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* [PATCH 0/3] Make num_sprites a per pipe value (v2)
@ 2014-02-28 16:42 Damien Lespiau
  2014-02-28 16:42 ` [PATCH 1/3] drm/i915: Use a pipe variable to cycle trough the pipes Damien Lespiau
                   ` (2 more replies)
  0 siblings, 3 replies; 13+ messages in thread
From: Damien Lespiau @ 2014-02-28 16:42 UTC (permalink / raw)
  To: intel-gfx

In the future we want to be able to specify a per-pipe number of sprites. This
series introduces this with a bit of refactoring first to, hopefully, don't
make the same mistake that v1 did again.

-- 
Damien

Damien Lespiau (3):
  drm/i915: Use a pipe variable to cycle trough the pipes
  drm/i915: Add a for_each_sprite() macro
  drm/i915: Make num_sprites a per-pipe value

 drivers/gpu/drm/i915/i915_dma.c      | 14 +++++++++++---
 drivers/gpu/drm/i915/i915_drv.h      |  5 +++--
 drivers/gpu/drm/i915/intel_display.c | 21 +++++++++++----------
 3 files changed, 25 insertions(+), 15 deletions(-)

-- 
1.8.3.1

^ permalink raw reply	[flat|nested] 13+ messages in thread

end of thread, other threads:[~2014-03-03 15:01 UTC | newest]

Thread overview: 13+ messages (download: mbox.gz follow: Atom feed
-- links below jump to the message on this page --
2014-02-28 16:42 [PATCH 0/3] Make num_sprites a per pipe value (v2) Damien Lespiau
2014-02-28 16:42 ` [PATCH 1/3] drm/i915: Use a pipe variable to cycle trough the pipes Damien Lespiau
2014-02-28 17:25   ` Chris Wilson
2014-02-28 16:42 ` [PATCH 2/3] drm/i915: Add a for_each_sprite() macro Damien Lespiau
2014-02-28 17:26   ` Chris Wilson
2014-02-28 16:42 ` [PATCH 3/3] drm/i915: Make num_sprites a per-pipe value Damien Lespiau
2014-02-28 17:30   ` Chris Wilson
2014-02-28 17:37     ` Damien Lespiau
2014-02-28 17:49       ` Chris Wilson
2014-02-28 18:15         ` Ville Syrjälä
2014-03-03 14:49         ` Damien Lespiau
2014-03-03 15:01           ` Chris Wilson
2014-03-03  2:24   ` Zhenyu Wang

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