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* IA64 Server / IA32 Client Problem
@ 2005-07-20 22:37 Brett Petrusek
  2005-07-21 19:29 ` Dan Stromberg
  0 siblings, 1 reply; 5+ messages in thread
From: Brett Petrusek @ 2005-07-20 22:37 UTC (permalink / raw)
  To: nfs

I'm not sure if this is a bug or what, but I am experiencing severe 
performace problems between an IA64 NFS server and IA32 NFS client. I 
have tried every combination of socket buffer sizes as well as many 
other nfs options, but none of them seem to have any effect. I have 
tried RHEL21 to RHEL3U5 with all of these socket combos and still no 
difference. The command I am running is:

time dd if=/dev/zero of=/scratch_dir_across_nfs bs=1M count=128

Between two IA32 machines this takes 4-5 seconds. Between IA64 server 
and IA32 client this takes on the order of minutes. Network performance 
has been eliminated from the equation as after kernel tuning we have 
achieved consistent 94% of peak tcp throughput and 95.7% of peak udp 
throughput on our GigE network.  This is both between IA32 and IA64 
systems.

Let me know if there is an other info I should provide to help 
troubleshoot this problem.

Any help is appreciated.
Thanks, Brett P


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^ permalink raw reply	[flat|nested] 5+ messages in thread
* RE: IA64 Server / IA32 Client problem
@ 2005-08-02 14:36 Lever, Charles
  2005-08-02 15:27 ` Olaf Kirch
  2005-08-02 15:37 ` Brett Petrusek
  0 siblings, 2 replies; 5+ messages in thread
From: Lever, Charles @ 2005-08-02 14:36 UTC (permalink / raw)
  To: Brett Petrusek; +Cc: nfs

> I'm not sure if this is a bug or what, but I am experiencing severe=20
> performace problems between an IA64 NFS server and IA32 NFS client. I=20
> have tried every combination of socket buffer sizes as well as many=20
> other nfs options, but none of them seem to have any effect. I have=20
> tried RHEL21 to RHEL3U5 with all of these socket combos and still no=20
> difference. The command I am running is:
>=20
> time dd if=3D/dev/zero of=3D/scratch_dir_across_nfs bs=3D1M =
count=3D128
>=20
> Between two IA32 machines this takes 4-5 seconds. Between=20
> IA64 server and IA32 client this takes on the order of=20
> minutes. Network performance has been eliminated from the=20
> equation as after kernel tuning we have achieved consistent=20
> 94% of peak tcp throughput and 95.7% of peak udp throughput=20
> on our GigE network.  This is both between IA32 and IA64 systems.

can you tell us about the file system on the ia64 server.  block size,
fstype, etc?

what's the page size on that system?

have you run local performance tests on the server?


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^ permalink raw reply	[flat|nested] 5+ messages in thread

end of thread, other threads:[~2005-08-02 15:35 UTC | newest]

Thread overview: 5+ messages (download: mbox.gz follow: Atom feed
-- links below jump to the message on this page --
2005-07-20 22:37 IA64 Server / IA32 Client Problem Brett Petrusek
2005-07-21 19:29 ` Dan Stromberg
  -- strict thread matches above, loose matches on Subject: below --
2005-08-02 14:36 IA64 Server / IA32 Client problem Lever, Charles
2005-08-02 15:27 ` Olaf Kirch
2005-08-02 15:37 ` Brett Petrusek

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