* [Bug 107224] Incorrect Rendering in Deus Ex: Mankind Divided in-game menu
@ 2018-07-13 17:19 bugzilla-daemon
2018-07-19 0:34 ` bugzilla-daemon
0 siblings, 1 reply; 2+ messages in thread
From: bugzilla-daemon @ 2018-07-13 17:19 UTC (permalink / raw)
To: dri-devel
[-- Attachment #1.1: Type: text/plain, Size: 1219 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=107224
Bug ID: 107224
Summary: Incorrect Rendering in Deus Ex: Mankind Divided
in-game menu
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: network723@rkmail.ru
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 140628
--> https://bugs.freedesktop.org/attachment.cgi?id=140628&action=edit
A screenshot of in-game menu
With recent Mesa versions some parts of the game Deus Ex: Mankind Divided are
rendered not the way they are supposed to.
To reproduce the bug, max out all graphics settings (didn't test with other
settings) and while in-game, go to "database" menu. It will show bizarre
artifacts instead of readable text. The game used to work correctly with older
Mesa/LLVM.
Tested on: RX570 + Mesa-git cb65246ed2 + LLVM 7.0 r336061 + linux 4.17.6
--
You are receiving this mail because:
You are the assignee for the bug.
[-- Attachment #1.2: Type: text/html, Size: 2741 bytes --]
[-- Attachment #2: Type: text/plain, Size: 160 bytes --]
_______________________________________________
dri-devel mailing list
dri-devel@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/dri-devel
^ permalink raw reply [flat|nested] 2+ messages in thread* [Bug 107224] Incorrect Rendering in Deus Ex: Mankind Divided in-game menu 2018-07-13 17:19 [Bug 107224] Incorrect Rendering in Deus Ex: Mankind Divided in-game menu bugzilla-daemon @ 2018-07-19 0:34 ` bugzilla-daemon 0 siblings, 0 replies; 2+ messages in thread From: bugzilla-daemon @ 2018-07-19 0:34 UTC (permalink / raw) To: dri-devel [-- Attachment #1.1: Type: text/plain, Size: 1486 bytes --] https://bugs.freedesktop.org/show_bug.cgi?id=107224 Timothy Arceri <t_arceri@yahoo.com.au> changed: What |Removed |Added ---------------------------------------------------------------------------- QA Contact|dri-devel@lists.freedesktop |mesa-dev@lists.freedesktop. |.org |org Assignee|dri-devel@lists.freedesktop |mesa-dev@lists.freedesktop. |.org |org Component|Drivers/Gallium/radeonsi |Mesa core --- Comment #1 from Timothy Arceri <t_arceri@yahoo.com.au> --- Di(In reply to network723 from comment #0) > Created attachment 140628 [details] > A screenshot of in-game menu > > With recent Mesa versions some parts of the game Deus Ex: Mankind Divided > are rendered not the way they are supposed to. > To reproduce the bug, max out all graphics settings (didn't test with other > settings) and while in-game, go to "database" menu. It will show bizarre > artifacts instead of readable text. The game used to work correctly with > older Mesa/LLVM. Are you sure it used to work. I've tested all the way back to Mesa 17.0-branchpoint (d1efa09d342bff) on Intels i965 driver and I still see the issue. For now moving this to Mesa core as it seems to be a general Mesa issue (or game bug ?) rather than a radeonsi problem. -- You are receiving this mail because: You are the assignee for the bug. [-- Attachment #1.2: Type: text/html, Size: 3370 bytes --] [-- Attachment #2: Type: text/plain, Size: 160 bytes --] _______________________________________________ dri-devel mailing list dri-devel@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/dri-devel ^ permalink raw reply [flat|nested] 2+ messages in thread
end of thread, other threads:[~2018-07-19 0:34 UTC | newest] Thread overview: 2+ messages (download: mbox.gz follow: Atom feed -- links below jump to the message on this page -- 2018-07-13 17:19 [Bug 107224] Incorrect Rendering in Deus Ex: Mankind Divided in-game menu bugzilla-daemon 2018-07-19 0:34 ` bugzilla-daemon
This is an external index of several public inboxes, see mirroring instructions on how to clone and mirror all data and code used by this external index.