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* [Qemu-devel] [PULL 0/6] sdl2: add opengl rendering support.
@ 2015-05-05  9:43 Gerd Hoffmann
  2015-05-05  9:43 ` [Qemu-devel] [PULL 1/6] opengl: add shader build infrastructure Gerd Hoffmann
                   ` (6 more replies)
  0 siblings, 7 replies; 12+ messages in thread
From: Gerd Hoffmann @ 2015-05-05  9:43 UTC (permalink / raw)
  To: qemu-devel; +Cc: Gerd Hoffmann

  Hi,

Now finally the pull request for the first opengl rendering bits.
We'll start with sdl2.  gtk is in the pipeline already, stay tuned.

please pull,
  Gerd

The following changes since commit 5bccbb04a4abba7af4398de992bf06d585fd1333:

  Merge remote-tracking branch 'remotes/kevin/tags/for-upstream' into staging (2015-04-30 20:34:54 +0100)

are available in the git repository at:


  git://git.kraxel.org/qemu tags/pull-sdl-20150505-1

for you to fetch changes up to e444ea34f8ec27acfa9ead7eaa9904238c831e69:

  sdl2: Fix RGB555 (2015-05-05 10:48:26 +0200)

----------------------------------------------------------------
sdl2: add opengl support

----------------------------------------------------------------
Gerd Hoffmann (5):
      opengl: add shader build infrastructure
      opengl: add shader helper functions.
      console-gl: add opengl rendering helper functions
      sdl2: move SDL_* includes to sdl2.h
      sdl2: add support for display rendering using opengl.

Max Reitz (1):
      sdl2: Fix RGB555

 Makefile                    |  17 +++++
 configure                   |   2 +-
 include/ui/console.h        |  37 ++++++++++
 include/ui/sdl2.h           |  17 +++++
 include/ui/shader.h         |  11 +++
 scripts/shaderinclude.pl    |  16 +++++
 ui/Makefile.objs            |  13 ++++
 ui/console-gl.c             | 168 ++++++++++++++++++++++++++++++++++++++++++++
 ui/sdl.c                    |  10 +++
 ui/sdl2-2d.c                |  28 +++++---
 ui/sdl2-gl.c                | 112 +++++++++++++++++++++++++++++
 ui/sdl2-input.c             |   6 --
 ui/sdl2.c                   |  71 +++++++++++++++----
 ui/shader.c                 | 114 ++++++++++++++++++++++++++++++
 ui/shader/texture-blit.frag |  10 +++
 ui/shader/texture-blit.vert |  10 +++
 vl.c                        |  23 ++++++
 17 files changed, 637 insertions(+), 28 deletions(-)
 create mode 100644 include/ui/shader.h
 create mode 100644 scripts/shaderinclude.pl
 create mode 100644 ui/console-gl.c
 create mode 100644 ui/sdl2-gl.c
 create mode 100644 ui/shader.c
 create mode 100644 ui/shader/texture-blit.frag
 create mode 100644 ui/shader/texture-blit.vert

^ permalink raw reply	[flat|nested] 12+ messages in thread

end of thread, other threads:[~2015-05-12  8:11 UTC | newest]

Thread overview: 12+ messages (download: mbox.gz follow: Atom feed
-- links below jump to the message on this page --
2015-05-05  9:43 [Qemu-devel] [PULL 0/6] sdl2: add opengl rendering support Gerd Hoffmann
2015-05-05  9:43 ` [Qemu-devel] [PULL 1/6] opengl: add shader build infrastructure Gerd Hoffmann
2015-05-05  9:43 ` [Qemu-devel] [PULL 2/6] opengl: add shader helper functions Gerd Hoffmann
2015-05-05  9:43 ` [Qemu-devel] [PULL 3/6] console-gl: add opengl rendering " Gerd Hoffmann
2015-05-07 22:28   ` Alexander Graf
2015-05-08  6:24     ` Gerd Hoffmann
2015-05-11 20:32       ` Alexander Graf
2015-05-12  8:11         ` Gerd Hoffmann
2015-05-05  9:43 ` [Qemu-devel] [PULL 4/6] sdl2: move SDL_* includes to sdl2.h Gerd Hoffmann
2015-05-05  9:43 ` [Qemu-devel] [PULL 5/6] sdl2: add support for display rendering using opengl Gerd Hoffmann
2015-05-05  9:43 ` [Qemu-devel] [PULL 6/6] sdl2: Fix RGB555 Gerd Hoffmann
2015-05-05 14:30 ` [Qemu-devel] [PULL 0/6] sdl2: add opengl rendering support Peter Maydell

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