From: Yinghai Lu <yinghai@kernel.org>
To: Tejun Heo <tj@kernel.org>
Cc: David Rientjes <rientjes@google.com>, Ingo Molnar <mingo@elte.hu>,
tglx@linutronix.de, "H. Peter Anvin" <hpa@zytor.com>,
linux-kernel@vger.kernel.org
Subject: Re: [PATCH x86/mm UPDATED] x86-64, NUMA: Fix distance table handling
Date: Wed, 02 Mar 2011 08:46:17 -0800 [thread overview]
Message-ID: <4D6E7459.6050706@kernel.org> (raw)
In-Reply-To: <20110302163729.GQ3319@htj.dyndns.org>
On 03/02/2011 08:37 AM, Tejun Heo wrote:
> Hey, Yinghai.
>
> On Wed, Mar 02, 2011 at 08:16:18AM -0800, Yinghai Lu wrote:
>> my original part:
>>
>> @@ -393,7 +393,7 @@ void __init numa_reset_distance(void)
>> size_t size;
>>
>> if (numa_distance_cnt) {
>> - size = numa_distance_cnt * sizeof(numa_distance[0]);
>> + size = numa_distance_cnt * numa_distance_cnt * sizeof(numa_distance[0]);
>> memblock_x86_free_range(__pa(numa_distance),
>> __pa(numa_distance) + size);
>> numa_distance_cnt = 0;
>>
>> So can you tell me why you need to make those change?
>> move out assigning or numa_distance_cnt and size of the the IF
>
> Please read the patch description. I actually wrote that down. :-)
well you said:
> while at it, take numa_distance_cnt resetting in
> numa_reset_distance() out of the if block to simplify the code a bit.
what are you talking about? what do you mean "simplify the code a bit" ?
>
>> the change include:
>> 1. you only need to go over new_nr*new_nr instead huge MAX_NUMNODES * MAX_NUMNODES
>> 2. you do NOT need to go over it if you don't have phys_dist assigned before.
>> numa_alloc_distance already have that default set.
>> 3. do need to check if phys_dist is assigned before referring phys_dist.
>
> * If you wanted to make that change, split it into a separate patch.
> Don't mix it with changes which actually fix the bug.
>
> * I don't think it's gonna matter all that much. It's one time and
> only used if emulation is enabled, but then again yeap MAX_NUMNODES
> * MAX_NUMNODES can get quite high, but it looks way too complicated
> for what it achieves. Just looping over enabled nodes should
> achieve about the same thing in much simpler way, right?
what kind of excuse to put inefficiency code there!
Yinghai
next prev parent reply other threads:[~2011-03-02 16:47 UTC|newest]
Thread overview: 68+ messages / expand[flat|nested] mbox.gz Atom feed top
2011-02-24 14:51 [GIT PULL tip:x86/mm] Tejun Heo
2011-02-24 14:52 ` [GIT PULL tip:x86/mm] bootmem,x86: cleanup changes Tejun Heo
2011-02-24 19:08 ` [GIT PULL tip:x86/mm] Yinghai Lu
2011-02-24 19:23 ` Ingo Molnar
2011-02-24 19:28 ` Yinghai Lu
2011-02-24 19:32 ` Ingo Molnar
2011-02-24 19:46 ` Tejun Heo
2011-02-24 22:46 ` [patch] x86, mm: Fix size of numa_distance array David Rientjes
2011-02-24 23:30 ` Yinghai Lu
2011-02-24 23:31 ` David Rientjes
2011-02-25 9:05 ` Tejun Heo
2011-02-25 9:03 ` Tejun Heo
2011-02-25 10:58 ` Tejun Heo
2011-02-25 11:05 ` Tejun Heo
2011-02-25 9:11 ` [PATCH x86-mm] x86-64, NUMA: " Tejun Heo
2011-03-01 17:18 ` [GIT PULL tip:x86/mm] David Rientjes
2011-03-01 18:25 ` Tejun Heo
2011-03-01 22:19 ` Yinghai Lu
2011-03-02 9:17 ` Tejun Heo
2011-03-02 10:04 ` [PATCH x86/mm] x86-64, NUMA: Fix distance table handling Tejun Heo
2011-03-02 10:07 ` Ingo Molnar
2011-03-02 10:15 ` Tejun Heo
2011-03-02 10:36 ` Ingo Molnar
2011-03-02 10:25 ` [PATCH x86/mm UPDATED] " Tejun Heo
2011-03-02 10:39 ` [PATCH x86/mm] x86-64, NUMA: Better explain numa_distance handling Tejun Heo
2011-03-02 10:42 ` [PATCH UPDATED " Tejun Heo
2011-03-02 14:31 ` David Rientjes
2011-03-02 14:30 ` [PATCH x86/mm UPDATED] x86-64, NUMA: Fix distance table handling David Rientjes
2011-03-02 15:42 ` Tejun Heo
2011-03-02 21:12 ` Yinghai Lu
2011-03-02 21:36 ` Yinghai Lu
2011-03-03 20:07 ` David Rientjes
2011-03-04 14:32 ` Tejun Heo
2011-03-03 20:04 ` David Rientjes
2011-03-03 20:00 ` David Rientjes
2011-03-04 15:31 ` [PATCH x86/mm] x86-64, NUMA: Don't assume phys node 0 is always online in numa_emulation() handling Tejun Heo
2011-03-04 21:33 ` David Rientjes
2011-03-05 7:50 ` Tejun Heo
2011-03-05 15:50 ` [tip:x86/mm] x86-64, NUMA: Don't assume phys node 0 is always online in numa_emulation() tip-bot for Tejun Heo
2011-03-02 16:16 ` [PATCH x86/mm UPDATED] x86-64, NUMA: Fix distance table handling Yinghai Lu
2011-03-02 16:37 ` Tejun Heo
2011-03-02 16:46 ` Yinghai Lu [this message]
2011-03-02 16:55 ` Tejun Heo
2011-03-02 18:52 ` Yinghai Lu
2011-03-02 19:02 ` Tejun Heo
2011-03-02 19:06 ` Yinghai Lu
2011-03-02 19:13 ` Tejun Heo
2011-03-02 20:32 ` Yinghai Lu
2011-03-02 20:57 ` Tejun Heo
2011-03-02 21:14 ` Yinghai Lu
2011-03-03 6:17 ` Tejun Heo
2011-03-10 18:46 ` Yinghai Lu
2011-03-11 8:29 ` Tejun Heo
2011-03-11 8:33 ` Tejun Heo
2011-03-11 15:48 ` Yinghai Lu
2011-03-11 15:54 ` Tejun Heo
2011-03-11 18:02 ` Yinghai Lu
2011-03-11 18:19 ` Tejun Heo
2011-03-11 18:25 ` Yinghai Lu
2011-03-11 18:29 ` Tejun Heo
2011-03-11 18:45 ` Yinghai Lu
2011-03-11 9:31 ` [PATCH x86/mm] x86-64, NUMA: Don't call numa_set_distanc() for all possible node combinations during emulation Tejun Heo
2011-03-11 15:42 ` Yinghai Lu
2011-03-11 16:03 ` Tejun Heo
2011-03-11 19:05 ` Yinghai Lu
2011-03-02 10:43 ` [PATCH x86/mm] x86-64, NUMA: Fix distance table handling Ingo Molnar
2011-03-02 10:53 ` Tejun Heo
2011-03-02 10:59 ` Tejun Heo
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