* [Bug 63532] New: Heroes of Newerth Water renders Black instead of transparent with reflections on Ultra [r600g]
@ 2013-04-15 0:15 bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=63532
Priority: medium
Bug ID: 63532
Assignee: dri-devel@lists.freedesktop.org
Summary: Heroes of Newerth Water renders Black instead of
transparent with reflections on Ultra [r600g]
Severity: normal
Classification: Unclassified
OS: All
Reporter: romulasry@gmail.com
Hardware: x86-64 (AMD64)
Status: NEW
Version: git
Component: Drivers/Gallium/r600
Product: Mesa
Created attachment 77962
--> https://bugs.freedesktop.org/attachment.cgi?id=77962&action=edit
screenshot of wrong rendering at start
The water in the river in the middle and start of the map renders complete
black, not blueish with reflections like it should.
Will post glxinfo if requested. Attaching screenshots.
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* [Bug 63532] Heroes of Newerth Water renders Black instead of transparent with reflections on Ultra [r600g]
2013-04-15 0:15 [Bug 63532] New: Heroes of Newerth Water renders Black instead of transparent with reflections on Ultra [r600g] bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=63532
--- Comment #1 from romulasry@gmail.com ---
Created attachment 77963
--> https://bugs.freedesktop.org/attachment.cgi?id=77963&action=edit
screenshot of wrong rendering at middle
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* [Bug 63532] Heroes of Newerth Water renders Black instead of transparent with reflections on Ultra [r600g]
2013-04-15 0:15 [Bug 63532] New: Heroes of Newerth Water renders Black instead of transparent with reflections on Ultra [r600g] bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=63532
romulasry@gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #77962|text/plain |image/png
mime type| |
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* [Bug 63532] Heroes of Newerth Water renders Black instead of transparent with reflections on Ultra [r600g]
2013-04-15 0:15 [Bug 63532] New: Heroes of Newerth Water renders Black instead of transparent with reflections on Ultra [r600g] bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=63532
romulasry@gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.heroesofnewerth.
| |com/download/
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* [Bug 63532] Heroes of Newerth Water renders Black instead of transparent with reflections on Ultra [r600g]
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https://bugs.freedesktop.org/show_bug.cgi?id=63532
--- Comment #2 from Alex Deucher <agd5f@yahoo.com> ---
What chip and version of mesa are you using? Is this a regression? If so, can
you bisect? Please attach your xorg log, dmesg output, and glxinfo output.
Also if this game is a 32 bit game running on a 64 bit distro, please make sure
you are using an updated version of the 32-bit 3D driver.
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* [Bug 63532] Heroes of Newerth Water renders Black instead of transparent with reflections on Ultra [r600g]
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https://bugs.freedesktop.org/show_bug.cgi?id=63532
--- Comment #3 from romulasry@gmail.com ---
Created attachment 78041
--> https://bugs.freedesktop.org/attachment.cgi?id=78041&action=edit
glxinfo
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* [Bug 63532] Heroes of Newerth Water renders Black instead of transparent with reflections on Ultra [r600g]
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https://bugs.freedesktop.org/show_bug.cgi?id=63532
--- Comment #4 from romulasry@gmail.com ---
Created attachment 78042
--> https://bugs.freedesktop.org/attachment.cgi?id=78042&action=edit
dmesg
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* [Bug 63532] Heroes of Newerth Water renders Black instead of transparent with reflections on Ultra [r600g]
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https://bugs.freedesktop.org/show_bug.cgi?id=63532
--- Comment #5 from romulasry@gmail.com ---
Created attachment 78043
--> https://bugs.freedesktop.org/attachment.cgi?id=78043&action=edit
xorg log
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* [Bug 63532] Heroes of Newerth Water renders Black instead of transparent with reflections on Ultra [r600g]
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https://bugs.freedesktop.org/show_bug.cgi?id=63532
--- Comment #6 from romulasry@gmail.com ---
AMD RV770 (AMD Radeon 4870), git 20130411 mesa, I will check with this is a
regression, will bisect if possible. Attached above. This is 64bit game running
on 64bit system.
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* [Bug 63532] Heroes of Newerth Water renders Black instead of transparent with reflections on Ultra [r600g]
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--- Comment #7 from romulasry@gmail.com ---
I tested from 9.0.2 (might be earlier) to master, with the same bug present.
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* [Bug 63532] Heroes of Newerth Water renders Black instead of transparent with reflections on Ultra [r600g]
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--- Comment #8 from romulasry@gmail.com ---
I can't find a gallium version that doesn't have this bug.
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* [Bug 63532] Heroes of Newerth Water renders Black instead of transparent with reflections on Ultra [r600g]
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https://bugs.freedesktop.org/show_bug.cgi?id=63532
--- Comment #9 from Vadim Girlin <ptpzz@yandex.ru> ---
I suspect it's not a driver's bug, there is a bug in the game itself. I can't
login and start a game right now (looks like I need to download a special
version of game client for my country), but there is an example of water
rendering in the video settings screen that is accessible without login, and it
becomes broken for me with evergreen card after changing and applying some
options, e.g. resolution in non-fullscreen mode, that is, after engine
reinitialization.
I've looked into it and it seems the game tries to use a texture for the
framebuffer attachment right after deleting it. Looks like it generates new
texture object, but continues to use old name. Possibly with other drivers
(non-mesa) the name returned by glGenTextures is usually the same as was
deleted by glDeleteTextures right before that, and this might explain why the
bug wasn't noticed.
If your issue is the same, then you should see the following error in the
console when you run the game with MESA_DEBUG=1:
Mesa: User error: GL_INVALID_OPERATION in glFramebufferTexture2DEXT(non
existant texture)
Also you might want to use apitrace to create the trace that reproduces this
issue, and you should also see the errors like this when replaying it:
1239444: glDebugOutputCallback: High severity API error 1, GL_INVALID_OPERATION
in glFramebufferTexture2DEXT(non existant texture)
0 1239444 glFramebufferTexture2DEXT(target = GL_FRAMEBUFFER, attachment =
GL_COLOR_ATTACHMENT0, textarget = GL_TEXTURE_2D, texture = 67, level = 0)
1239444: warning: glGetError(glFramebufferTexture2DEXT) = GL_INVALID_OPERATION
If you believe your issue is different, please upload the trace file somewhere
so that it will be easier to reproduce the bug.
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* [Bug 63532] Heroes of Newerth Water renders Black instead of transparent with reflections on Ultra [r600g]
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https://bugs.freedesktop.org/show_bug.cgi?id=63532
--- Comment #10 from romulasry@gmail.com ---
This is what I get so I believe it is the same issue.
...
Mesa: User error: GL_INVALID_ENUM in glBindTexture(target)
Mesa: User error: GL_INVALID_OPERATION in glFramebufferTexture2DEXT(non
existant texture)
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* [Bug 63532] Heroes of Newerth Water renders Black instead of transparent with reflections on Ultra [r600g]
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https://bugs.freedesktop.org/show_bug.cgi?id=63532
romulasry@gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #11 from romulasry@gmail.com ---
Closing... Not a bug in Mesa, it is a bug in the game renderer.
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* [Bug 63532] Heroes of Newerth Water renders Black instead of transparent with reflections on Ultra [r600g]
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https://bugs.freedesktop.org/show_bug.cgi?id=63532
--- Comment #12 from Ian Romanick <idr@freedesktop.org> ---
(In reply to comment #10)
> This is what I get so I believe it is the same issue.
>
> ...
> Mesa: User error: GL_INVALID_ENUM in glBindTexture(target)
> Mesa: User error: GL_INVALID_OPERATION in glFramebufferTexture2DEXT(non
> existant texture)
Can you (or someone):
1. Run the game in gdb.
2. Set a break point in _mesa_problem.
3. When the break point is hit, go 'up' a level and 'print target'.
4. 'bt full'
5. Report the results back here.
I'm curious what's going on.
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* [Bug 63532] Heroes of Newerth Water renders Black instead of transparent with reflections on Ultra [r600g]
2013-04-15 0:15 [Bug 63532] New: Heroes of Newerth Water renders Black instead of transparent with reflections on Ultra [r600g] bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=63532
--- Comment #13 from Vadim Girlin <ptpzz@yandex.ru> ---
I managed to start the game and it seems there are different problems with
water rendering, and I don't see framebuffer-related errors in the game.
Possibly I was wrong, I'll look into it to see if it's something related to
mesa or the driver.
Btw, Ian, here is a backtrace for BindTexture error (target is 0).
Breakpoint on _mesa_problem didn't catch it, so I used _mesa_error:
Breakpoint 1, _mesa_error (ctx=0x6f31ec0, error=1280, fmtString=
0x7f4466e38864 "glBindTexture(target)") at ../../src/mesa/main/errors.c:935
935 debug_get_id(&error_msg_id);
(gdb) bt full
#0 _mesa_error (ctx=0x6f31ec0, error=1280, fmtString=
0x7f4466e38864 "glBindTexture(target)") at ../../src/mesa/main/errors.c:935
do_output = 0 '\000'
do_log = 0 '\000'
error_msg_id = 0
__PRETTY_FUNCTION__ = "_mesa_error"
#1 0x00007f4466aba48f in _mesa_BindTexture (target=0, texName=2079)
at ../../src/mesa/main/texobj.c:1238
ctx = 0x6f31ec0
texUnit = 0x6f34f38
newTexObj = 0x0
targetIndex = -1
__PRETTY_FUNCTION__ = "_mesa_BindTexture"
__func__ = "_mesa_BindTexture"
#2 0x00007f4485b7a63e in glBindTexture (target=0, texture=2079)
at ../../../src/mapi/glapi/glapi_mapi_tmp.h:3574
_tbl = 0x6f42cd0
_func = 0x7f4466aba3ca <_mesa_BindTexture>
#3 0x00007f4467bb1f85 in ?? () from /home/vg/HoN/vid_gl2-x86_64.so
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* [Bug 63532] Heroes of Newerth Water renders Black instead of transparent with reflections on Ultra [r600g]
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https://bugs.freedesktop.org/show_bug.cgi?id=63532
--- Comment #14 from Ian Romanick <idr@freedesktop.org> ---
(In reply to comment #13)
> I managed to start the game and it seems there are different problems with
> water rendering, and I don't see framebuffer-related errors in the game.
> Possibly I was wrong, I'll look into it to see if it's something related to
> mesa or the driver.
>
> Btw, Ian, here is a backtrace for BindTexture error (target is 0).
> Breakpoint on _mesa_problem didn't catch it, so I used _mesa_error:
Right, I always get those backwards. Sorry. :(
> Breakpoint 1, _mesa_error (ctx=0x6f31ec0, error=1280, fmtString=
> 0x7f4466e38864 "glBindTexture(target)") at
> ../../src/mesa/main/errors.c:935
> 935 debug_get_id(&error_msg_id);
> (gdb) bt full
> #0 _mesa_error (ctx=0x6f31ec0, error=1280, fmtString=
> 0x7f4466e38864 "glBindTexture(target)") at
> ../../src/mesa/main/errors.c:935
> do_output = 0 '\000'
> do_log = 0 '\000'
> error_msg_id = 0
> __PRETTY_FUNCTION__ = "_mesa_error"
> #1 0x00007f4466aba48f in _mesa_BindTexture (target=0, texName=2079)
> at ../../src/mesa/main/texobj.c:1238
> ctx = 0x6f31ec0
> texUnit = 0x6f34f38
> newTexObj = 0x0
> targetIndex = -1
> __PRETTY_FUNCTION__ = "_mesa_BindTexture"
> __func__ = "_mesa_BindTexture"
> #2 0x00007f4485b7a63e in glBindTexture (target=0, texture=2079)
That's definitely no good. 0 isn't a valid target, and 2079 (0x081F) isn't
either. Weird.
> at ../../../src/mapi/glapi/glapi_mapi_tmp.h:3574
> _tbl = 0x6f42cd0
> _func = 0x7f4466aba3ca <_mesa_BindTexture>
> #3 0x00007f4467bb1f85 in ?? () from /home/vg/HoN/vid_gl2-x86_64.so
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* [Bug 63532] Heroes of Newerth Water renders Black instead of transparent with reflections on Ultra [r600g]
2013-04-15 0:15 [Bug 63532] New: Heroes of Newerth Water renders Black instead of transparent with reflections on Ultra [r600g] bugzilla-daemon
` (15 preceding siblings ...)
2013-04-17 21:03 ` bugzilla-daemon
@ 2013-04-18 0:25 ` bugzilla-daemon
16 siblings, 0 replies; 18+ messages in thread
From: bugzilla-daemon @ 2013-04-18 0:25 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=63532
--- Comment #15 from Vadim Girlin <ptpzz@yandex.ru> ---
(In reply to comment #14)
> > #2 0x00007f4485b7a63e in glBindTexture (target=0, texture=2079)
>
> That's definitely no good. 0 isn't a valid target, and 2079 (0x081F) isn't
> either. Weird.
I tested it with catalyst 13.1, there is the same rendering issue (water is
black with some video settings), and similar BindTexture calls with target 0,
so I think it's not a mesa/r600g's issues.
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