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* [Bug 35248] New: Texture lookup in vertex shader broken
@ 2011-03-12 13:12 bugzilla-daemon
  2011-03-12 17:14 ` [Bug 35248] " bugzilla-daemon
                   ` (3 more replies)
  0 siblings, 4 replies; 5+ messages in thread
From: bugzilla-daemon @ 2011-03-12 13:12 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=35248

           Summary: Texture lookup in vertex shader broken
           Product: Mesa
           Version: git
          Platform: x86-64 (AMD64)
        OS/Version: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/r600
        AssignedTo: dri-devel@lists.freedesktop.org
        ReportedBy: s3734770@mail.zih.tu-dresden.de


I ran the demo mesa-demos/src/glsl/vert-tex and fetch instructions only return
memory garbage.

The same problem appears when running games via wine where hardware skinned
models are not shown (better: vertices are spread around the whole coordinate
system)

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^ permalink raw reply	[flat|nested] 5+ messages in thread

end of thread, other threads:[~2011-03-31 10:50 UTC | newest]

Thread overview: 5+ messages (download: mbox.gz follow: Atom feed
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2011-03-12 13:12 [Bug 35248] New: Texture lookup in vertex shader broken bugzilla-daemon
2011-03-12 17:14 ` [Bug 35248] " bugzilla-daemon
2011-03-12 18:10 ` bugzilla-daemon
2011-03-12 18:36 ` bugzilla-daemon
2011-03-31 10:50 ` bugzilla-daemon

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