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* [Bug 109524] "Invalid glsl version in shading_language_version()" when trying to run directX games using wine
@ 2019-01-31 20:50 bugzilla-daemon
  2019-02-01  6:11 ` bugzilla-daemon
                   ` (14 more replies)
  0 siblings, 15 replies; 16+ messages in thread
From: bugzilla-daemon @ 2019-01-31 20:50 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=109524

            Bug ID: 109524
           Summary: "Invalid glsl version in shading_language_version()"
                    when trying to run directX games using wine
           Product: Mesa
           Version: 18.2
          Hardware: x86 (IA32)
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/DRI/R100
          Assignee: dri-devel@lists.freedesktop.org
          Reporter: laszlo.erdoes@freenet.de
        QA Contact: dri-devel@lists.freedesktop.org

When I try running any software in wine that uses direct3D, I get the following
message and an app crash:

Mesa 18.2.8 implementation error: Invalid GLSL version in
shading_language_version()
Please report at https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa
wine: Unhandled page fault on read access to 0x00000000 at address 0xb7bf1440
(thread 0009), starting debugger...

I'm using an R100 GPU. The problem wasn't present in some earlier versions of
Mesa, I believe it still worked in some 17.x version.

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end of thread, other threads:[~2019-08-10 16:18 UTC | newest]

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