, vojtech@suse.cz
Cc: Andrew Morton <akpm@osdl.org>,
linux-kernel@vger.kernel.org, alsa-devel@alsa-project.org,
linux-input@atrey.karlin.mff.cuni.cz
Subject: 2.6.11-mm1: sound <-> GAMEPORT problems
Date: Mon, 7 Mar 2005 22:52:06 +0100 [thread overview]
Message-ID: <20050307215206.GH3170@stusta.de> (raw)
In-Reply-To: <200503070941.59365.petkov@uni-muenster.de>
On Mon, Mar 07, 2005 at 09:41:59AM +0100, Borislav Petkov wrote:
> On Friday 04 March 2005 12:32, Andrew Morton wrote:
> > ftp://ftp.kernel.org/pub/linux/kernel/people/akpm/patches/2.6/2.6.11/2.6.11
> >-mm1/
> >
> <snip>
>
> Hi,
>
> the ymfpci sound driver wouldn't compile without gameport support selected
> since the sound card has a gameport on it:
>
> Signed-off-by: Borislav Petkov <petkov@uni-muenster.de>
>
> --- sound/pci/ymfpci/ymfpci.c.orig 2005-03-07 09:07:10.000000000 +0100
> +++ sound/pci/ymfpci/ymfpci.c 2005-03-07 09:08:02.000000000 +0100
> @@ -332,7 +332,9 @@ static int __devinit snd_card_ymfpci_pro
> }
> }
>
> +#ifdef SUPPORT_JOYSTICK
> snd_ymfpci_create_gameport(chip, dev, legacy_ctrl, legacy_ctrl2);
> +#endif /* SUPPORT_JOYSTICK */
>
> if ((err = snd_card_register(card)) < 0) {
> snd_card_free(card);
Nice catch (but I had to apply the patch manually due to some
whitespace damage).
After a quick look, it seems there are a dozen other sound drivers (most
OSS but also ALSA) with similar problems.
There are two possibilities:
1. continue to #ifdef all GAMEPORT support in sound drivers
2. remove all #ifdef's for GAMEPORT and let drivers that can use the
gameport (including the sound drivers) simply select GAMEPORT
As far as I can see, in this case GAMEPORT does no longer have to be
user-visible?
I can send patches for both, but I'd prefer the second solution.
cu
Adrian
--
"Is there not promise of rain?" Ling Tan asked suddenly out
of the darkness. There had been need of rain for many days.
"Only a promise," Lao Er said.
Pearl S. Buck - Dragon Seed
-------------------------------------------------------
SF email is sponsored by - The IT Product Guide
Read honest & candid reviews on hundreds of IT Products from real users.
Discover which products truly live up to the hype. Start reading now.
http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click
WARNING: multiple messages have this Message-ID (diff)
From: Adrian Bunk <bunk@stusta.de>
To: Borislav Petkov <petkov@uni-muenster.de>, perex@suse.cz, vojtech@suse.cz
Cc: Andrew Morton <akpm@osdl.org>,
linux-kernel@vger.kernel.org, alsa-devel@alsa-project.org,
linux-input@atrey.karlin.mff.cuni.cz
Subject: 2.6.11-mm1: sound <-> GAMEPORT problems
Date: Mon, 7 Mar 2005 22:52:06 +0100 [thread overview]
Message-ID: <20050307215206.GH3170@stusta.de> (raw)
In-Reply-To: <200503070941.59365.petkov@uni-muenster.de>
On Mon, Mar 07, 2005 at 09:41:59AM +0100, Borislav Petkov wrote:
> On Friday 04 March 2005 12:32, Andrew Morton wrote:
> > ftp://ftp.kernel.org/pub/linux/kernel/people/akpm/patches/2.6/2.6.11/2.6.11
> >-mm1/
> >
> <snip>
>
> Hi,
>
> the ymfpci sound driver wouldn't compile without gameport support selected
> since the sound card has a gameport on it:
>
> Signed-off-by: Borislav Petkov <petkov@uni-muenster.de>
>
> --- sound/pci/ymfpci/ymfpci.c.orig 2005-03-07 09:07:10.000000000 +0100
> +++ sound/pci/ymfpci/ymfpci.c 2005-03-07 09:08:02.000000000 +0100
> @@ -332,7 +332,9 @@ static int __devinit snd_card_ymfpci_pro
> }
> }
>
> +#ifdef SUPPORT_JOYSTICK
> snd_ymfpci_create_gameport(chip, dev, legacy_ctrl, legacy_ctrl2);
> +#endif /* SUPPORT_JOYSTICK */
>
> if ((err = snd_card_register(card)) < 0) {
> snd_card_free(card);
Nice catch (but I had to apply the patch manually due to some
whitespace damage).
After a quick look, it seems there are a dozen other sound drivers (most
OSS but also ALSA) with similar problems.
There are two possibilities:
1. continue to #ifdef all GAMEPORT support in sound drivers
2. remove all #ifdef's for GAMEPORT and let drivers that can use the
gameport (including the sound drivers) simply select GAMEPORT
As far as I can see, in this case GAMEPORT does no longer have to be
user-visible?
I can send patches for both, but I'd prefer the second solution.
cu
Adrian
--
"Is there not promise of rain?" Ling Tan asked suddenly out
of the darkness. There had been need of rain for many days.
"Only a promise," Lao Er said.
Pearl S. Buck - Dragon Seed
next prev parent reply other threads:[~2005-03-07 21:52 UTC|newest]
Thread overview: 31+ messages / expand[flat|nested] mbox.gz Atom feed top
2005-03-04 11:32 2.6.11-mm1 Andrew Morton
2005-03-04 13:59 ` 2.6.11-mm1 Aurélien Francillon
2005-03-04 14:19 ` 2.6.11-mm1 Aurélien Francillon
2005-03-04 16:44 ` 2.6.11-mm1 (compile stats) John Cherry
2005-03-04 22:16 ` 2.6.11-mm1 Alexander Nyberg
2005-03-04 22:39 ` 2.6.11-mm1 Andrew Morton
2005-03-04 22:55 ` 2.6.11-mm1 Alexander Nyberg
2005-03-08 21:31 ` 2.6.11-mm1 Alexander Nyberg
2005-03-07 8:41 ` 2.6.11-mm1 Borislav Petkov
2005-03-07 21:52 ` Adrian Bunk [this message]
2005-03-07 21:52 ` 2.6.11-mm1: sound <-> GAMEPORT problems Adrian Bunk
2005-03-07 22:05 ` Dmitry Torokhov
2005-03-07 22:05 ` Dmitry Torokhov
2005-03-07 22:12 ` Dmitry Torokhov
2005-03-07 22:12 ` Dmitry Torokhov
2005-03-07 23:06 ` [2.6 patch] sound/pci/cs4281.c fix typos in the SUPPORT_JOYSTICK=n case Adrian Bunk
2005-03-07 23:06 ` Adrian Bunk
2005-03-08 10:24 ` Vojtech Pavlik
2005-03-08 10:24 ` Vojtech Pavlik
2005-03-09 11:32 ` [2.6 patch] OSS gameport fixes Adrian Bunk
2005-03-09 11:32 ` Adrian Bunk
2005-03-10 15:36 ` Dmitry Torokhov
2005-03-10 15:36 ` Dmitry Torokhov
2005-03-10 15:57 ` Vojtech Pavlik
2005-03-10 15:57 ` Vojtech Pavlik
2005-03-07 8:51 ` 2.6.11-mm1 Guillaume Thouvenin
2005-03-07 8:58 ` 2.6.11-mm1 Andrew Morton
2005-03-07 23:45 ` 2.6.11-mm1 Greg KH
2005-03-07 23:07 ` [-mm patch] sound/oss/soundcard.c: remove an unused variable Adrian Bunk
2005-03-08 2:33 ` Jesper Juhl
2005-03-10 17:21 ` 2.6.11-mm1 Tom Rini
Reply instructions:
You may reply publicly to this message via plain-text email
using any one of the following methods:
* Save the following mbox file, import it into your mail client,
and reply-to-all from there: mbox
Avoid top-posting and favor interleaved quoting:
https://en.wikipedia.org/wiki/Posting_style#Interleaved_style
* Reply using the --to, --cc, and --in-reply-to
switches of git-send-email(1):
git send-email \
--in-reply-to=20050307215206.GH3170@stusta.de \
--to=bunk@stusta.de \
--cc=akpm@osdl.org \
--cc=alsa-devel@alsa-project.org \
--cc=linux-input@atrey.karlin.mff.cuni.cz \
--cc=linux-kernel@vger.kernel.org \
--cc=perex@suse.cz \
--cc=petkov@uni-muenster.de \
--cc=vojtech@suse.cz \
/path/to/YOUR_REPLY
https://kernel.org/pub/software/scm/git/docs/git-send-email.html
* If your mail client supports setting the In-Reply-To header
via mailto: links, try the mailto: link
Be sure your reply has a Subject: header at the top and a blank line
before the message body.
This is an external index of several public inboxes,
see mirroring instructions on how to clone and mirror
all data and code used by this external index.