From: Andy Furniss <andy.furniss@dsl.pipex.com>
To: lartc@vger.kernel.org
Subject: Re: [LARTC] Games and QOS on share connection line
Date: Tue, 12 Apr 2005 16:52:45 +0000 [thread overview]
Message-ID: <425BFCDD.8070802@dsl.pipex.com> (raw)
In-Reply-To: <S2688964AbVDFQhA/20050406163705Z+55196@mail6.centrum.cz>
Ludek Horak wrote:
>>Ludek Horak wrote:
>>
>>
>>>What do you think about this configuration? Do you know better setting for gaming traffic on share connection line? I'd like to know your opinions. I'm appreciating your comments.
>>
>>I wouldn't send interactive type traffic to sfq - perturb causes packet
>>reordering, it's meant for bulk traffic really.
>>
>>Are the 2/2 and 4/4 internet link - you are OK for bandwidth on wireless?
>>
>>Andy.
>
>
> Would you be more specific? I understand that sfq is not the best. Should I create interactive class with pfifo queue discipline
I would - in a way it doesn't matter that much as you should hope to
have rates high enough so that interactive doesn't queue anyway.
>and what about parent class? Leave it sfq?
Bulk traffic classes are OK for sfq - parent class doesn't have qdisc
only leafs.
> Our bandwith is fine and 2/2 is guaranteed internet link.
OK - do you shape incoming aswell.
Andy.
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prev parent reply other threads:[~2005-04-12 16:52 UTC|newest]
Thread overview: 5+ messages / expand[flat|nested] mbox.gz Atom feed top
2005-04-06 16:37 [LARTC] Games and QOS on share connection line Ludek Horak
2005-04-06 21:50 ` Corey Hickey
2005-04-09 20:20 ` Andy Furniss
2005-04-11 22:46 ` Ludek Horak
2005-04-12 16:52 ` Andy Furniss [this message]
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