* [Bug 35446] Problem with Blender and big textures
2011-03-19 10:57 [Bug 35446] New: Problem with Blender and big textures bugzilla-daemon
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From: bugzilla-daemon @ 2011-03-19 12:41 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=35446
--- Comment #1 from Marek Olšák <maraeo@gmail.com> 2011-03-19 05:41:01 PDT ---
When the CS space validation fails, it means there is not enough space either
in the video memory or in the GPU-accessible system memory.
How many bits per pixel does the texture have? 4096x4096 is the maximum
hardware limit. Any larger texture is not loaded and OpenGL will return an
error to the application (but Blender seems to ignore it), and can draw either
a black or white color instead.
Please post the output of:
RADEON_DEBUG=info glxgears
I am interested in the lines beginning with "r300:"
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^ permalink raw reply [flat|nested] 11+ messages in thread* [Bug 35446] Problem with Blender and big textures
2011-03-19 10:57 [Bug 35446] New: Problem with Blender and big textures bugzilla-daemon
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From: bugzilla-daemon @ 2011-03-19 12:52 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=35446
--- Comment #2 from Marek Olšák <maraeo@gmail.com> 2011-03-19 05:52:03 PDT ---
Also please attach your dmesg.
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^ permalink raw reply [flat|nested] 11+ messages in thread* [Bug 35446] Problem with Blender and big textures
2011-03-19 10:57 [Bug 35446] New: Problem with Blender and big textures bugzilla-daemon
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From: bugzilla-daemon @ 2011-03-19 13:39 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=35446
--- Comment #3 from Vaclav Cermak <disnel@disnel.com> 2011-03-19 06:39:11 PDT ---
Created an attachment (id=44615)
--> (https://bugs.freedesktop.org/attachment.cgi?id=44615)
dmesg output
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From: bugzilla-daemon @ 2011-03-19 13:40 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=35446
--- Comment #4 from Vaclav Cermak <disnel@disnel.com> 2011-03-19 06:40:41 PDT ---
glxgears does not write anything interesting:
disnel@infimi:~$ RADEON_DEBUG=info glxgears
Running synchronized to the vertical refresh. The framerate should be
approximately the same as the monitor refresh rate.
304 frames in 5.0 seconds = 60.708 FPS
303 frames in 5.0 seconds = 60.565 FPS
^C
disnel@infimi:~$
dmesg attached. Texture has 24bit per pixel.
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From: bugzilla-daemon @ 2011-03-19 17:46 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=35446
Alex Deucher <agd5f@yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #44615|application/octet-stream |text/plain
mime type| |
Attachment #44615|0 |1
is patch| |
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From: bugzilla-daemon @ 2011-03-19 19:42 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=35446
--- Comment #5 from Marek Olšák <maraeo@gmail.com> 2011-03-19 12:42:19 PDT ---
(In reply to comment #4)
> glxgears does not write anything interesting:
>
>
> disnel@infimi:~$ RADEON_DEBUG=info glxgears
> Running synchronized to the vertical refresh. The framerate should be
> approximately the same as the monitor refresh rate.
> 304 frames in 5.0 seconds = 60.708 FPS
> 303 frames in 5.0 seconds = 60.565 FPS
> ^C
> disnel@infimi:~$
>
> dmesg attached. Texture has 24bit per pixel.
You seem to be using indirect rendering. Please post the output of:
LIBGL_DEBUG=verbose glxgears
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^ permalink raw reply [flat|nested] 11+ messages in thread* [Bug 35446] Problem with Blender and big textures
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From: bugzilla-daemon @ 2011-03-19 19:50 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=35446
--- Comment #6 from Vaclav Cermak <disnel@disnel.com> 2011-03-19 12:50:15 PDT ---
disnel@infimi:~$ LIBGL_DEBUG=verbose glxgears
libGL: OpenDriver: trying /usr/lib/dri/tls/r300_dri.so
libGL: OpenDriver: trying /usr/lib/dri/r300_dri.so
libGL: Can't open configuration file /etc/drirc: No such file or directory.
libGL: Can't open configuration file /etc/drirc: No such file or directory.
Running synchronized to the vertical refresh. The framerate should be
approximately the same as the monitor refresh rate.
304 frames in 5.0 seconds = 60.672 FPS
303 frames in 5.0 seconds = 60.560 FPS
302 frames in 5.0 seconds = 60.368 FPS
^C
disnel@infimi:~$
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^ permalink raw reply [flat|nested] 11+ messages in thread* [Bug 35446] Problem with Blender and big textures
2011-03-19 10:57 [Bug 35446] New: Problem with Blender and big textures bugzilla-daemon
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From: bugzilla-daemon @ 2012-12-05 17:09 UTC (permalink / raw)
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[-- Attachment #1.1: Type: text/plain, Size: 229 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=35446
--- Comment #7 from Tomasz P. <son_of_the_osiris@interia.pl> ---
Is there still a problem with that?
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https://bugs.freedesktop.org/show_bug.cgi?id=35446
--- Comment #8 from Václav Čermák <disnel@disnel.com> ---
That old machine with Radeon X1400 is gone now (machine works, I can log in
through ssh, but display shows nothing, it is hardware failure, because is does
not show even setup), so I cannot test it. In new laptop I have Nvidia card....
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From: bugzilla-daemon @ 2012-12-05 22:11 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=35446
Tomasz P. <son_of_the_osiris@interia.pl> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |NOTABUG
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