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* [Bug 47900] New: Sampler does not work with cubemaps in 16-bit component pixel format
@ 2012-03-26 14:22 bugzilla-daemon
  2012-03-27 10:52 ` [Bug 47900] Sampler does not work with cubemaps in 16-bit floating-point " bugzilla-daemon
                   ` (2 more replies)
  0 siblings, 3 replies; 4+ messages in thread
From: bugzilla-daemon @ 2012-03-26 14:22 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=47900

             Bug #: 47900
           Summary: Sampler does not work with cubemaps in 16-bit
                    component pixel format
    Classification: Unclassified
           Product: Mesa
           Version: 8.0
          Platform: All
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/r600
        AssignedTo: dri-devel@lists.freedesktop.org
        ReportedBy: llyzs@163.com


If a cubemap is created using 16-bit component pixel format like
PIPE_FORMAT_R16G16B16A16_UNORM or PIPE_FORMAT_R16G16B16A16_FLOAT, it will not
be sampled correctly in fragment shader and generate garbage output. Those
16-bit formats works just fine when using in 2D texture, and the cubemap using
8-bit format also works. It's just the combination cubemap+16bit that does not
work.

Any hints?

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^ permalink raw reply	[flat|nested] 4+ messages in thread

end of thread, other threads:[~2019-09-18 18:59 UTC | newest]

Thread overview: 4+ messages (download: mbox.gz follow: Atom feed
-- links below jump to the message on this page --
2012-03-26 14:22 [Bug 47900] New: Sampler does not work with cubemaps in 16-bit component pixel format bugzilla-daemon
2012-03-27 10:52 ` [Bug 47900] Sampler does not work with cubemaps in 16-bit floating-point " bugzilla-daemon
2012-03-27 10:53 ` bugzilla-daemon
2019-09-18 18:59 ` bugzilla-daemon

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