From: Diego <diego.ml@zoho.com>
To: Meta Freescale <meta-freescale@yoctoproject.org>
Subject: [Summary] Know 3D issues for i.MX6 Vivante
Date: Mon, 29 Jul 2013 17:08:07 +0200 [thread overview]
Message-ID: <7519621.GR2FlTmBkm@localhost.localdomain> (raw)
Hello everybody,
I've tested 3D rendering on i.MX6 for some months now, but it seems some
important problems still need to be sorted out.
I'll recap them for the stakeholders and FSL guys following the list.
X11 can run only at 16bpp color depth, 24bpp crashes X:
https://bugzilla.yoctoproject.org/show_bug.cgi?id=4947
https://community.freescale.com/thread/309966
Windowed rendering of 3D applications results in black window:
https://bugzilla.yoctoproject.org/show_bug.cgi?id=4950
https://community.freescale.com/thread/309990
With the latest BSP 3.5.7-1.0.0 moreover X seems to crash on softfp builds:
https://bugzilla.yoctoproject.org/show_bug.cgi?id=4946
https://community.freescale.com/thread/310233
If there are any other users experiencing these bugs please report here. Good
testbeds are:
mesa-demos' "es2gears_x11"
glmark2's "glmark2-es2" for windowed and "glmark2-es2 --fullscreen" for
fullscreen mode
vivante-gpu-sdk samples (not building on hardfp atm).
Bests,
Diego
next reply other threads:[~2013-07-29 15:08 UTC|newest]
Thread overview: 2+ messages / expand[flat|nested] mbox.gz Atom feed top
2013-07-29 15:08 Diego [this message]
2013-07-29 16:29 ` [Summary] Know 3D issues for i.MX6 Vivante Otavio Salvador
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