From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 101654] The Witcher 3: ground is too dark in some areas
Date: Fri, 30 Jun 2017 02:34:17 +0000 [thread overview]
Message-ID: <bug-101654-502@http.bugs.freedesktop.org/> (raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=101654
Bug ID: 101654
Summary: The Witcher 3: ground is too dark in some areas
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: shtetldik@gmail.com
QA Contact: dri-devel@lists.freedesktop.org
When running The Witcher 3 in Wine, the ground appears very dark in some areas,
which looks related to lighting. That does not happen with Nvidia blob. So it
can be Mesa specific bug.
See corresponding bug in Wine bug tracker:
https://bugs.winehq.org/show_bug.cgi?id=43239
Screenshot: https://bugs.winehq.org/attachment.cgi?id=58545
Save which demonstrates the problem (Velen near Hanged Man tree):
https://bugs.winehq.org/attachment.cgi?id=58570
Game version: GOG, GOTY/1.31.
System: Debian testing, x86_64.
OpenGL renderer string: AMD Radeon RX 480 Graphics (AMD POLARIS10 / DRM 3.10.0
/ 4.11.0-1-amd64, LLVM 4.0.1)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.2.0-devel
(git-277621bbb7)
Resolution: 1920x1200.
Settings: Max settings for all graphics (ambient occlusion: HBAO+), Nvidia
hairworks is off.
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next reply other threads:[~2017-06-30 2:34 UTC|newest]
Thread overview: 2+ messages / expand[flat|nested] mbox.gz Atom feed top
2017-06-30 2:34 bugzilla-daemon [this message]
2017-06-30 14:01 ` [Bug 101654] The Witcher 3: ground is too dark in some areas bugzilla-daemon
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