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From: Takashi Iwai <tiwai@suse.de>
To: Josh Buhl <uzs33d@uni-bonn.de>
Cc: alsa-devel@lists.sourceforge.net
Subject: Re: intel8x0 driver motorboots (gets caught in loop) in Quake 3
Date: Thu, 13 Feb 2003 10:52:40 +0100	[thread overview]
Message-ID: <s5h4r78mrrr.wl@alsa2.suse.de> (raw)
In-Reply-To: <3E4A8A39.9000608@uni-bonn.de>

At Wed, 12 Feb 2003 18:54:01 +0100,
Josh Buhl wrote:
> 
> When running Quake 3 Arena the sound initializes
> properly and plays correctly during the game until the
> end of a match. At this point, the game abruptly enters
> a different mode (this is where the models of the
> players for the first, second, and third placements are
> shown on pedestals and a voice says "Grunt Wins!" or
> whatever) and the game locks up with a small segment of
> sound being repeated in a loop.

could you check whether the interrupts properly generated during the
repeated sounds?


Takashi


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  reply	other threads:[~2003-02-13  9:52 UTC|newest]

Thread overview: 9+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2003-02-12 17:54 intel8x0 driver motorboots (gets caught in loop) in Quake 3 Josh Buhl
2003-02-13  9:52 ` Takashi Iwai [this message]
2003-02-13 10:08   ` Josh Buhl
2003-02-13 10:16     ` Takashi Iwai
2003-02-13 10:47       ` Josh Buhl
2003-02-14  9:29         ` Takashi Iwai
2003-02-14 10:57           ` Josh Buhl
2003-02-14 14:43 ` Dmitry Astapov
2003-02-17 11:27   ` Josh Buhl

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