* Questions about libdrm programming @ 2011-06-11 1:03 Zachary Catlin 2011-06-11 1:39 ` Dave Airlie 0 siblings, 1 reply; 3+ messages in thread From: Zachary Catlin @ 2011-06-11 1:03 UTC (permalink / raw) To: dri-devel I'm interested in (1) using my graphics card for computations and (2) low-level shader code, and I'm looking for guidance on how I would go about doing the following operations with libdrm (sans Mesa): * client-side initialization * loading textures into the GPU * loading a bytecode shader into the GPU * creating a texture on the GPU without uploading data * running the shader using the uploaded textures as inputs and the non-uploaded texture as the output * transferring the output texture into main memory * tear-down, finalization The GPU in question is a Radeon RV730, if any hardware-dependent discussion is needed. I've tried to understand the workflow by looking at the Mesa and Plymouth sources and the documentation I've found for the DRI/DRM, but I could still use some guidance. ^ permalink raw reply [flat|nested] 3+ messages in thread
* Re: Questions about libdrm programming 2011-06-11 1:03 Questions about libdrm programming Zachary Catlin @ 2011-06-11 1:39 ` Dave Airlie 2011-06-11 3:34 ` Zachary Catlin 0 siblings, 1 reply; 3+ messages in thread From: Dave Airlie @ 2011-06-11 1:39 UTC (permalink / raw) To: Zachary Catlin; +Cc: dri-devel On Sat, Jun 11, 2011 at 11:03 AM, Zachary Catlin <z@zc.is> wrote: > I'm interested in (1) using my graphics card for computations and > (2) low-level shader code, and I'm looking for guidance on how I would > go about doing the following operations with libdrm (sans Mesa):http://cgit.freedesktop.org/~airlied/radeondemo Its not something libdrm really does, its only a simple abstraction around ioctls. http://cgit.freedesktop.org/~airlied/radeondemo is a simple layer on top that just does some blits using the shaders from the DDX. Dave. ^ permalink raw reply [flat|nested] 3+ messages in thread
* Re: Questions about libdrm programming 2011-06-11 1:39 ` Dave Airlie @ 2011-06-11 3:34 ` Zachary Catlin 0 siblings, 0 replies; 3+ messages in thread From: Zachary Catlin @ 2011-06-11 3:34 UTC (permalink / raw) To: Dave Airlie; +Cc: dri-devel On Sat, 11 Jun 2011 11:39:39 +1000 Dave Airlie <airlied@gmail.com> wrote: > Its not something libdrm really does, its only a simple abstraction > around ioctls. I'd managed to figure that out--I just figured the abstraction was there to save a little typing and act as a type-level sanity check. > http://cgit.freedesktop.org/~airlied/radeondemo > > is a simple layer on top that just does some blits using the shaders > from the DDX. This is the sort of thing I tried to find. Thanks! -- Zachary Catlin z@zc.is The only way of discovering the limits of the possible is to venture a little way past them into the impossible. --Clarke's Second Law ^ permalink raw reply [flat|nested] 3+ messages in thread
end of thread, other threads:[~2011-06-11 3:35 UTC | newest] Thread overview: 3+ messages (download: mbox.gz follow: Atom feed -- links below jump to the message on this page -- 2011-06-11 1:03 Questions about libdrm programming Zachary Catlin 2011-06-11 1:39 ` Dave Airlie 2011-06-11 3:34 ` Zachary Catlin
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