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* [Bug 83500] New: si_dma_copy_tile causes GPU hangs
@ 2014-09-04 13:49 bugzilla-daemon
  2014-09-04 13:59 ` [Bug 83500] " bugzilla-daemon
                   ` (9 more replies)
  0 siblings, 10 replies; 11+ messages in thread
From: bugzilla-daemon @ 2014-09-04 13:49 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=83500

          Priority: medium
            Bug ID: 83500
          Assignee: dri-devel@lists.freedesktop.org
           Summary: si_dma_copy_tile causes GPU hangs
          Severity: normal
    Classification: Unclassified
                OS: Linux (All)
          Reporter: greg@chown.ath.cx
          Hardware: x86-64 (AMD64)
            Status: NEW
           Version: git
         Component: Drivers/Gallium/radeonsi
           Product: Mesa

Created attachment 105745
  --> https://bugs.freedesktop.org/attachment.cgi?id=105745&action=edit
Workaround

Async DMA linear to tiled copies are causing GPU hangs in some cases. On Cape
Verde, I can easily triggers this as described in [1]. The game Brutal Legend
also triggers similar hangs when it streams assets while gameplay.

Disabling usage of this function and using the resource_copy_region fallback
instead fixes all hangs. The attached patch does that.

[1] https://bugs.freedesktop.org/show_bug.cgi?id=79980#c124

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^ permalink raw reply	[flat|nested] 11+ messages in thread

end of thread, other threads:[~2014-11-17  7:25 UTC | newest]

Thread overview: 11+ messages (download: mbox.gz follow: Atom feed
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