* [Bug 26123] New: Rendering to offscreen depth-texture fails
@ 2010-01-19 23:20 bugzilla-daemon
2010-01-19 23:30 ` [Bug 26123] " bugzilla-daemon
` (5 more replies)
0 siblings, 6 replies; 7+ messages in thread
From: bugzilla-daemon @ 2010-01-19 23:20 UTC (permalink / raw)
To: dri-devel
http://bugs.freedesktop.org/show_bug.cgi?id=26123
Summary: Rendering to offscreen depth-texture fails
Product: Mesa
Version: git
Platform: Other
URL: http://fabiensanglard.net/shadowmapping/index.php
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/R600
AssignedTo: dri-devel@lists.sourceforge.net
ReportedBy: pavel@rojtberg.net
driver: r300g, latest git on ubuntu lucid. (Kernel 2.6.32)
when executing the linked demo, the shadowmap is being misrendered and on the
console there is a lot of vomit in the style of:
Pkt3 at 306 :
PACKET3_3D_LOAD_VBPNTR:
0x00000001
0x00000603
0x000004B0
Pkt3 at 310 :
PACKET3_NOP:
0x00000004
Pkt0 at 312 (1 dwords):
0x0003AAAA -> 0x4278
Pkt0 at 314 (1 dwords):
0x00000000 -> 0x2138
Pkt0 at 316 (1 dwords):
0x00000017 -> 0x2134
Pkt3 at 318 :
PACKET3_3D_DRAW_VBUF_2:
0x0018002D
...
If I change the code and add a COLOR_ATTACHMENT texture to the FBO the vomit
goes away, but the shadowmap is still misrendered.
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^ permalink raw reply [flat|nested] 7+ messages in thread* [Bug 26123] Rendering to offscreen depth-texture fails
2010-01-19 23:20 [Bug 26123] New: Rendering to offscreen depth-texture fails bugzilla-daemon
@ 2010-01-19 23:30 ` bugzilla-daemon
2010-03-19 23:36 ` bugzilla-daemon
` (4 subsequent siblings)
5 siblings, 0 replies; 7+ messages in thread
From: bugzilla-daemon @ 2010-01-19 23:30 UTC (permalink / raw)
To: dri-devel
http://bugs.freedesktop.org/show_bug.cgi?id=26123
Alex Deucher <agd5f@yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|Drivers/DRI/R600 |Drivers/DRI/r300
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^ permalink raw reply [flat|nested] 7+ messages in thread* [Bug 26123] Rendering to offscreen depth-texture fails
2010-01-19 23:20 [Bug 26123] New: Rendering to offscreen depth-texture fails bugzilla-daemon
2010-01-19 23:30 ` [Bug 26123] " bugzilla-daemon
@ 2010-03-19 23:36 ` bugzilla-daemon
2010-03-20 11:08 ` bugzilla-daemon
` (3 subsequent siblings)
5 siblings, 0 replies; 7+ messages in thread
From: bugzilla-daemon @ 2010-03-19 23:36 UTC (permalink / raw)
To: dri-devel
http://bugs.freedesktop.org/show_bug.cgi?id=26123
Corbin Simpson <MostAwesomedude@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |MostAwesomedude@gmail.com
Status|NEW |ASSIGNED
--- Comment #1 from Corbin Simpson <MostAwesomedude@gmail.com> 2010-03-19 16:36:57 PST ---
Try again with current git?
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^ permalink raw reply [flat|nested] 7+ messages in thread* [Bug 26123] Rendering to offscreen depth-texture fails
2010-01-19 23:20 [Bug 26123] New: Rendering to offscreen depth-texture fails bugzilla-daemon
2010-01-19 23:30 ` [Bug 26123] " bugzilla-daemon
2010-03-19 23:36 ` bugzilla-daemon
@ 2010-03-20 11:08 ` bugzilla-daemon
2010-03-20 11:09 ` bugzilla-daemon
` (2 subsequent siblings)
5 siblings, 0 replies; 7+ messages in thread
From: bugzilla-daemon @ 2010-03-20 11:08 UTC (permalink / raw)
To: dri-devel
http://bugs.freedesktop.org/show_bug.cgi?id=26123
--- Comment #2 from Pavel Rojtberg <pavel@rojtberg.net> 2010-03-20 04:08:55 PST ---
Created an attachment (id=34252)
--> (http://bugs.freedesktop.org/attachment.cgi?id=34252)
rendering errors with shadowmap
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^ permalink raw reply [flat|nested] 7+ messages in thread* [Bug 26123] Rendering to offscreen depth-texture fails
2010-01-19 23:20 [Bug 26123] New: Rendering to offscreen depth-texture fails bugzilla-daemon
` (2 preceding siblings ...)
2010-03-20 11:08 ` bugzilla-daemon
@ 2010-03-20 11:09 ` bugzilla-daemon
2010-03-26 13:12 ` bugzilla-daemon
2010-04-12 2:55 ` bugzilla-daemon
5 siblings, 0 replies; 7+ messages in thread
From: bugzilla-daemon @ 2010-03-20 11:09 UTC (permalink / raw)
To: dri-devel
http://bugs.freedesktop.org/show_bug.cgi?id=26123
--- Comment #3 from Pavel Rojtberg <pavel@rojtberg.net> 2010-03-20 04:09:24 PST ---
the vomit went away when the drm in lucid was updated to 2.6.33. With the
current mesa git the shadowmap is rendered correctly, but the final picture is
still misrendered. (see screenshot)
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^ permalink raw reply [flat|nested] 7+ messages in thread* [Bug 26123] Rendering to offscreen depth-texture fails
2010-01-19 23:20 [Bug 26123] New: Rendering to offscreen depth-texture fails bugzilla-daemon
` (3 preceding siblings ...)
2010-03-20 11:09 ` bugzilla-daemon
@ 2010-03-26 13:12 ` bugzilla-daemon
2010-04-12 2:55 ` bugzilla-daemon
5 siblings, 0 replies; 7+ messages in thread
From: bugzilla-daemon @ 2010-03-26 13:12 UTC (permalink / raw)
To: dri-devel
http://bugs.freedesktop.org/show_bug.cgi?id=26123
--- Comment #4 from Corbin Simpson <MostAwesomedude@gmail.com> 2010-03-26 06:12:55 PST ---
Created an attachment (id=34478)
--> (http://bugs.freedesktop.org/attachment.cgi?id=34478)
Failed shadowmap CS
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^ permalink raw reply [flat|nested] 7+ messages in thread* [Bug 26123] Rendering to offscreen depth-texture fails
2010-01-19 23:20 [Bug 26123] New: Rendering to offscreen depth-texture fails bugzilla-daemon
` (4 preceding siblings ...)
2010-03-26 13:12 ` bugzilla-daemon
@ 2010-04-12 2:55 ` bugzilla-daemon
5 siblings, 0 replies; 7+ messages in thread
From: bugzilla-daemon @ 2010-04-12 2:55 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=26123
Marek Olšák <maraeo@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|Drivers/DRI/r300 |Mesa core
AssignedTo|dri-devel@lists.sourceforge |mesa3d-dev@lists.sourceforg
|.net |e.net
--- Comment #5 from Marek Olšák <maraeo@gmail.com> 2010-04-11 19:55:17 PDT ---
The demo more or less works here with latest kernel and libdrm (2.6.32 is too
old), but I think Mesa doesn't like the way shadow samplers are used here as it
fails with gallium/softpipe too. I am changing the component to Mesa core.
In the meantime, please use the sampler type sampler2DShadow and the fetching
function shadow2D. That should work.
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