From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 35248] New: Texture lookup in vertex shader broken
Date: Sat, 12 Mar 2011 05:12:10 -0800 (PST) [thread overview]
Message-ID: <bug-35248-502@http.bugs.freedesktop.org/> (raw)
https://bugs.freedesktop.org/show_bug.cgi?id=35248
Summary: Texture lookup in vertex shader broken
Product: Mesa
Version: git
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
AssignedTo: dri-devel@lists.freedesktop.org
ReportedBy: s3734770@mail.zih.tu-dresden.de
I ran the demo mesa-demos/src/glsl/vert-tex and fetch instructions only return
memory garbage.
The same problem appears when running games via wine where hardware skinned
models are not shown (better: vertices are spread around the whole coordinate
system)
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next reply other threads:[~2011-03-12 13:12 UTC|newest]
Thread overview: 5+ messages / expand[flat|nested] mbox.gz Atom feed top
2011-03-12 13:12 bugzilla-daemon [this message]
2011-03-12 17:14 ` [Bug 35248] Texture lookup in vertex shader broken bugzilla-daemon
2011-03-12 18:10 ` bugzilla-daemon
2011-03-12 18:36 ` bugzilla-daemon
2011-03-31 10:50 ` bugzilla-daemon
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