All of lore.kernel.org
 help / color / mirror / Atom feed
From: Corey Hickey <bugfood-ml@fatooh.org>
To: lartc@vger.kernel.org
Subject: Re: [LARTC] Games and QOS on share connection line
Date: Wed, 06 Apr 2005 21:50:36 +0000	[thread overview]
Message-ID: <425459AC.7040109@fatooh.org> (raw)
In-Reply-To: <S2688964AbVDFQhA/20050406163705Z+55196@mail6.centrum.cz>

Ludek Horak wrote:
> Hello. I'm newbie with QoS. I read some articles and I have a question on You. If  you have time to spare, it would be great
> if you reply. Here is my problem. I'm on wireless network(no earnig comunity). We got 2/2Mbit(soon 4/4) for 100 people(sharing link). Not long ago people start
> screaming that their games don't work good(lagging). So I add to our qos class games with highest prio. I don't know much about game traffic. So I add this class:
> $TC class add dev eth0 parent 1:1 classid 1:3  htb rate 64kbit ceil 256kbit burst 6k cburst 6k prio 0
> Then I add every game port(War3 6112,CS 27015-6, OU, Quake3 etc.) :
> $TC filter add dev eth0 parent 1:0 protocol ip prio 1 u32 match ip sport 6112 0xffff match ip protocol 0x11 0xff flowid 1:3
> 
> What do you think about this configuration? Do you know better setting for gaming traffic on share connection line? I'd like to know your opinions. I'm appreciating your comments.
> Thank you in advance

I came to a similar conclusion with regard to games, and set up
something similar myself. So far it's worked ok. The only thing to watch
out for is what happens to your latency as bandwidth levels approach the
full capacity of your connection. Even if game traffic has high priority
that won't save you from high latency when the connection is saturated.
You may have to reduce your overall ceil from 2048 to, say, 1900.
Experiment to find a good value.

-Corey
_______________________________________________
LARTC mailing list
LARTC@mailman.ds9a.nl
http://mailman.ds9a.nl/cgi-bin/mailman/listinfo/lartc

  reply	other threads:[~2005-04-06 21:50 UTC|newest]

Thread overview: 5+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2005-04-06 16:37 [LARTC] Games and QOS on share connection line Ludek Horak
2005-04-06 21:50 ` Corey Hickey [this message]
2005-04-09 20:20 ` Andy Furniss
2005-04-11 22:46 ` Ludek Horak
2005-04-12 16:52 ` Andy Furniss

Reply instructions:

You may reply publicly to this message via plain-text email
using any one of the following methods:

* Save the following mbox file, import it into your mail client,
  and reply-to-all from there: mbox

  Avoid top-posting and favor interleaved quoting:
  https://en.wikipedia.org/wiki/Posting_style#Interleaved_style

* Reply using the --to, --cc, and --in-reply-to
  switches of git-send-email(1):

  git send-email \
    --in-reply-to=425459AC.7040109@fatooh.org \
    --to=bugfood-ml@fatooh.org \
    --cc=lartc@vger.kernel.org \
    /path/to/YOUR_REPLY

  https://kernel.org/pub/software/scm/git/docs/git-send-email.html

* If your mail client supports setting the In-Reply-To header
  via mailto: links, try the mailto: link
Be sure your reply has a Subject: header at the top and a blank line before the message body.
This is an external index of several public inboxes,
see mirroring instructions on how to clone and mirror
all data and code used by this external index.