* [Bug 38581] [RADEON:KMS:R600G] wine, counter strike source crashes during gameplay
2011-06-23 0:44 [Bug 38581] New: [RADEON:KMS:R600G] wine, counter strike source crashes during gameplay bugzilla-daemon
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From: bugzilla-daemon @ 2011-06-23 0:54 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=38581
--- Comment #1 from Brian Paterni <bpaterni@gmail.com> 2011-06-22 17:54:35 PDT ---
Created an attachment (id=48311)
--> (https://bugs.freedesktop.org/attachment.cgi?id=48311)
wine steam/cssource log
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--- Comment #2 from Henri Verbeet <hverbeet@gmail.com> 2011-06-23 02:47:59 PDT ---
That's probably due to the driver reporting too few varyings.
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https://bugs.freedesktop.org/show_bug.cgi?id=38581
Sven Arvidsson <sa@whiz.se> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |sa@whiz.se
--- Comment #3 from Sven Arvidsson <sa@whiz.se> 2011-06-23 03:55:22 PDT ---
Commit de77324d8f14951e4dc17f570e49451a0cd33121introduced this.
Also discussed on mesa-dev:
http://lists.freedesktop.org/archives/mesa-dev/2011-June/008344.html
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Roland Scheidegger <sroland@vmware.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #4 from Roland Scheidegger <sroland@vmware.com> 2011-06-23 07:39:38 PDT ---
Should be fixed by 1e5cef96d184b00eb588b48ecd02386998077d82
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From: bugzilla-daemon @ 2011-06-23 16:06 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=38581
Brian Paterni <bpaterni@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|FIXED |
--- Comment #5 from Brian Paterni <bpaterni@gmail.com> 2011-06-23 09:06:29 PDT ---
Actually, the driver reporting fewer varyings seems to be only a secondary
issue and is not the root cause since git-1e5cef9 still experiences the crash.
I would try and upload an apitrace of the crash, but it looks like it has
broken that as well. glretrace reports:
60: warning: unknown call glXDestroyContext
5243: warning: unknown call glXDestroyContext
warning: incomplete call
5244 ()
warning: incomplete call
5245 ()
Rendered 0 frames in 0.091652 secs, average of 0 fps
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https://bugs.freedesktop.org/show_bug.cgi?id=38581
--- Comment #6 from Roland Scheidegger <sroland@vmware.com> 2011-06-23 10:14:19 PDT ---
No idea what's going on then.
In any case there certainly should be no more reports of the "too many varying
components", though this never should have caused a crash neither, so maybe
what you're seeing was really totally unrelated to that.
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From: bugzilla-daemon @ 2011-06-26 3:47 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=38581
Brian Paterni <bpaterni@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |NOTOURBUG
--- Comment #7 from Brian Paterni <bpaterni@gmail.com> 2011-06-25 20:47:09 PDT ---
It appears I didn't investigate this issue thoroughly enough before filing a
bug report here. What I've been seeing is just
http://bugs.winehq.org/show_bug.cgi?id=7698 .
In case anyone else is wondering I ended up working around 7698 by following
the instructions in the 'known issues' section of the counter strike appdb
entry: http://appdb.winehq.org/objectManager.php?sClass=version&iId=3731 (the
'ClientScheme.res' method)
CSSource now plays reasonably well. There are a few artifacts popping in and
out over time. Though these artifacts are a great deal less of obstruction to
gameplay as the ETQW artifacts discussing in bug 38452 on fdo
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