* [Bug 104190] Artifacts in CSGO map de_cache when shader level is "high" or "very high (default)"
2017-12-10 11:28 [Bug 104190] Artifacts in CSGO map de_cache when shader level is "high" or "very high (default)" bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=104190
Kristian Nyborg Dahl <krdahl@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
See Also| |https://github.com/ValveSof
| |tware/csgo-osx-linux/issues
| |/1567
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https://bugs.freedesktop.org/show_bug.cgi?id=104190
--- Comment #1 from Kristian Nyborg Dahl <krdahl@gmail.com> ---
This was kisak-valve's comment on their github:
"Hello @Heis, on my AMD test box, mesa 17.2.6 built against llvm 5.0.0 is
affected, while llvm 4.0.1 is not affected.
This should also be brought to the attention of your driver vendor if it has
not been already."
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https://bugs.freedesktop.org/show_bug.cgi?id=104190
--- Comment #2 from network723@rkmail.ru ---
I had same issue on my RX480 (bug 103056), but it appears the video card had a
dead VRAM chip. Now I'm back to HD7950 with amdgpu kernel driver, and it looks
like TAHITI card is not affected.
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--- Comment #3 from Tommy Vestermark <tovsurf@vestermark.dk> ---
I can confirm seeing the same artifacts in CSGO on a R9 285 (Tonga) using
Ubuntu 17.10 with Mesa 17.3.2, LLVM 5.0 (Padoka Stable PPA).
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https://bugs.freedesktop.org/show_bug.cgi?id=104190
Timothy Arceri <t_arceri@yahoo.com.au> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |network723@rkmail.ru
--- Comment #4 from Timothy Arceri <t_arceri@yahoo.com.au> ---
*** Bug 103056 has been marked as a duplicate of this bug. ***
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https://bugs.freedesktop.org/show_bug.cgi?id=104190
--- Comment #5 from Kristian Nyborg Dahl <krdahl@gmail.com> ---
(In reply to Kristian Nyborg Dahl from comment #1)
> This was kisak-valve's comment on their github:
>
> "Hello @Heis, on my AMD test box, mesa 17.2.6 built against llvm 5.0.0 is
> affected, while llvm 4.0.1 is not affected.
>
> This should also be brought to the attention of your driver vendor if it has
> not been already."
I just tested with latest available mesa (17.3.7) and llvm (6.0.0.4). Seems to
be solved.
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2017-12-10 11:28 [Bug 104190] Artifacts in CSGO map de_cache when shader level is "high" or "very high (default)" bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=104190
Timothy Arceri <t_arceri@yahoo.com.au> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #6 from Timothy Arceri <t_arceri@yahoo.com.au> ---
(In reply to Kristian Nyborg Dahl from comment #5)
> (In reply to Kristian Nyborg Dahl from comment #1)
> > This was kisak-valve's comment on their github:
> >
> > "Hello @Heis, on my AMD test box, mesa 17.2.6 built against llvm 5.0.0 is
> > affected, while llvm 4.0.1 is not affected.
> >
> > This should also be brought to the attention of your driver vendor if it has
> > not been already."
>
> I just tested with latest available mesa (17.3.7) and llvm (6.0.0.4). Seems
> to be solved.
Great! Thanks for retesting.
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--- Comment #7 from Gregor Münch <gr.muench@gmail.com> ---
Is it a good idea to close this bug? There seem to be a number of bugs affected
by a problem with llvm 5.0. Unfortunatly, LLVM 5.0 series releases no stable
builds, so a fix cant be backported there.
I guess it would be also too hard to code somekind of workaround in mesa. Maybe
restrict the use of LLVM 5.0 in stable releases?
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