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* [Bug 56788] New: [nv96] Dota2 (wine) consistently crashes with "WARNING: out of code space, evicting all shaders"
@ 2012-11-05 22:50 bugzilla-daemon
  2012-11-05 22:53 ` [Bug 56788] " bugzilla-daemon
  2012-11-05 22:54 ` bugzilla-daemon
  0 siblings, 2 replies; 3+ messages in thread
From: bugzilla-daemon @ 2012-11-05 22:50 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=56788

          Priority: medium
            Bug ID: 56788
          Assignee: dri-devel@lists.freedesktop.org
           Summary: [nv96] Dota2 (wine) consistently crashes with
                    "WARNING: out of code space, evicting all shaders"
          Severity: normal
    Classification: Unclassified
                OS: All
          Reporter: emil.l.velikov@gmail.com
          Hardware: Other
            Status: NEW
           Version: unspecified
         Component: Drivers/DRI/Radeon
           Product: Mesa

Created attachment 69589
  --> https://bugs.freedesktop.org/attachment.cgi?id=69589&action=edit
Untrimmed stdout & stderr

As of approx 1 Nov 2012, Dota2 crashes while playing/spectating a game

Initially I was suspecting the recent vbo work by Marek, although I'm leaning
towards memory bug/buggy shader in one of the Dota2 3 updates - 29,30 and 1 Nov

Cannot downgrade to verify, although backtrace does point that the crash occurs
after the above message is printed to stderr

Brief list of the other messages printed to strout & strerr

WARNING: value %35 not uniquely defined
...
WARNING: value %277 not uniquely defined
WARNING: value %17 not uniquely defined
context mis-match in pipe_sampler_view_release()
WARNING: value %28 not uniquely defined
...
WARNING: value %17 not uniquely defined
WARNING: out of code space, evicting all shaders.

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2012-11-05 22:50 [Bug 56788] New: [nv96] Dota2 (wine) consistently crashes with "WARNING: out of code space, evicting all shaders" bugzilla-daemon
2012-11-05 22:53 ` [Bug 56788] " bugzilla-daemon
2012-11-05 22:54 ` bugzilla-daemon

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