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* [Summary] Know 3D issues for i.MX6 Vivante
@ 2013-07-29 15:08 Diego
  2013-07-29 16:29 ` Otavio Salvador
  0 siblings, 1 reply; 2+ messages in thread
From: Diego @ 2013-07-29 15:08 UTC (permalink / raw)
  To: Meta Freescale

Hello everybody,

I've tested 3D rendering on i.MX6 for some months now, but it seems some 
important problems still need to be sorted out.

I'll recap them for the stakeholders and FSL guys following the list.

X11 can run only at 16bpp color depth, 24bpp crashes X:
https://bugzilla.yoctoproject.org/show_bug.cgi?id=4947
https://community.freescale.com/thread/309966

Windowed rendering of 3D applications results in black window:
https://bugzilla.yoctoproject.org/show_bug.cgi?id=4950
https://community.freescale.com/thread/309990

With the latest BSP 3.5.7-1.0.0 moreover X seems to crash on softfp builds:
https://bugzilla.yoctoproject.org/show_bug.cgi?id=4946
https://community.freescale.com/thread/310233

If there are any other users experiencing these bugs please report here. Good 
testbeds are:
mesa-demos' "es2gears_x11"
glmark2's "glmark2-es2" for windowed and "glmark2-es2 --fullscreen" for 
fullscreen mode
vivante-gpu-sdk samples (not building on hardfp atm).

Bests,
Diego



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2013-07-29 15:08 [Summary] Know 3D issues for i.MX6 Vivante Diego
2013-07-29 16:29 ` Otavio Salvador

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