* [Bug 82667] New: "Distance" game closed alpha: Changing shadow settings segfaults
@ 2014-08-15 14:57 bugzilla-daemon
2014-08-18 6:39 ` [Bug 82667] " bugzilla-daemon
` (3 more replies)
0 siblings, 4 replies; 5+ messages in thread
From: bugzilla-daemon @ 2014-08-15 14:57 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=82667
Priority: medium
Bug ID: 82667
Assignee: dri-devel@lists.freedesktop.org
Summary: "Distance" game closed alpha: Changing shadow settings
segfaults
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: haagch@frickel.club
Hardware: Other
Status: NEW
Version: git
Component: Drivers/Gallium/radeonsi
Product: Mesa
Created attachment 104682
--> https://bugs.freedesktop.org/attachment.cgi?id=104682&action=edit
full backtrace
For people who are part of the Closed Alpha and want to test: It doesn't happen
when changing the shadow levels between active levels.
But when changing shadows from off to any level or from any level to off, this
segfault happens every time.
00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor
Graphics Controller (rev 09)
01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Wimbledon XT [Radeon HD 7970M] (rev ff)
It does not crash when I run it on intel. It also does not crash when I run it
on llvmpipe.
So it is possibly related to PRIME rather than radeonsi, unfortunately I can't
test without PRIME.
mesa git, linux 3.16, launched in steam with:
DRI_PRIME=1 GALLIUM_HUD="fps,VRAM-usage+GTT-usage" %command%
It happens with both dri3 offloading and with LIBGL_DRI3_DISABLE=1
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^ permalink raw reply [flat|nested] 5+ messages in thread* [Bug 82667] "Distance" game closed alpha: Changing shadow settings segfaults
2014-08-15 14:57 [Bug 82667] New: "Distance" game closed alpha: Changing shadow settings segfaults bugzilla-daemon
@ 2014-08-18 6:39 ` bugzilla-daemon
2014-08-18 8:05 ` bugzilla-daemon
` (2 subsequent siblings)
3 siblings, 0 replies; 5+ messages in thread
From: bugzilla-daemon @ 2014-08-18 6:39 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=82667
--- Comment #1 from Michel Dänzer <michel@daenzer.net> ---
Does it also happen with llvmpipe?
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^ permalink raw reply [flat|nested] 5+ messages in thread* [Bug 82667] "Distance" game closed alpha: Changing shadow settings segfaults
2014-08-15 14:57 [Bug 82667] New: "Distance" game closed alpha: Changing shadow settings segfaults bugzilla-daemon
2014-08-18 6:39 ` [Bug 82667] " bugzilla-daemon
@ 2014-08-18 8:05 ` bugzilla-daemon
2014-09-04 22:07 ` bugzilla-daemon
2014-11-25 10:10 ` bugzilla-daemon
3 siblings, 0 replies; 5+ messages in thread
From: bugzilla-daemon @ 2014-08-18 8:05 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=82667
--- Comment #2 from Christoph Haag <haagch@frickel.club> ---
(In reply to comment #1)
> Does it also happen with llvmpipe?
No.
> It also does not crash when I run it on llvmpipe.
For testing such things on PRIME v.s. no prime it would be good to be able to
set up only xf86-video-ati in xorg.conf to be used in an "invisible" x server
on a gpu with no outpus and then use e.g. vnc, but I didn't find any way to do
this yet. "(EE) RADEON(0): No modes." seems to prevent X from starting, even
with a modeline. (catalyst supports this OOTB)
Best I could do is send the download link per mail or so if you want to test
yourself.
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^ permalink raw reply [flat|nested] 5+ messages in thread
* [Bug 82667] "Distance" game closed alpha: Changing shadow settings segfaults
2014-08-15 14:57 [Bug 82667] New: "Distance" game closed alpha: Changing shadow settings segfaults bugzilla-daemon
2014-08-18 6:39 ` [Bug 82667] " bugzilla-daemon
2014-08-18 8:05 ` bugzilla-daemon
@ 2014-09-04 22:07 ` bugzilla-daemon
2014-11-25 10:10 ` bugzilla-daemon
3 siblings, 0 replies; 5+ messages in thread
From: bugzilla-daemon @ 2014-09-04 22:07 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=82667
--- Comment #3 from Christoph Haag <haagch@frickel.club> ---
Created attachment 105768
--> https://bugs.freedesktop.org/attachment.cgi?id=105768&action=edit
The Book of Unwritten Tales 2 Early access - same backtrace
The same happens when changing the graphics quality setting in "The Book of
Unwritten Tales 2" Early Access (for kickstarter backers). Interestingly with
the mesa debug build it works sometimes(?), but when changing the settings a
few times, it very quickly crashes.
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^ permalink raw reply [flat|nested] 5+ messages in thread
* [Bug 82667] "Distance" game closed alpha: Changing shadow settings segfaults
2014-08-15 14:57 [Bug 82667] New: "Distance" game closed alpha: Changing shadow settings segfaults bugzilla-daemon
` (2 preceding siblings ...)
2014-09-04 22:07 ` bugzilla-daemon
@ 2014-11-25 10:10 ` bugzilla-daemon
3 siblings, 0 replies; 5+ messages in thread
From: bugzilla-daemon @ 2014-11-25 10:10 UTC (permalink / raw)
To: dri-devel
[-- Attachment #1.1: Type: text/plain, Size: 611 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=82667
Christoph Haag <haagch@frickel.club> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #4 from Christoph Haag <haagch@frickel.club> ---
Both games had multiple updates by now. Whether the games got fixed, or the
driver, I don't know. But it doesn't happen anymore.
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^ permalink raw reply [flat|nested] 5+ messages in thread
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2014-08-15 14:57 [Bug 82667] New: "Distance" game closed alpha: Changing shadow settings segfaults bugzilla-daemon
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