From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 56788] New: [nv96] Dota2 (wine) consistently crashes with "WARNING: out of code space, evicting all shaders"
Date: Mon, 05 Nov 2012 22:50:52 +0000 [thread overview]
Message-ID: <bug-56788-502@http.bugs.freedesktop.org/> (raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=56788
Priority: medium
Bug ID: 56788
Assignee: dri-devel@lists.freedesktop.org
Summary: [nv96] Dota2 (wine) consistently crashes with
"WARNING: out of code space, evicting all shaders"
Severity: normal
Classification: Unclassified
OS: All
Reporter: emil.l.velikov@gmail.com
Hardware: Other
Status: NEW
Version: unspecified
Component: Drivers/DRI/Radeon
Product: Mesa
Created attachment 69589
--> https://bugs.freedesktop.org/attachment.cgi?id=69589&action=edit
Untrimmed stdout & stderr
As of approx 1 Nov 2012, Dota2 crashes while playing/spectating a game
Initially I was suspecting the recent vbo work by Marek, although I'm leaning
towards memory bug/buggy shader in one of the Dota2 3 updates - 29,30 and 1 Nov
Cannot downgrade to verify, although backtrace does point that the crash occurs
after the above message is printed to stderr
Brief list of the other messages printed to strout & strerr
WARNING: value %35 not uniquely defined
...
WARNING: value %277 not uniquely defined
WARNING: value %17 not uniquely defined
context mis-match in pipe_sampler_view_release()
WARNING: value %28 not uniquely defined
...
WARNING: value %17 not uniquely defined
WARNING: out of code space, evicting all shaders.
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next reply other threads:[~2012-11-05 22:50 UTC|newest]
Thread overview: 3+ messages / expand[flat|nested] mbox.gz Atom feed top
2012-11-05 22:50 bugzilla-daemon [this message]
2012-11-05 22:53 ` [Bug 56788] [nv96] Dota2 (wine) consistently crashes with "WARNING: out of code space, evicting all shaders" bugzilla-daemon
2012-11-05 22:54 ` bugzilla-daemon
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