From: Dmitry Astapov <adept@umc.com.ua>
To: alsa-devel@lists.sourceforge.net
Subject: Re: intel8x0 driver motorboots (gets caught in loop) in Quake 3
Date: Fri, 14 Feb 2003 16:43:50 +0200 [thread overview]
Message-ID: <877kc2j521.fsf@dimail.umc.com.ua> (raw)
In-Reply-To: <3E4A8A39.9000608@uni-bonn.de> (Josh Buhl's message of "Wed, 12 Feb 2003 18:54:01 +0100")
Evening, Josh.
Josh Buhl <uzs33d@uni-bonn.de> 18:54 12/2/2003 wrote:
JB> When running Quake 3 Arena the sound initializes
JB> properly and plays correctly during the game until the
JB> end of a match. At this point, the game abruptly enters
JB> a different mode (this is where the models of the
JB> players for the first, second, and third placements are
JB> shown on pedestals and a voice says "Grunt Wins!" or
JB> whatever) and the game locks up with a small segment of
JB> sound being repeated in a loop.
I'd like to second that, but for me looping occurs at the beginning of
level.
JB> This does not occur when sound is disabled in quake.
True.
JB> This does not occur on the same machine while running
JB> quake 3 under Windows 2000 with sound.
True.
JB> This also occurs using the linux kernel 2.4.18 oss
JB> kernel sound driver for intel8x0.
Ture.
JB> I set up the quake mmap stuff for alsa like this:
JB> echo "quake3.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss
Same thing here.
JB> I'm using alsa-0.9rc7 on Debian 3.0r1 running kernel 2.4.20 on an AMD
JB> 1800+ Elitegroup K7S5A with SIS 7012 sound on board (intel8x0 driver.)
alsa-0.9rc7, Debian unstable, kernel 2.4.20 on Toshiba Satellite 5105-S907
with Yamaha sound on board
(00:1f.5 Multimedia audio controller: Intel Corp. 82801CA/CAM AC'97 Audio (rev 02))
JB> This has happened on all the ALSA 0.9rcx drivers I have
JB> tried, including 0.9rc7.
True.
I have made checks suggested in this thread. Results are the same:
interrupts are being generated and sttuses in /proc/asound keep changing.
I'm eager to help debug this. I know how to use debugger/compiler/whatever
it takes, I just need a push in the right direction.
--
Dmitry Astapov //ADEpt E-mail: adept@umc.com.ua
GPG KeyID/fprint: F5D7639D/CA36 E6C4 815D 434D 0498 2B08 7867 4860 F5D7 639D
-------------------------------------------------------
This SF.NET email is sponsored by: FREE SSL Guide from Thawte
are you planning your Web Server Security? Click here to get a FREE
Thawte SSL guide and find the answers to all your SSL security issues.
http://ads.sourceforge.net/cgi-bin/redirect.pl?thaw0026en
next prev parent reply other threads:[~2003-02-14 14:43 UTC|newest]
Thread overview: 9+ messages / expand[flat|nested] mbox.gz Atom feed top
2003-02-12 17:54 intel8x0 driver motorboots (gets caught in loop) in Quake 3 Josh Buhl
2003-02-13 9:52 ` Takashi Iwai
2003-02-13 10:08 ` Josh Buhl
2003-02-13 10:16 ` Takashi Iwai
2003-02-13 10:47 ` Josh Buhl
2003-02-14 9:29 ` Takashi Iwai
2003-02-14 10:57 ` Josh Buhl
2003-02-14 14:43 ` Dmitry Astapov [this message]
2003-02-17 11:27 ` Josh Buhl
Reply instructions:
You may reply publicly to this message via plain-text email
using any one of the following methods:
* Save the following mbox file, import it into your mail client,
and reply-to-all from there: mbox
Avoid top-posting and favor interleaved quoting:
https://en.wikipedia.org/wiki/Posting_style#Interleaved_style
* Reply using the --to, --cc, and --in-reply-to
switches of git-send-email(1):
git send-email \
--in-reply-to=877kc2j521.fsf@dimail.umc.com.ua \
--to=adept@umc.com.ua \
--cc=alsa-devel@lists.sourceforge.net \
/path/to/YOUR_REPLY
https://kernel.org/pub/software/scm/git/docs/git-send-email.html
* If your mail client supports setting the In-Reply-To header
via mailto: links, try the mailto: link
Be sure your reply has a Subject: header at the top and a blank line
before the message body.
This is an external index of several public inboxes,
see mirroring instructions on how to clone and mirror
all data and code used by this external index.