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* [Bug 101654] The Witcher 3: ground is too dark in some areas
@ 2017-06-30  2:34 bugzilla-daemon
  2017-06-30 14:01 ` bugzilla-daemon
  0 siblings, 1 reply; 2+ messages in thread
From: bugzilla-daemon @ 2017-06-30  2:34 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=101654

            Bug ID: 101654
           Summary: The Witcher 3: ground is too dark in some areas
           Product: Mesa
           Version: git
          Hardware: x86-64 (AMD64)
                OS: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/radeonsi
          Assignee: dri-devel@lists.freedesktop.org
          Reporter: shtetldik@gmail.com
        QA Contact: dri-devel@lists.freedesktop.org

When running The Witcher 3 in Wine, the ground appears very dark in some areas,
which looks related to lighting. That does not happen with Nvidia blob. So it
can be Mesa specific bug.

See corresponding bug in Wine bug tracker:
https://bugs.winehq.org/show_bug.cgi?id=43239

Screenshot: https://bugs.winehq.org/attachment.cgi?id=58545

Save which demonstrates the problem (Velen near Hanged Man tree):
https://bugs.winehq.org/attachment.cgi?id=58570

Game version: GOG, GOTY/1.31.
System: Debian testing, x86_64.
OpenGL renderer string: AMD Radeon RX 480 Graphics (AMD POLARIS10 / DRM 3.10.0
/ 4.11.0-1-amd64, LLVM 4.0.1)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.2.0-devel
(git-277621bbb7)
Resolution: 1920x1200.
Settings: Max settings for all graphics (ambient occlusion: HBAO+), Nvidia
hairworks is off.

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