* [Summary] Know 3D issues for i.MX6 Vivante
@ 2013-07-29 15:08 Diego
2013-07-29 16:29 ` Otavio Salvador
0 siblings, 1 reply; 2+ messages in thread
From: Diego @ 2013-07-29 15:08 UTC (permalink / raw)
To: Meta Freescale
Hello everybody,
I've tested 3D rendering on i.MX6 for some months now, but it seems some
important problems still need to be sorted out.
I'll recap them for the stakeholders and FSL guys following the list.
X11 can run only at 16bpp color depth, 24bpp crashes X:
https://bugzilla.yoctoproject.org/show_bug.cgi?id=4947
https://community.freescale.com/thread/309966
Windowed rendering of 3D applications results in black window:
https://bugzilla.yoctoproject.org/show_bug.cgi?id=4950
https://community.freescale.com/thread/309990
With the latest BSP 3.5.7-1.0.0 moreover X seems to crash on softfp builds:
https://bugzilla.yoctoproject.org/show_bug.cgi?id=4946
https://community.freescale.com/thread/310233
If there are any other users experiencing these bugs please report here. Good
testbeds are:
mesa-demos' "es2gears_x11"
glmark2's "glmark2-es2" for windowed and "glmark2-es2 --fullscreen" for
fullscreen mode
vivante-gpu-sdk samples (not building on hardfp atm).
Bests,
Diego
^ permalink raw reply [flat|nested] 2+ messages in thread
* Re: [Summary] Know 3D issues for i.MX6 Vivante
2013-07-29 15:08 [Summary] Know 3D issues for i.MX6 Vivante Diego
@ 2013-07-29 16:29 ` Otavio Salvador
0 siblings, 0 replies; 2+ messages in thread
From: Otavio Salvador @ 2013-07-29 16:29 UTC (permalink / raw)
To: Diego; +Cc: Meta Freescale
On Mon, Jul 29, 2013 at 12:08 PM, Diego <diego.ml@zoho.com> wrote:
...
> vivante-gpu-sdk samples (not building on hardfp atm).
Please report one ticket for this issue as well.
--
Otavio Salvador O.S. Systems
http://www.ossystems.com.br http://projetos.ossystems.com.br
Mobile: +55 (53) 9981-7854 Mobile: +1 (347) 903-9750
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2013-07-29 15:08 [Summary] Know 3D issues for i.MX6 Vivante Diego
2013-07-29 16:29 ` Otavio Salvador
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