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* [Bug 33762] New: Framebuffer Depth textures (Shadow mapping) - FBO-EXT
@ 2011-01-31 15:37 bugzilla-daemon
  2011-01-31 15:40 ` [Bug 33762] " bugzilla-daemon
                   ` (15 more replies)
  0 siblings, 16 replies; 17+ messages in thread
From: bugzilla-daemon @ 2011-01-31 15:37 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=33762

           Summary: Framebuffer Depth textures (Shadow mapping) - FBO-EXT
           Product: Mesa
           Version: git
          Platform: x86-64 (AMD64)
        OS/Version: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/DRI/R600
        AssignedTo: dri-devel@lists.freedesktop.org
        ReportedBy: s3734770@mail.zih.tu-dresden.de


I'm running a depth map demo that uses fbo depth maps as a render target. The
fbo (EXT) is filled with static stuff (like a mask that is moved over the
screen). So the contents i drawed into the buffer (the depth component is bound
to the buffer) are ignored

I don't know if this feature is in progress or if you know what is missing in
the driver.
If you have no clue, I can offer the following things after a request:
 - Pics of the artifacts
 - Videos that show that the depth texture is not updated
 - Explanation how i set up the FBO/Renderbuffer

The thing works with fglrx.

Extensions I used:
Framebuffer_EXT
Renderbuffer_EXT (for depth store)

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^ permalink raw reply	[flat|nested] 17+ messages in thread

end of thread, other threads:[~2011-04-07  8:20 UTC | newest]

Thread overview: 17+ messages (download: mbox.gz follow: Atom feed
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2011-01-31 15:37 [Bug 33762] New: Framebuffer Depth textures (Shadow mapping) - FBO-EXT bugzilla-daemon
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2011-01-31 16:38 ` bugzilla-daemon
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2011-01-31 20:04 ` bugzilla-daemon
2011-02-01  0:25 ` bugzilla-daemon
2011-02-01  7:45 ` bugzilla-daemon
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2011-02-01  8:15 ` bugzilla-daemon
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2011-02-01  8:26 ` bugzilla-daemon
2011-04-07  8:20 ` bugzilla-daemon

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