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From: Adrian Bunk <bunk@stusta.de>
To: Borislav Petkov <petkov@uni-muenster.de>, perex@suse.cz, vojtech@suse.cz
Cc: Andrew Morton <akpm@osdl.org>,
	linux-kernel@vger.kernel.org, alsa-devel@alsa-project.org,
	linux-input@atrey.karlin.mff.cuni.cz
Subject: 2.6.11-mm1: sound <-> GAMEPORT problems
Date: Mon, 7 Mar 2005 22:52:06 +0100	[thread overview]
Message-ID: <20050307215206.GH3170@stusta.de> (raw)
In-Reply-To: <200503070941.59365.petkov@uni-muenster.de>

On Mon, Mar 07, 2005 at 09:41:59AM +0100, Borislav Petkov wrote:
> On Friday 04 March 2005 12:32, Andrew Morton wrote:
> > ftp://ftp.kernel.org/pub/linux/kernel/people/akpm/patches/2.6/2.6.11/2.6.11
> >-mm1/
> >
> <snip>
> 
> Hi,
> 
> the ymfpci sound driver wouldn't compile without gameport support selected 
> since the sound card has a gameport on it:
> 
> Signed-off-by: Borislav Petkov <petkov@uni-muenster.de>
> 
> --- sound/pci/ymfpci/ymfpci.c.orig 2005-03-07 09:07:10.000000000 +0100
> +++ sound/pci/ymfpci/ymfpci.c 2005-03-07 09:08:02.000000000 +0100
> @@ -332,7 +332,9 @@ static int __devinit snd_card_ymfpci_pro
>    }
>   }
>  
> +#ifdef SUPPORT_JOYSTICK
>   snd_ymfpci_create_gameport(chip, dev, legacy_ctrl, legacy_ctrl2);
> +#endif /* SUPPORT_JOYSTICK */
>  
>   if ((err = snd_card_register(card)) < 0) {
>    snd_card_free(card);


Nice catch (but I had to apply the patch manually due to some 
whitespace damage).


After a quick look, it seems there are a dozen other sound drivers (most 
OSS but also ALSA) with similar problems.

There are two possibilities:
1. continue to #ifdef all GAMEPORT support in sound drivers
2. remove all #ifdef's for GAMEPORT and let drivers that can use the
   gameport (including the sound drivers) simply select GAMEPORT
   As far as I can see, in this case GAMEPORT does no longer have to be
   user-visible?


I can send patches for both, but I'd prefer the second solution.


cu
Adrian

-- 

       "Is there not promise of rain?" Ling Tan asked suddenly out
        of the darkness. There had been need of rain for many days.
       "Only a promise," Lao Er said.
                                       Pearl S. Buck - Dragon Seed



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WARNING: multiple messages have this Message-ID (diff)
From: Adrian Bunk <bunk@stusta.de>
To: Borislav Petkov <petkov@uni-muenster.de>, perex@suse.cz, vojtech@suse.cz
Cc: Andrew Morton <akpm@osdl.org>,
	linux-kernel@vger.kernel.org, alsa-devel@alsa-project.org,
	linux-input@atrey.karlin.mff.cuni.cz
Subject: 2.6.11-mm1: sound <-> GAMEPORT problems
Date: Mon, 7 Mar 2005 22:52:06 +0100	[thread overview]
Message-ID: <20050307215206.GH3170@stusta.de> (raw)
In-Reply-To: <200503070941.59365.petkov@uni-muenster.de>

On Mon, Mar 07, 2005 at 09:41:59AM +0100, Borislav Petkov wrote:
> On Friday 04 March 2005 12:32, Andrew Morton wrote:
> > ftp://ftp.kernel.org/pub/linux/kernel/people/akpm/patches/2.6/2.6.11/2.6.11
> >-mm1/
> >
> <snip>
> 
> Hi,
> 
> the ymfpci sound driver wouldn't compile without gameport support selected 
> since the sound card has a gameport on it:
> 
> Signed-off-by: Borislav Petkov <petkov@uni-muenster.de>
> 
> --- sound/pci/ymfpci/ymfpci.c.orig 2005-03-07 09:07:10.000000000 +0100
> +++ sound/pci/ymfpci/ymfpci.c 2005-03-07 09:08:02.000000000 +0100
> @@ -332,7 +332,9 @@ static int __devinit snd_card_ymfpci_pro
>    }
>   }
>  
> +#ifdef SUPPORT_JOYSTICK
>   snd_ymfpci_create_gameport(chip, dev, legacy_ctrl, legacy_ctrl2);
> +#endif /* SUPPORT_JOYSTICK */
>  
>   if ((err = snd_card_register(card)) < 0) {
>    snd_card_free(card);


Nice catch (but I had to apply the patch manually due to some 
whitespace damage).


After a quick look, it seems there are a dozen other sound drivers (most 
OSS but also ALSA) with similar problems.

There are two possibilities:
1. continue to #ifdef all GAMEPORT support in sound drivers
2. remove all #ifdef's for GAMEPORT and let drivers that can use the
   gameport (including the sound drivers) simply select GAMEPORT
   As far as I can see, in this case GAMEPORT does no longer have to be
   user-visible?


I can send patches for both, but I'd prefer the second solution.


cu
Adrian

-- 

       "Is there not promise of rain?" Ling Tan asked suddenly out
        of the darkness. There had been need of rain for many days.
       "Only a promise," Lao Er said.
                                       Pearl S. Buck - Dragon Seed


  reply	other threads:[~2005-03-07 21:52 UTC|newest]

Thread overview: 31+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2005-03-04 11:32 2.6.11-mm1 Andrew Morton
2005-03-04 13:59 ` 2.6.11-mm1 Aurélien Francillon
2005-03-04 14:19   ` 2.6.11-mm1 Aurélien Francillon
2005-03-04 16:44 ` 2.6.11-mm1 (compile stats) John Cherry
2005-03-04 22:16 ` 2.6.11-mm1 Alexander Nyberg
2005-03-04 22:39   ` 2.6.11-mm1 Andrew Morton
2005-03-04 22:55     ` 2.6.11-mm1 Alexander Nyberg
2005-03-08 21:31       ` 2.6.11-mm1 Alexander Nyberg
2005-03-07  8:41 ` 2.6.11-mm1 Borislav Petkov
2005-03-07 21:52   ` Adrian Bunk [this message]
2005-03-07 21:52     ` 2.6.11-mm1: sound <-> GAMEPORT problems Adrian Bunk
2005-03-07 22:05     ` Dmitry Torokhov
2005-03-07 22:05       ` Dmitry Torokhov
2005-03-07 22:12     ` Dmitry Torokhov
2005-03-07 22:12       ` Dmitry Torokhov
2005-03-07 23:06       ` [2.6 patch] sound/pci/cs4281.c fix typos in the SUPPORT_JOYSTICK=n case Adrian Bunk
2005-03-07 23:06         ` Adrian Bunk
2005-03-08 10:24         ` Vojtech Pavlik
2005-03-08 10:24           ` Vojtech Pavlik
2005-03-09 11:32         ` [2.6 patch] OSS gameport fixes Adrian Bunk
2005-03-09 11:32           ` Adrian Bunk
2005-03-10 15:36           ` Dmitry Torokhov
2005-03-10 15:36             ` Dmitry Torokhov
2005-03-10 15:57             ` Vojtech Pavlik
2005-03-10 15:57               ` Vojtech Pavlik
2005-03-07  8:51 ` 2.6.11-mm1 Guillaume Thouvenin
2005-03-07  8:58   ` 2.6.11-mm1 Andrew Morton
2005-03-07 23:45     ` 2.6.11-mm1 Greg KH
2005-03-07 23:07 ` [-mm patch] sound/oss/soundcard.c: remove an unused variable Adrian Bunk
2005-03-08  2:33   ` Jesper Juhl
2005-03-10 17:21 ` 2.6.11-mm1 Tom Rini

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