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* [LARTC] Sessionbased traffic on NANO?
@ 2005-02-01 21:05 Steen Suder
  2005-02-01 21:49 ` Tóth Nándor
  0 siblings, 1 reply; 2+ messages in thread
From: Steen Suder @ 2005-02-01 21:05 UTC (permalink / raw)
  To: lartc

I use the wellknown nano setup (by Christoph Simon) on a few sites with 
success.

From time to time a user approaches me with problems that seems to 
originate from the fact that only trafic to the samt DST IP on the net 
will get out the same link.

The problem happens with traffic from applications that contact 
different IPs in the "same session".

An example is Anarchy Online, where the the client contacts a new IP 
during game login and, hence, this traffic gets out over a new link. In 
that second the game clients connection to the servers are lost.

There exist other examples, but it's always the same issue.

I know that this issue has been brought up on several occasions, but I 
have found no solutions to this "simple" issue.

Does anyone have suggestions on how to handle this, besides "nailing" 
the traffic to a specific uplink, based on DST PORT?

-- 
Mvh. / Best regards,
Steen Suder
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http://mailman.ds9a.nl/mailman/listinfo/lartc HOWTO: http://lartc.org/

^ permalink raw reply	[flat|nested] 2+ messages in thread

* Re: [LARTC] Sessionbased traffic on NANO?
  2005-02-01 21:05 [LARTC] Sessionbased traffic on NANO? Steen Suder
@ 2005-02-01 21:49 ` Tóth Nándor
  0 siblings, 0 replies; 2+ messages in thread
From: Tóth Nándor @ 2005-02-01 21:49 UTC (permalink / raw)
  To: lartc

Hi!

Steen Suder wrote:
> I use the wellknown nano setup (by Christoph Simon) on a few sites with 
> success.
> 
> From time to time a user approaches me with problems that seems to 
> originate from the fact that only trafic to the samt DST IP on the net 
> will get out the same link.
> 
> The problem happens with traffic from applications that contact 
> different IPs in the "same session".
> 
> An example is Anarchy Online, where the the client contacts a new IP 
> during game login and, hence, this traffic gets out over a new link. In 
> that second the game clients connection to the servers are lost.
> 
> There exist other examples, but it's always the same issue.
> 
> I know that this issue has been brought up on several occasions, but I 
> have found no solutions to this "simple" issue.
> 
> Does anyone have suggestions on how to handle this, besides "nailing" 
> the traffic to a specific uplink, based on DST PORT?

,,Nail'' the traffic of the specific user's computer using routing based 
on his/her source ip address (policy routing).

For icq, see my previos post.

I think there is no generally useful solution.

BTW. There are games that let only one player from a private (nat-ed) 
network.

-- 
Udv,
   Nandor
_______________________________________________
LARTC mailing list / LARTC@mailman.ds9a.nl
http://mailman.ds9a.nl/mailman/listinfo/lartc HOWTO: http://lartc.org/

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2005-02-01 21:05 [LARTC] Sessionbased traffic on NANO? Steen Suder
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