* [Bug 108355] Civilization VI - Artifacts in mouse cursor
@ 2018-10-13 22:34 bugzilla-daemon
2018-10-16 5:56 ` bugzilla-daemon
0 siblings, 1 reply; 2+ messages in thread
From: bugzilla-daemon @ 2018-10-13 22:34 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=108355
Bug ID: 108355
Summary: Civilization VI - Artifacts in mouse cursor
Product: Mesa
Version: 18.2
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: freedesktop@psydk.org
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 142017
--> https://bugs.freedesktop.org/attachment.cgi?id=142017&action=edit
expected and actual cursor texture
I'm on Ubuntu 18.04.1 with a RX 480 and Mesa 18.2.2
The mouse cursor texture is not correctly displayed. There are several
artifacts, like a left vertical missing line, bright magenta, green and cyan
pixels (see the attached image).
uname -a:
Linux c18 4.15.0-36-generic #39-Ubuntu SMP Mon Sep 24 16:19:09 UTC 2018 x86_64
x86_64 x86_64 GNU/Linux
glxinfo -B:
name of display: :0
display: :0 screen: 0
direct rendering: Yes
Extended renderer info (GLX_MESA_query_renderer):
Vendor: X.Org (0x1002)
Device: AMD Radeon (TM) RX 480 Graphics (POLARIS10, DRM 3.23.0,
4.15.0-36-generic, LLVM 7.0.0) (0x67df)
Version: 18.2.2
Accelerated: yes
Video memory: 8192MB
Unified memory: no
Preferred profile: core (0x1)
Max core profile version: 4.5
Max compat profile version: 4.4
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 3.2
Memory info (GL_ATI_meminfo):
VBO free memory - total: 7781 MB, largest block: 7781 MB
VBO free aux. memory - total: 8176 MB, largest block: 8176 MB
Texture free memory - total: 7781 MB, largest block: 7781 MB
Texture free aux. memory - total: 8176 MB, largest block: 8176 MB
Renderbuffer free memory - total: 7781 MB, largest block: 7781 MB
Renderbuffer free aux. memory - total: 8176 MB, largest block: 8176 MB
Memory info (GL_NVX_gpu_memory_info):
Dedicated video memory: 8192 MB
Total available memory: 16384 MB
Currently available dedicated video memory: 7781 MB
OpenGL vendor string: X.Org
OpenGL renderer string: AMD Radeon (TM) RX 480 Graphics (POLARIS10, DRM 3.23.0,
4.15.0-36-generic, LLVM 7.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 18.2.2 - padoka PPA
OpenGL core profile shading language version string: 4.50
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL version string: 4.4 (Compatibility Profile) Mesa 18.2.2 - padoka PPA
OpenGL shading language version string: 4.40
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile
OpenGL ES profile version string: OpenGL ES 3.2 Mesa 18.2.2 - padoka PPA
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
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* [Bug 108355] Civilization VI - Artifacts in mouse cursor
2018-10-13 22:34 [Bug 108355] Civilization VI - Artifacts in mouse cursor bugzilla-daemon
@ 2018-10-16 5:56 ` bugzilla-daemon
0 siblings, 0 replies; 2+ messages in thread
From: bugzilla-daemon @ 2018-10-16 5:56 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=108355
Hadrien Nilsson <freedesktop@psydk.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|Drivers/Gallium/radeonsi |Drivers/Gallium/softpipe
Assignee|dri-devel@lists.freedesktop |mesa-dev@lists.freedesktop.
|.org |org
QA Contact|dri-devel@lists.freedesktop |mesa-dev@lists.freedesktop.
|.org |org
--- Comment #1 from Hadrien Nilsson <freedesktop@psydk.org> ---
I start thinking I'm not in the right Bugzilla section as OpenGL does not
handle mouse cursors. Sorry if that the case, I would love to know the exact
faulting component in the graphics stack.
I do not know if this is a SDL, X11, drm, amdgpu or hardware problem, or the
game itself (some kind of surface corruption). But Gnome screenshot program is
able to correctly retrieve the cursor image as shown in the attachment.
I wrote a small SDL program that changes my mouse cursor, as this is what Civ6
seems to use, but everything works fine.
I contacted Aspyr support but their response was a dead-end : "AMD an Intel
GPUs aren't supported".
I tried to make the game use my own compiled SDL version with no luck. Steam
games seem to use some kind of sandbox, LD_PRELOAD seems to be ignored. Or the
game may not actually use SDL for the mouse cursor though the related symbols
are referenced in the executable.
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