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* Fw:  Very low performance when streaming textures
@ 2013-01-22  5:33 Ben Widawsky
  2013-01-22  8:35 ` Zhang, Xiong Y
  0 siblings, 1 reply; 3+ messages in thread
From: Ben Widawsky @ 2013-01-22  5:33 UTC (permalink / raw)
  To: mesa-dev; +Cc: intel-gfx

mesa-dev is a better place for this question.

Begin forwarded message:

Date: Mon, 21 Jan 2013 22:13:34 +0100
From: Marcel Witte <wittemar@gmail.com>
To: intel-gfx@lists.freedesktop.org
Subject: [Intel-gfx] Very low performance when streaming textures


Hi,

I'm refering to the example of this article about streaming textures
and using Pixel Buffer Objects: http://www.songho.ca/opengl/gl_pbo.html

The PBO Unpack example
(http://www.songho.ca/opengl/files/pboUnpack.zip) is creating an
"animated texture" and can switch between three modes: Direct
transfering of the texture using glTexSubImage2D, and using one or two
PBOs for better performance.

I'm running this example on an notebook with an Intel Core i7-2630QM
and an Nvidia Geforce GT 550M with Optimus. If I'm using the Nvidia
card using optirun I get the expected high performance, using direct
tranfer about 150 fps and using PBOs about 400 fps. But if I'm using
the intel card I get really slow rates, about 40 fps in direct mode and
even worse about 10 fps using PBOs.

Running the same example with windows I get about 100 fps using the
intel card in every mode.

Is this expected behaviour or is this a bug in the intel linux driver?
How can I improve the performance? I hope you can help me here as I'm
writing a real application using a video as texture.

Regards,
Marcel Witte
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^ permalink raw reply	[flat|nested] 3+ messages in thread

end of thread, other threads:[~2013-01-22 18:56 UTC | newest]

Thread overview: 3+ messages (download: mbox.gz follow: Atom feed
-- links below jump to the message on this page --
2013-01-22  5:33 Fw: Very low performance when streaming textures Ben Widawsky
2013-01-22  8:35 ` Zhang, Xiong Y
2013-01-22 18:56   ` [Intel-gfx] " Marcel Witte

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