From: "Tóth Nándor" <nug@sch.bme.hu>
To: lartc@vger.kernel.org
Subject: Re: [LARTC] Sessionbased traffic on NANO?
Date: Tue, 01 Feb 2005 21:49:22 +0000 [thread overview]
Message-ID: <41FFF962.2060803@sch.bme.hu> (raw)
In-Reply-To: <200502012205.57753.sfs_lartc@suder.dk>
Hi!
Steen Suder wrote:
> I use the wellknown nano setup (by Christoph Simon) on a few sites with
> success.
>
> From time to time a user approaches me with problems that seems to
> originate from the fact that only trafic to the samt DST IP on the net
> will get out the same link.
>
> The problem happens with traffic from applications that contact
> different IPs in the "same session".
>
> An example is Anarchy Online, where the the client contacts a new IP
> during game login and, hence, this traffic gets out over a new link. In
> that second the game clients connection to the servers are lost.
>
> There exist other examples, but it's always the same issue.
>
> I know that this issue has been brought up on several occasions, but I
> have found no solutions to this "simple" issue.
>
> Does anyone have suggestions on how to handle this, besides "nailing"
> the traffic to a specific uplink, based on DST PORT?
,,Nail'' the traffic of the specific user's computer using routing based
on his/her source ip address (policy routing).
For icq, see my previos post.
I think there is no generally useful solution.
BTW. There are games that let only one player from a private (nat-ed)
network.
--
Udv,
Nandor
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prev parent reply other threads:[~2005-02-01 21:49 UTC|newest]
Thread overview: 2+ messages / expand[flat|nested] mbox.gz Atom feed top
2005-02-01 21:05 [LARTC] Sessionbased traffic on NANO? Steen Suder
2005-02-01 21:49 ` Tóth Nándor [this message]
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